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Vennominaga the Deity of Poisonous Snakes


Agro

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[img]http://images1.wikia.nocookie.net/__cb20120429230029/yugioh/images/thumb/b/be/VennominagatheDeityofPoisonousSnakes-RYMP-EN-R-1E.png/300px-VennominagatheDeityofPoisonousSnakes-RYMP-EN-R-1E.png[/img]

Because this is how you make an alt win condition: You make it so that you need to have player interactions.

Discuss.

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[quote name='mido9' timestamp='1347976143' post='6027266']
More like "Make it so inconsistent it's horrible",since imo it would be broken if it was consistent and got high atk.
[/quote]

No, The Creator God of Light, Horakhty is an example of something so inconsistent it is horrible. This thing can be braught out fairly easilly in a dedicated deck.
The inconsistent part would be its attack (however, considering that you only need 6 reptiles in your grave in order for it to be able to kill just about anything it isn't such a big inconstancy).

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This is my fault, isn't it? In the fast-paced meta we use today, this wouldn't last too long, but once you get it going, your opponent will likely eat toxic death. I think the anti-effect clause adds some consistency. With the overall weakness of the other "Venom" monsters, getting Reptiles in the Graveyard is fairly easy. "Vennominon the King of Poisonous Snakes" has to be in the Graveyard to summon "Vennominaga" anyway, you'll likely have a 3000+ ATK/DEF Vennominaga to begin with.

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