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Random Xyz - Oblivion Nightfall Dragon


Zextra

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[center]I've been out of the game for a month or two so I apologize if my sense of everything is off :P[/center]
[center]As of what I was thinking when I made this, I really don't know for sure; I might have been imagining Snowman Eater, but that's all I'm able to make out... Also, on another note, the picture seemed nice, so I just wanted to make something out of it...[/center]


[center][img]http://i47.tinypic.com/30xfjfs.png[/img][/center]

[center]Effect:[/center]
[center]2 Level 6 monsters[/center]
[center]If a DARK monster is used as an Xyz Material for the Xyz Summon of this card: This card cannot be destroyed by card effects. Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; negate the effect of a card that was Set. When this card destroys a non-LIGHT monster by battle: banish the destroyed monster.[/center]

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[quote name='Garthfunkle Vii Backwards' timestamp='1348089774' post='6028193']
quick question needs to be answer before one can say the effect is OP'ed or not ?
does have to be only 1 DARK Xyz Material or they have to be both ?
one way to go is while this card has 1 or xyz material that is a DARK monster attached to it;
[/quote]
Yes, it only requires 1 DARK for that effect to activate. Still, aside from maybe Caius, there aren't that many Level 6 DARKS that are used often.
[quote name='richie123' timestamp='1348094454' post='6028228']
Very nice card! Doesn't look too OP'd and not too weak either! Like the artwork, the effect is interesting, I'l give 9/10! One question though: Is 2700 ATK too high for a rank 6 Xyz? Just wondering cuz' you wouldn't find that ATK on any level 6 monster. Overall, great job!
[/quote]
2700 is pretty average for a Rank 6 - Photon Strike Bounzer has 2700, Fullmetal Photoglide has 2800, Sword Breaker has 2700, Ptolymes has 2700, Atlandis has 2600, etc.

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[quote name='Zextra' timestamp='1348089291' post='6028186']

[center][img]http://oi45.tinypic.com/24fmyad.jpg[/img][/center]

[center]Effect:[/center]
[center]2 Level 6 monsters[/center]
[center]If a DARK monster is used as an Xyz Material for the Xyz Summon of this card: This card cannot be destroyed by card effects. Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; [b]negate the activation and effect of a Set card[/b]. When this card destroys a non-LIGHT monster by battle: banish the destroyed monster.[/center]
[/quote]


Do note: When a card is activated it is no longer set. You may want to re-write that bolded part of the effect.

Generic Rank 6 with plausible effect protection. Now I can easily Dark Hole, Torrential Tribute safely. 2 Level 6 monsters make this card smexy to summon, and the anti-LIGHT monster clause is actually quite nice. Too bad it can't run over BLS...oh wells. Least it gets rid of Pulsar Dragon so I don't have to worry about it and as Generics go, this is a nice side/main since I can go into it instead of bounzer for similar results depending on what I'm playing.

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[quote name='Chance Furlong' timestamp='1348162514' post='6028765']
Do note: When a card is activated it is no longer set. You may want to re-write that bolded part of the effect.
Generic Rank 6 with plausible effect protection. Now I can easily Dark Hole, Torrential Tribute safely. 2 Level 6 monsters make this card smexy to summon, and the anti-LIGHT monster clause is actually quite nice. Too bad it can't run over BLS...oh wells. Least it gets rid of Pulsar Dragon so I don't have to worry about it and as Generics go, this is a nice side/main since I can go into it instead of bounzer for similar results depending on what I'm playing.
[/quote]
Right...that makes sense; I can't believe i would have missed something like that :/
Anyway, regarding that effect, could it be rewritten as: "negate the activation and effect of a card that was Set"?

As for your feedback, I appreciate it - my aim was to make a Rank 6 whose usability is comparable to Bounzer, since arguably, Bounzer is probably the most-used Rank 6 (aside from maybe Atum, of course).

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[quote name='Zextra' timestamp='1348163115' post='6028772']
Right...that makes sense; I can't believe i would have missed something like that :/
Anyway, regarding that effect, could it be rewritten as: "negate the activation and effect of a card that was Set"?
[/quote]

Preferably "negate" in a stun form should be better since getting rid of the card would make the card broken.

[color=#000000]"Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card;[/color] [color=#000000]negate the activation and effect of a card (and set it).?[/color]

That may be better.

[quote name='Zextra' timestamp='1348163115' post='6028772']
As for your feedback, I appreciate it - my aim was to make a Rank 6 whose usability is comparable to Bounzer, since arguably, Bounzer is probably the most-used Rank 6 (aside from maybe Atum, of course).
[/quote]

It's not fair to compare Atum for Dragon.deks to Bounzer (generic Decks). :P

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[quote name='Chance Furlong' timestamp='1348163739' post='6028780']
Preferably "negate" in a stun form should be better since getting rid of the card would make the card broken.
[color=#000000]"Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card;[/color] [color=#000000]negate the activation and effect of a card (and set it).?[/color]
That may be better.
[/quote]
But that would cut the usability of it to only Traps and Spells, since a Monster effect that activates upon being flipped (Ryko, Morphing Jar, Snowman Eater, Penguin Soldier) would simply activate again if re-Set.
[quote name='Chance Furlong' timestamp='1348163739' post='6028780']
It's not fair to compare Atum for Dragon.deks to Bounzer (generic Decks). :P
[/quote]
Exactly my point :P

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[quote name='Zextra' timestamp='1348164542' post='6028788']
But that would cut the usability of it to only Traps and Spells, since a Monster effect that activates upon being flipped (Ryko, Morphing Jar, Snowman Eater, Penguin Soldier) would simply activate again if re-Set.
[/quote]

True...maybe returning said negated card to the deck would be better as it "removes" said problem card, but it has the potential to come again in later game play. Kind of like Ehren does with Lightsworns/as a tech.

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It seems pretty balanced. But what I'd like to know is if its effect activates when said DARK monster is attached as Xyz material or if it was used in the first place. Anyways, onto the card. It seems to be a good defender for a deck, and its definitely worth the 2 monsters to bring it out. I can see this being used in twilight decks, as it only needs 1 DARK material. Good card, 8/10

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