Strider Tigerwolf Posted September 14, 2012 Report Share Posted September 14, 2012 [img]http://i.imgur.com/hxhGK.png[/img] Still don't have battle pack TGU so this is what I have thus far. Suggestions? (Do note this is a real build so I may not have some cards). Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted September 14, 2012 Report Share Posted September 14, 2012 Questions: No third deals? I thought that was like a staple. If you could find it... probably worth dumping that one day for. One crazy Idea I have had is triple prohibition. Declare shadow Imprisoning and one of the common sides is useless. Obviously in the side. I understand you probably don't own 3... but its still pretty damn good. IMO. Umm, thats it. Becuase all my other suggestions you wont have access to. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted September 14, 2012 Author Report Share Posted September 14, 2012 [quote name='Archbaron Barthandelus' timestamp='1347651470' post='6025134'] No third deals? I thought that was like a staple. If you could find it... probably worth dumping that one day for. [/quote] It IS a staple. Just don't have the third. Still wouldn't dump it for One Day since burn decks are popping out like crazy where I am. [quote name='Archbaron Barthandelus' timestamp='1347651470' post='6025134'] One crazy Idea I have had is triple prohibition. Declare shadow Imprisoning and one of the common sides is useless. Obviously in the side. I understand you probably don't own 3... but its still pretty damn good. IMO. [/quote] Only have 1 and I would still run the 3 MSTs instead since they help clear the job as well as aid Grapha, cuz he can't do stuff just by himself. Link to comment Share on other sites More sharing options...
Agro Posted September 14, 2012 Report Share Posted September 14, 2012 You shouldn't run Gorz or Trag. I'm not sure where TGU or Trance stand this format since people are playing Veiler less, but is Skill Drain too much for you? Link to comment Share on other sites More sharing options...
ihop Posted September 15, 2012 Report Share Posted September 15, 2012 What's that One Day of Peace doing in there? Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted September 17, 2012 Author Report Share Posted September 17, 2012 [quote name='Agro' timestamp='1347662230' post='6025212'] You shouldn't run [b]Gorz[/b] or Trag. I'm not sure where TGU or Trance stand this format since people are playing Veiler less, but is Skill Drain too much for you? [/quote] Yeah...Gorz has been a dead draw 1 too many times. Gonna take him out. Trag though...that's a different story. It's been playing really awesome lately and being able to take control of my opponent's Level 8s is pretty damn awesome. [quote name='Kabasaurus' timestamp='1347692646' post='6025472'] What's that One Day of Peace doing in there? [/quote] I've been testing the card lately. It's saved my ass 1 too many times against burn and always seems to help me out of a bad situation by just giving me that extra turn. Will make a few edits in just a bit. Link to comment Share on other sites More sharing options...
Synchronized Posted September 17, 2012 Report Share Posted September 17, 2012 It seems somewhat random to only run 2 Upstart; why not just run 3? Also, why not have a 3rd DWD? Link to comment Share on other sites More sharing options...
ihop Posted September 17, 2012 Report Share Posted September 17, 2012 I also hear Hope for Escape is good in a build running Upstarts and many many draw cards. EDIT: And Gorz is terrible because Gates will make it so muchos dead. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted September 17, 2012 Author Report Share Posted September 17, 2012 [quote name='Thunder Spark' timestamp='1347908911' post='6026742'] It seems somewhat random to only run 2 Upstart; why not just run 3? Also, why not have a 3rd DWD? [/quote] Not random...don't have the third upstart/DWD >_< [quote name='Kabasaurus' timestamp='1347909029' post='6026745'] I also hear Hope for Escape is good in a build running Upstarts and many many draw cards. [/quote] Hope for Escape...hmmm, that might be an option since I have like 2 of those. Link to comment Share on other sites More sharing options...
Agro Posted September 17, 2012 Report Share Posted September 17, 2012 Gates has nothing to do with making Gorz dead. It's Dragged Down that's the issue. I do suggest not using cards that are affected by Effect Veiler. That's one of the plusses of the deck, since people do tend to run it. Link to comment Share on other sites More sharing options...
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