Aerion Brightflame Posted September 13, 2012 Report Share Posted September 13, 2012 [img]http://i.imgur.com/J5Ang.png[/img] It's testing it well. But i feel like its missing something. Not sure what, just something. Suggestions? EDIT: Updated the decklist. It works really well with protection cards now. Amazingly infact. I think ti could still do with something. I don't know what. Link to comment Share on other sites More sharing options...
evilfusion Posted September 13, 2012 Report Share Posted September 13, 2012 I would run 3 Photon Sanctuary and only 2 or 1 Galaxy Zero. Photon Sanctuary is an absolute key card to bring out Galaxy-Eyes or Photon Caesar. Only using 2 Photon Sanctuary is almost inexcusable. Galaxy Zero is far less useful, since the monster effect can't be used, and it can't attack that turn. Therefore, it's used primarily as a beatstick "shield" revival or Xyz Material. I'm VERY uncertain about using 3 Photon Crusher and 2 random Alexandrite Dragon. Alexandrite could be run if you were using Rescue Rabbit, but it's meh on its own, as it doesn't have Photon or Galaxy support, and is a vanilla Level 4. You almost never want to actually Summon Galaxy-Eyes by using 2 monsters that aren't Photon Tokens. 3 Crusher just seems excessive. 2 might be enough. Remember that while Crusher does have Photon and Warrior support, it's otherwise nothing more than a level 4 beater, and when you're running low on resources, Crusher and Alexandrite will NOT be cards you'll be happy to have. You may want to consider Accel Light, as it's hilarious with Galaxy Wizard. But probably not more than 1, if you do. Another issue is you seem to be running too many Level 8 monsters that NEED to be played a certain way to have any benefit. Galaxy-Eyes is a given, but you need to control a Photon/Galaxy to make use of Galaxy Knight's no Tribute effect, but it needs to be Normal Summoned to SS Galaxy-Eyes, which is actually harder than you might think since you run 2 Thrasher and only 2 Sanctuary. Crusher would probably already take the Normal Summon for the turn, and must survive the turn, made harder by its effect. Caesar is the same thing. You have to Normal (or Flip, like that'll happen often) Summon it while you have another Caesar in hand or Deck. For the thing that's missing, it's the same problem I'm having with my Galaxy build: You don't have any defense whatsoever. The opponent, cautious or reckless, will have absolutely no resistance against their plays. Decree only halts their Trap lineup, but you have nothing to stop their Summons, attacks, Spells or Monster Effects, and this is a huge deal. The Deck doesn't have the raw aggression and swarm that Hieratics and Six Sams have, so the lack of defense will ruin you. This becomes a major issue with Decree: A solid Trap lineup becomes better than simply locking their Traps, and you can't afford the Deckspace needed for a solid Trap lineup due to the support cards you're using. This is why my Photon Sanctuary Deck made use of Light and Darkness Dragon as one of the key cards: It was supported by Photon Sanctuary or Trade-In, could revive Galaxy-Eyes if it died, and it forced the opponent to waste resources just to try to kill it, and disrupted their key plays until they managed to get rid of it. You're not even running Book of Moon, which is an extremely versatile card for both offense and defense. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted September 14, 2012 Author Report Share Posted September 14, 2012 Firstly, thanks for a very detailed and contructive comment. Accel Light: I knew there was a card I was missing from the new Photon Support, I just couldn't remember it. I will try teching it at one. However, Galaxy Zero has been good to me so far, so I will keep that at 3. I'm thinking of dropping a Photon Kaiser for a LaDD. Since, it never occured to me whilst i was building the deck. And I only ever need the two for it to work. Crusher... yeah he's sucked really. I only put him in becuase I need something that could hold its weight. I was wondering if going Freed the Brave Wander or D.D warrior Lady wasn't a crazy idea? Since they are warriors, still light, Freed gives me some monster removal. Hmm, I think I will try that out. As for defence... I agree i need it. I really do. Since as of yet, the only counter to massive Wind-up plays and the like was a fluke Neo galaxy Eyes summon. Changes I'm making based on your suggestion: -2 Alexandrite -3 Photon Crusher -3 Decree -1 Photon Kaiser -1 Galaxy Knight +1 D.D. Warrior lady +1 LaDD +1 Book of Moon +1 Axel Light +2 Warning +1 Judgement + 2 Torrential. I will test on this then post my findings. Thanks again man. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted September 17, 2012 Author Report Share Posted September 17, 2012 I am bumping this with an updated deck. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted September 17, 2012 Report Share Posted September 17, 2012 tbh, I prefer Call of the Haunted over Galaxy Zero, due to its increased versatility at the cost of some speed. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted September 18, 2012 Author Report Share Posted September 18, 2012 Yeah, I thought that to for a while. Did some testing with both, and I prefer Galaxy Zero, since its more of a chore to kill the the monster, and its Searchable. It seems to work a tad better. Wondering if I should drop a Barbaros for a second Galaxy Knight? Since I'm missing the quick Xyz. Link to comment Share on other sites More sharing options...
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