Fury of Ra Posted March 7, 2008 Report Share Posted March 7, 2008 I've made three cards: Magic, Monster and Trap with one nearly 100% invincible monster included. But to make it fair, I have to include some type of weakness. And so the cards are a Ritual Magic Card, A Ritual Monster, and the Trap to defeat the Ritual Monster. DISCLAIMER: I don't claim ownership to these images, except IT - The Undetectable's blank card image. The first card image is an alteration of the image of an existing official card, and the third card pic is property of KAZUKI TAKAHASHI. Creator of Yu-Gi-Oh. First Card: An ultra rare Ritual Card with a VERY reasonable price to summon the ultimate monster. Just discard or destroy any of your monsters on the field or in your hand. Second Card: The Ultimate Monster itself. Five extremely powerful effects make it invincible in battle by about 98%. Indestructible by any yugioh card known to man. You can also increase the ATK and DEF of this card by 10,000 during each of yours and your opponent's possible Dueling Phases. IT may have 0 ATK and DEF points at first, but it can't be attacked until the 3rd turn it was summoned, meaning by the time you can try to get rid of it, it will already have a grand total of 120,000 ATK and DEF points. Another unique effect of this creature is that during each of the card owner's turns, he/she may immediately destroy every card on the opponent's side of the field. Also, those fallen cards go to IT - The Undetectable's card owner to his/her Graveyard instead. Then during every Main Phase of your turn, you can play as many of the cards in your Graveyard as you like for no cost. They may be placed on the field, in your hand, or in your Deck. Summoning a monster this way is considered a "Snatch Summon". And last but not least, this card plays 3 Indiscernability Tokens during each Standby Phase of your turns. These creatures are absolutely useless in battle with 0 ATK and DEF points with no effects at all, but they aren't useless to the game. They make useful shields and must be used every turn to be sacrificed to IT - The Undetectable to keep him in play, once the turn comes you don't sacrifice at least 1 Indiscernability Token to IT, it is immediately removed from play and stays there for the duration of the Duel. These tokens were also designed for plan Bs if the opponent somehow squirms through IT - The Undetectable and tries to attack your Life Points, they can be used as re-occuring defenses. Logically, it's unaffected by nearly anything because no one can even see this monster, you could never know it was even there and as a completely blank image with only a holofoil effect, no one knows what the monster truly is. Third Card: Known as the rarest card in the game, the only card which completely and utterly exploits IT - The Undetectable's weakness. A very special trap card with 5 amazing effects of its own. First, you continuously skip your opponent's Stanby Phases. This effect was created so that Indiscernability Tokens, which are only allowed to be summoned during the opponent's Standby Phase, cannot be recreated. Without the tokens, IT - The Undetectable is finished. Now I know what your thinking, IT - The Undetectable can just use its special effect of destroying every card on your opponent's side of the field to get rid of this one, right? Wrong. Another effect made just to hold off IT - The Undetectable is that it can't be destroyed by any Monster Card Effects. And since that power is just one huge effect, it doesn't work. Of course, there's obviously more than one way to destroy a continuous Trap Card on the field, and just for that possibility, the card was granted the effect to be returned to your hand once it has been destroyed, so it may be played all over again next turn. Some Magic or Trap cards which negate effects of playing other Trap cards can be continuous as well, that's your own problem. You have to figure out how to stop that on your own... -_-'. Now, IT - The Undetectable has SO much power your Life Points will never be safe in the slightest, but this card effect only works against IT - The Undetectable and that's all. If IT is on the your opponent's side of the field, you can actually increase your Life Points by the current amount of ATK points IT has during the turn the card is activated. This effect is so powerful, it can only be used once per game. So even if you revive this card by returning it to your hand, then to the field, you can't activate this effect a second time. And for the last most defensive effect. Now, IT - The Undetectable has SO much power that he just has to attack you directly and win the Duel, however this card stops the creature dead in its tracks. Once again, only able to be used against IT - The Undetectable, this effect reduces any damage delt by that card to your Life Points to 0. This effect is implimented every time you are attacked from IT as long as your Life Points are at stake.Even with all those outstanding effects IT - The Undetectable has, this card outdoes every one. And uses one of ITs own effects against it. This card is SO powerful against IT - The Undetectable, because as the image on the card suggests, this Trap Card is the only thing on this Earth that can clearly see IT - The Undetectable. These are all my original ideas. If there are any questions to such a complex card, please don't refrain from asking them. Please rate them as well. ^_^ Link to comment Share on other sites More sharing options...
SOUL Posted March 7, 2008 Report Share Posted March 7, 2008 Ahh...there pretty good! :)8/10 for me. I like the idea! Link to comment Share on other sites More sharing options...
Yankee Posted March 7, 2008 Report Share Posted March 7, 2008 Um, they are ok, but WTF is up with "IT"?It, um, is a long and apparently not too great.... Link to comment Share on other sites More sharing options...
Glorious eXcess Posted March 7, 2008 Report Share Posted March 7, 2008 this is awkward....good idea and pix Link to comment Share on other sites More sharing options...
Fury of Ra Posted March 7, 2008 Author Report Share Posted March 7, 2008 I call that card IT because no one can classify what IT really is. Meaning no one knows ITs name, and no one can give IT a name based on any appearance. So that was all that the card could possibly be named. What is the part of the card that is not too great. Should I just make IT 100% invincible? XD Link to comment Share on other sites More sharing options...
Yankee Posted March 7, 2008 Report Share Posted March 7, 2008 this is awkward.... I love that, this is akward....lol, yeah, sry, but yeah, do try to do somthing about the "IT" card.... Also, what is it's effect man? I can't read it, unless that pot of yours under it is it's effect, if so, it' an 0/10 =/ Link to comment Share on other sites More sharing options...
Mad Hopz Posted March 7, 2008 Report Share Posted March 7, 2008 good idea and ocg. meh on the pics a little. Link to comment Share on other sites More sharing options...
Fury of Ra Posted March 7, 2008 Author Report Share Posted March 7, 2008 this is awkward.... I love that' date=' this is akward....lol, yeah, sry, but yeah, do try to do somthing about the "IT" card.... Also, what is it's effect man? I can't read it, unless that pot of yours under it is it's effect, if so, it' an 0/10 =/[/quote'] IT has 5 effects. They could never be read on the card, so here is the full size description. This card cannot be destroyed by Monster Cards, Monster Card Effects, Magic Cards, Trap Cards, or Egyptian God Cards. Increase the ATK and DEF of this monster by 10,000 during each of your and your opponent's Draw Phases, Standby Phases, Main Phases, Battle Phases, 2nd Main Phases, and End Phases. This monster may not be attacked until the 3rd turn it was summoned to the field. Each turn this card remains on the field, destroy every card on your opponent's side of the field, and add them to your Graveyard. During each Main Phase, you may decide whether or not to add any of your opponent's Discarded cards to your hand, the field, or your Deck. This is considered a Snatch Summon. During every Standby Phase of your turn, you may summon 3 "Indiscernability Tokens" (Unkown-Type/DIVINE/1 Star/ATK 0/DEF 0) These tokens may be sacrificed to keep "IT - The Undetectable" on the field. Once an Indiscernability Token is not Tributed to "IT - The Undetectable", "IT - The Undetectable" is immediately removed from play for the duration of the duel. The Navy Blue text is all the effect text on the card. Do you understand now? Link to comment Share on other sites More sharing options...
Yankee Posted March 7, 2008 Report Share Posted March 7, 2008 Well, this is the realistic section, so, you must make realistic cards, with grammar being good, and balanced effects, and this card is not good, sry man, 0/10 Link to comment Share on other sites More sharing options...
72night Posted March 7, 2008 Report Share Posted March 7, 2008 Umm... nice idea... also... "Mind Control"/"Change of Heart" =P who said you have to beat it? can't beat em, join em XD Link to comment Share on other sites More sharing options...
Grayall Posted March 7, 2008 Report Share Posted March 7, 2008 Its overpowered and un-blanced. Its stronger than Haxyil, the fusion of Eyptian gods. (Or wtf it was...)0/10 Link to comment Share on other sites More sharing options...
Yankee Posted March 7, 2008 Report Share Posted March 7, 2008 Yeah, maybe try to make a realistic card effect man... Link to comment Share on other sites More sharing options...
Faded Posted March 7, 2008 Report Share Posted March 7, 2008 phail/10 +1 for nice art Link to comment Share on other sites More sharing options...
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