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Judgement Archtype


Iriq

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[img]http://i.imgur.com/7KZqO.jpg[/img]
[spoiler=Effect]Once per turn, select 1 Monster on the field. Activate one of the following effects:
- The selected card is given control to the card controller's opponent. The selected card cannot be used for an Xyz or Synchro Summon.
- The controller of the selected card adds 2 cards froms their Graveyard to the Hand; then banish all other cards in his/her Graveyard.[/spoiler]


[img]http://i.imgur.com/1L5ls.jpg[/img]
[spoiler=Effect]Once per turn, select 1 Monster on the field. Activate one of the following effects:
- Any Battle Damage inflicted to either player by the selected card is doubled. Destroy the selected card during the End Phase.
- The selected card cannot be destroyed by battle this turn. Any Battle Damage involving the selected card is doubled.[/spoiler]


[img]http://i.imgur.com/P8T3g.jpg[/img]
[spoiler=Effect]Once per turn, select 1 Monster on the field. Activate one of the following effects:
- The controller of that card Special Summons a Monster from their Deck with the same name as the selected card. Then, that player reveals 1 card in their hand.
- Any Monster that is involved with Battle with the selected card is destroyed (after Damage Calculation). Then, that player draws 1 card.[/spoiler]


[img]http://i.imgur.com/rj8Ec.jpg[/img]
[spoiler=Effect]Once per turn, select 1 Monster on the field. Activate one of the following effects:
- That card cannot attack until the next End Phase. The selected card then gains 500 ATK/DEF.
- The controller of the selected card reveals his/her hand. Then, he/she adds 1 Spell card to his/her hand from the Deck.[/spoiler]


[img]http://i.imgur.com/XA7XP.jpg[/img]
[spoiler=Effect]Once per turn, select 1 Monster on the field. Activate one of the following effects:
-Destroy that card and remove it from play. The controller of that card gains 1000 Life Points.
-Increase that card's ATK/DEF by 1000; then the controller of that card discards 1 card from his/her hand.[/spoiler]


[img]http://i.imgur.com/ikrlp.jpg[/img]
[spoiler=Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 5 face-up "Judgement" Monsters you control. The Summon of this card cannot be negated. When this card is summoned, send all cards in your opponent's hand to the Graveyard. While this card remains face-up, after each of your opponent's Draw Phase(s), your opponent shuffles his/her Deck.[/spoiler]


Comments? Suggestions? Ideas?

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There are some serious power problems here.

Darkness would probably be overpowered with either of those effects, since either is a restriction-less cost-less +2 to card advantage. Having both is just crazy.

Earth is too strong, again. You can destroy any monster once a turn, or make a monster indestructible and do double damage (which is basically just an OTK mechanic, OTKs are bad, m'kay?)

Light's effects are both restriction-less cost-less +1s (or more). It's a free R3 Xyz (with up to 3 materials), or a free draw (and trade of monsters if you want). The first effect gets even more strength from being flexible in having other targets. Too powerful.

Magic is insane. The first effect would probably never be used, but revealing your hand is a small price to pay when you can just set your traps before you use it, and then you can add Heavy, Dark Hole, Reborn, or any other trump to your hand. Too flexible/quick/costless/ect.

Sea, again, is a +1 or... +1, with the unlikely choice of powering up your monster.

And then Sword... which is so situational no-one would ever use it.

Almost all of these effects have only one reasonable target, so the whole 'choice' thing rarely applies. They also all give advantage at a ridiculous rate and, besides generally being overpowered, have no real synergy or reason to use them in the same Deck.

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Ok, thanks for the feeback; but keep in mind:

- Their Effects arent optional; they must be activated each turn
- It can also effect your Monsters
- In a Hypothetical Situation, where in the future of yugioh, the chance of winning doesnt rely on xyzing or synchroing.
- For Magic's effect; you mentioned OP'd Staples(well 2/3 of them are; not to mention, limited) I for one, only use Monster reborn and none of those other cards.


Note: I can make some slight adjustments; and I just noticed the big error with Judgement Hand of Earth; however do you have any tips for making them slightly less OP'd?

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