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Chance's Singles - D.D. Salvager


Strider Tigerwolf

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[center]This was a contest card I did once, went and looked back at it, fixed it up, polished it and now I'm posting it once more.[/center]


[center][img]http://yugico.com/customcard/105995.jpg[/img][/center]
[center][b]Lore:[/b][/center]
[center][size=3][font=verdana, geneva, sans-serif][color=#000000][background=rgb(251, 253, 254)]When this card is Normal Summoned: Banish 1 level 4 or lower monster with 1000 ATK or less from your Deck. [/background][/color][color=#000000]While you control this face-up card: You can banish it; Special Summon 1 Level 4 or lower banished monster in face-up Attack Position. That monster has it's effects negated until the End Phase and cannot be used for the Summon of a monster. If this card is banished by its own effect, Special Summon this card during the End Phase. These effects of "D.D. Salvager" can only be used each once per turn.[/color][/font][/size][/center]

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'These effects'?

I assume you mean once for each. If you normal summon a second, no banish, can't activate two of them, but can normal summon, banish, then summon the target?

It's interesting in that it's one of the most flexible searchers there are. There can be abuse with, for example, Rescue Rabbit, though. Since this doesn't prevent activation, cards that remove themselves as a cost are potent with it. Especially Rabbit, since it banishes itself for the next time. Might want to add a 'cannot activate their effects' clause, especially because of that specific case.

I like that the monster can still attack. That makes it very usable, for example, in Summoning Neos Alius so I can use it with Gemini Spark without giving up my attack that turn, giving me effectively 11 cards in my Deck which instantly give me Alius is cool.

Still, it feels like it's overpowered in slower control Decks. The fact it returns itself is just a +1 every turn. Maybe have a cost of discarding/banishing a card to return it? That much would prevent it being an advantage-engine.

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[quote name='-Griffin' timestamp='1346436753' post='6016721']
'These effects'?

I assume you mean once for each. If you normal summon a second, no banish, can't activate two of them, but can normal summon, banish, then summon the target?
[/quote]

That is correct. You cannot activate multiple copies in 1 turn.

[quote name='-Griffin' timestamp='1346436753' post='6016721']
It's interesting in that it's one of the most flexible searchers there are. There can be abuse with, for example, Rescue Rabbit, though. Since this doesn't prevent activation, cards that remove themselves as a cost are potent with it. Especially Rabbit, since it banishes itself for the next time. Might want to add a 'cannot activate their effects' clause, especially because of that specific case.
[/quote]

The ruling should be the same as Effect Veiler...so Rabbit even if rabbit is triggered, it gains no effect. Though I could be wrong?

[quote name='-Griffin' timestamp='1346436753' post='6016721']
I like that the monster can still attack. That makes it very usable, for example, in Summoning Neos Alius so I can use it with Gemini Spark without giving up my attack that turn, giving me effectively 11 cards in my Deck which instantly give me Alius is cool.
[/quote]

And being a viable Rota target is nice too.

[quote name='-Griffin' timestamp='1346436753' post='6016721']
Still, it feels like it's overpowered in slower control Decks. The fact it returns itself is just a +1 every turn. Maybe have a cost of discarding/banishing a card to return it? That much would prevent it being an advantage-engine.
[/quote]

It was supposed to be an advantage engine, but because it has that condition of banishing itself makes the game play slight faster, without breaking EVERYING. That's what I was mainly going for.

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[quote name='Chance Furlong' timestamp='1346438550' post='6016747']
That is correct. You cannot activate multiple copies in 1 turn.

[b]Okay, glad that's clarified[/b]

The ruling should be the same as Effect Veiler...so Rabbit even if rabbit is triggered, it gains no effect. Though I could be wrong?

[b]I think you're right here. My bad.[/b]

And being a viable Rota target is nice too.

[b]Yeah, shame RotA has such a diminished effect @1. Someone should design a reworked RotA which would be fair @3 to give the toolboxy/consistent feel of warriors back without super-speeding them.[/b]

It was supposed to be an advantage engine, but because it has that condition of banishing itself makes the game play slight faster, without breaking EVERYING. That's what I was mainly going for.

[b]I get where you're coming from, but generally an advantage engine takes a turn before giving its first +1 (Des Lacooda, Swarm of Locusts/Scarabs, Shell-Trader). It might be okay as-is, but it's pushing it. I personally do feel it's too strong, but I can't say anything for sure here without testing it.[/b]
[/quote]

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It's speed is actually slower than that of most +1 instant Engines since it doesn't "add to hand" but rather "banishes" the card instead, then Special Summons it. + the fact that it requires it to be Normal Summoned makes sure that you can't pull off the effects of "Tourguide" or others as easily in the same turn as you'd hope which limits the amount of plays while giving you choices. Do I Tourguide? Or do I D.D. Salvage?

By terms of Speed:

Tourguide is faster; gets Xyzs.
D.D. Salvage: RotA target so it's increadibly viable/effective way of getting other cards within it's parameter...and wait a minute...what the hell happened to the ATK clause?! O_o....I swear I had it as the following:

[color=#000000][font=Verdana, Geneva, sans-serif][size=3][center][background=rgb(251, 253, 254)]"When this card is Normal Summoned: Banish 1 level 4 or lower monster with 1000 ATK or less from your Deck. "[/background][/center][/size][/font][/color]

[color=#000000][font=Verdana, Geneva, sans-serif][size=3][center][background=rgb(251, 253, 254)]O_o....gonna fix that right now.[/background][/center][/size][/font][/color]

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Well, that certainly changes a lot. It's a very different card now. I think some Decks could have a lot of fun with it, although I wouldn't see it splashed as much. It can pull off nice stuff like instantly dropping a Cyber Valley/Grand Mole onto your field, grab some target for Icarus Attack/Offering to Snake/Fish-Depth. Summoning them in attack position greatly diminishes its value for getting targets like Level Eater to the Graveyard, but that might be needed, balance-wise.

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Stratos wouldn't be too terrible with his effect negated. Although it would increase the chance of Warrior Returning Alive in the Deck being worthwhile.

Never seriously considered Necroface, @1 his Deck is pretty dead.

Mezuki definitely came to mind and is important.

As I said, this version is much more niche, but he fits the niche well enough that I think he's pretty cool as-is. Like Rescue Rabbit, I'm sure some Deck will find a way to abuse him with a specific set of cards, but without knowing what will do it/without testing, I'm happy to say this card is in a fairly good place.

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