krypt12 Posted September 1, 2012 Report Share Posted September 1, 2012 This is a resurgence of one of my created Archtypes: The Divine Wind set. Most of the cards revolve around having field presence and using their 'higher ranked' members to push them forward, and what they lack in strength, they make up for it in unity. The resurgence of this archetype include the expanding of the Sub-types within the group itself, such as the Heavenly Gale, the Entertainers (music-wise), and the Royal/Heavenly Family. I plan to make more cards, but for now, ratings and critisism is much appreciated. [img]http://i.imgur.com/tyEbf.jpg[/img] LORE: Once per turn, you can send 1 WIND monster you control (except this card) to the Graveyard to Special Summon 1 WIND monster from your Hand or Graveyard. Once per turn, you can return 1 WIND monster in your Hand to the bottom of your Deck to Special Summon 1 WIND monster from your Hand or Graveyard. [img]http://img198.imageshack.us/img198/4681/31283.jpg[/img] LORE: Twice per turn, you can guess the attribute of the bottom card of your Deck. If the selected card is a monster with the selected attribute, you can Special Summon it. If the card does not have the selected attribute, send it to the Graveyard and take 1000 damage to your Life Points. [img]http://img12.imageshack.us/img12/600/31283x.jpg[/img] LORE: When this card is Summoned, return all other monsters on the field to the bottom of the owner's Decks. Your opponent draws 1 card. While this card is in your deck, its ATK is treated as 1200. [img]http://img822.imageshack.us/img822/6280/31283v.jpg[/img] LORE: When this card is Summoned, you can Special Summon 1 WIND monster with an ATK of 1500 or less from your deck. While this card remains face-up on the field, the monster Special Summoned with this effect cannot be removed from the field by a opponent's card effect. [img]http://img849.imageshack.us/img849/4681/31283.jpg[/img] LORE: You can discard this card from your Hand to negate the effect of a card that targets a WIND monster and destroy it. If this card is face-up on the field or in your Graveyard, you can Banish 1 WIND monster in your Graveyard to add this card to your hand. [img]http://img194.imageshack.us/img194/4681/31283.jpg[/img] LORE: When this card is Normal Summoned or Special Summoned, you can return 1 WIND monster in your Hand to the bottom of your Deck to Special Summon 1 WIND monster from your Hand. [img]http://img163.imageshack.us/img163/4681/31283.jpg[/img] LORE: If you control a face-up "Divine Goddess of Wind", you can Special Summon this card from your Hand. If you do, return 1 card on the field to the owner's Hand. If this card is destroyed by your opponent's card (either by battle or by card effect), Special Summon 1 "Wind", "Gale", or "Goddess" monster with 1200 or less ATK from your Deck. [img]http://img190.imageshack.us/img190/4681/31283.jpg[/img] LORE: Once per turn you can return 1 WIND monster in you Hand to the bottom of your Deck and distribute "Wind Guard" counters among face-up monsters equal to the returned monster's level. When a monster with a "Wind Guard" counter is destroyed, draw 1 card. You can remove 16 "Wind Guard" counters from the field to send all cards your opponent controls to the Graveyard. [img]http://img854.imageshack.us/img854/4681/31283.jpg[/img] LORE: Once per turn, you can place 3 "Wind Guard" counters on a face-up card. When this card is removed from the field by a card effect, when the card effect resolves, you can add 1 "Wind Dancer" from your Deck or Graveyard to your Hand. [img]http://img26.imageshack.us/img26/5609/31283n.jpg[/img] LORE: You can discard this card from your Hand to add the bottom card of your Deck to your Hand. [img]http://img840.imageshack.us/img840/4681/31283.jpg[/img] LORE: When this card is Normal Summoned or Special Summoned, return 1 WIND monster from your Hand to the bottom of your Deck to destroy up to 2 cards your opponent controls. During your End Phase, return this card from the field, Graveyard or Removed from play zone to the bottom of your Deck. There can only be 1 face-up "Divine Wind Guard". [img]http://i.imgur.com/gA7Cw.jpg[/img] LORE: Once per turn you can add 1 card with "Heavenly Gale" in its card name from your Deck or Graveyard to your hand. Then return 1 WIND monster in you Hand to the bottom of your Deck. [img]http://i.imgur.com/36142.jpg[/img] LORE: If this card is Special Summoned: Place 1 "Wind Guard" Counter on it. Once per turn, you can remove 1 "Wind Guard" Counter from the field; Add to your Hand 1 "She Who Sings for the Wind" from your Deck or Graveyard. If this card leaves the field, select 1 card from your Deck; Shuffle the Deck and place the card on the bottom. [img]http://i.imgur.com/u3OUl.jpg[/img] LORE: When this card is added to your hand: Add the bottom card of your Deck to your hand. If that card's name does not include "Wind", "Goddess" or "Gale", discard 1 card. [img]http://i.imgur.com/Ek2Yu.jpg[/img] LORE: Each time a card is placed on the bottom of a Deck, this card gains 400 ATK for each. When this card declares an attack: draw 1 card; then, return 1 card from your hand to the bottom of the Deck. [img]http://i.imgur.com/lPM2n.jpg[/img] LORE: This card gains 100 ATK for each "Wind Guard" Counter on the field. You can remove 5 "Wind Guard" Counters from the field to send 1 card on the field to the Graveyard. [img]http://img822.imageshack.us/img822/4681/31283.jpg[/img] LORE: When a face-up WIND monster(s) would be destroyed, you can remove a "Wind Guard" Counter from the field instead for each. Once per turn, you can place a "Wind Guard" Counter on a face-up card you control. [img]http://i.imgur.com/CNxII.jpg[/img] When this card is Synchro Summoned: Place 5 "Wind Guard" Counters on a Face-up card you control. Remove 5 "Wind Guard" Counters from the field and discard 1 Spell card; Banish up to 2 cards on the field. If you activate this effect, this card cannot attack this turn. When this card is removed from the field, Special Summon 1 "Goddess" card from your Deck, then return a card in your hand to the bottom of your Deck. [img]http://i.imgur.com/la6Xp.jpg[/img] LORE: Special Summon 1 WIND monster with an ATK of 1200 or less from your Deck. Then, return 1 WIND monster in your Hand to the bottom of your Deck. The monster Special Summoned by this effect, is uneffected by your opponent's Spell Cards and monster effects. [img]http://img684.imageshack.us/img684/5576/31283f.jpg[/img] LORE: Discard 1 WIND monster. Draw 2 cards and return 1 card in your Hand to the bottom of your Deck. [img]http://img571.imageshack.us/img571/4681/31283.jpg[/img] LORE: Each time a card is returned to the bottom of the Deck, place 1 "Wind Guard" counter on this card. You can return this face-up card on the field to the bottom of your Deck and draw 1 card for each "Wind Guard" counter on it. Then return any number of cards in your hand to the bottom of your Deck (minimum: 2). [img]http://img571.imageshack.us/img571/8941/31283m.jpg[/img] LORE: Add 1 card with "Wind," "Gale," or "Goddess" in its card name from your Deck or Graveyard to your Hand. Then return 1 card in your Hand to the bottom of your Deck. [img]http://img839.imageshack.us/img839/4681/31283.jpg[/img] LORE: Return 1 card in your Hand and 1 monster on the field to the bottom of the owner's Decks. If this card is returned to your Deck, you can draw 2 cards. [img]http://img21.imageshack.us/img21/4681/31283.jpg[/img] LORE: Once per turn, when a WIND monster you control is destroyed by battle, you can Special Summon 1 WIND monster from your Deck with less ATK than the destroyed monster. [img]http://i.imgur.com/L93No.jpg[/img] LORE: Once per turn, during your End Phase, you can Special Summon 1 WIND monster sent to the Graveyard this turn by returning a card from your Hand to the bottom of your Deck. If you do, that monster is returned to the bottom of the owner's Deck when it is removed from the field. [img]http://img215.imageshack.us/img215/4681/31283.jpg[/img] LORE: Return 1 WIND monster from your Hand to the bottom of your Deck to select 1 monster you control. During this turn the selected monster is uneffected by your opponent's card effects. During your End Phase, return the selected monster to the bottom of the owner's Deck. [img]http://img97.imageshack.us/img97/6631/31283h.jpg[/img] LORE: When a WIND monster is summoned, put "Wind Guard" counters on this card equal to its level. This card gains effects depending on the number "Wind Guard" counters on it: 4+: Once per turn, you can return 1 WIND monster from your Graveyard to your hand. 8+: Once per turn, you can draw 1 card. 16+: Once per turn, you can Special Summon 1 WIND monster from your Hand or Graveyard. 32+: WIND monsters cannot be destroyed. 48+: Return all cards on the field to the bottom of the owner's Deck. (P.S. I know this card ^ is broke. I made it for the lulz :B ) That's all for now, more to come! Link to comment Share on other sites More sharing options...
mikel. Posted September 1, 2012 Report Share Posted September 1, 2012 Am the first card is over powered, level 3 yet a monster reborn for the winds! Link to comment Share on other sites More sharing options...
krypt12 Posted September 2, 2012 Author Report Share Posted September 2, 2012 Any way to improve on the effect? Since she's the goddess, i wanted her to be powerful. I could make it so she can only target the "Gale", "Goddess" and "Wind" monsters. Would that be any better? Link to comment Share on other sites More sharing options...
mikel. Posted September 2, 2012 Report Share Posted September 2, 2012 Well, no it's not going to change much. At most I would like if it stay the same but higher level, -_,- Link to comment Share on other sites More sharing options...
krypt12 Posted September 2, 2012 Author Report Share Posted September 2, 2012 edited I didn't really know what level to make her since even if i change her level, she could just be recruited easily with no tributes anyhow. So i raised her stats and made her a level 7. Any better? Link to comment Share on other sites More sharing options...
EpicBoss99 Posted September 2, 2012 Report Share Posted September 2, 2012 a little, but you could make it so that you have to pay life points for the effect to happen. Link to comment Share on other sites More sharing options...
ferXD3000 Posted September 2, 2012 Report Share Posted September 2, 2012 hey! you are really creative! I liked your cards! even more the one with a character of D. Gray man Link to comment Share on other sites More sharing options...
krypt12 Posted September 2, 2012 Author Report Share Posted September 2, 2012 @ferXD: thanks :3 @EpicBoss: on which effect? The one where you send one from the field or the one where you return from your hand? And how many life points would be appropriate? Link to comment Share on other sites More sharing options...
paramott Posted September 3, 2012 Report Share Posted September 3, 2012 You posted card better than me Link to comment Share on other sites More sharing options...
krypt12 Posted September 7, 2012 Author Report Share Posted September 7, 2012 Bump Link to comment Share on other sites More sharing options...
EpicBoss99 Posted September 8, 2012 Report Share Posted September 8, 2012 [quote name='krypt12' timestamp='1346624877' post='6018083'] @ferXD: thanks :3 @EpicBoss: on which effect? The one where you send one from the field or the one where you return from your hand? And how many life points would be appropriate? [/quote] Yes, that one. and maybe 500-1000 LP would be appropriate. Link to comment Share on other sites More sharing options...
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