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"Endless" archytype set


Renges

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First time I've ever made any cards but I've got alot of experence playing the game so i dont think any of them are to overpowered. The idea around the cards is to get out the xyz and syncro monsters and then go into the boss monster of the set and recycle what was used in the process. They all have the effect of not being able to neagte there effects and i did that mostly because i hate cards like light inprisoning mirror and skill drain that really ruin my day. They also have effects that activate on being banished. The effect monsters have effects that hurt you when banished but the xyz/synchro monsters have effects that help you when banished. Then there are support cards that let you banish your own monsters to recycle or draw cards. So if you banish one of your weaker monsters to try and gain an effect it can come back to hurt you but if you banish one of your strong monsters you can get 2 postive effects to make up for the lose of your monster. Thats the general idea i was going for when i made the cards anwyay. My favoite card of the set is Uunlight because i think he has a rather unique effect ment to stop cards like mirror force and honest. Edit: if the effect"this cards effect can not be negated" is to powerful on the boss monster feel free to ignore it but i dont see it as a problem on the effect monsters.

[b]Effect monsters[/b]
[spoiler=First 3 monsters] [img]http://i.imgur.com/gsGzz.jpg[/img] [img]http://i.imgur.com/8zHHY.jpg[/img] [img]http://i.imgur.com/Yt61w.jpg[/img][/spoiler]

[spoiler=beast of the endless effect]This cards effects can not be negated. Once per turn you can decrease the level of this card by 1. If this card is banished by a card you control destroy one card you control.[/spoiler] [spoiler=grace of the endless effect]This card can not be special summoned and returns to the hand during the end phase that it was normal summoned or flipped face up. This cards effects can not be negated. When this card is normal summoned you can target one "Endless" monster in your graveyard and shuffle it into your deck. If this card is banished by a card you control your opponent can select one monster in there deck and add it to there hand.[/spoiler]
[spoiler=Harmony of the endless effect]This cards effects can not be negated and it can only be used to synchro summon an "Endless" monster. Once per turn if this card would be destroyed by battle it is not destroyed. If this card is banished by a card you control discard 1 card.[/spoiler]



[spoiler=Next 3 effect monsters][img]http://i.imgur.com/QCxXb.jpg[/img] [img]http://i.imgur.com/B2DAh.jpg[/img] [img]http://i.imgur.com/RZk7g.jpg[/img][/spoiler]

[spoiler= illusion of the endless effect]This cards effects can not be negated. Once per turn you can target one "Endless" monster in your graveyard, this monsters level becomes that monsters level but its attack and defense become 0 and is banished during the end phase. If this card is banished by a card you control banish 1 "Endless" monster from your graveyard.[/spoiler] [spoiler=keeper of the endless effect]This cards effects can not be negated. Once per turn you can target one other "Endless" monster you control to have this cards level become the same as the targeted monsters. If this card on the field is banished you take 1000 damage.[/spoiler] [spoiler=nighmare of the endless effect]This cards effects can not be negated. If this cards destroys a monster by battle and sends it to the graveyard you can increase or decrease the level of this card by 1. If this card is banished by a card you control your opponent draws 2 cards.[/spoiler]

[spoiler=effect monsters 7 to 9][img]http://i.imgur.com/DVVA5.jpg[/img] [img]http://i.imgur.com/sZrug.jpg[/img] [img]http://i.imgur.com/o6FSj.jpg[/img][/spoiler]

[spoiler=pheonix of the endless effect]This cards effects can not be negated. When this card is normal summoned you can special summon 1 "Endless" monster from your graveyard but you take damage equal to double its original attack. If this card is banished by a card you control you take damage equal to double its attack.[/spoiler] [spoiler=puppet of the endless effect]This cards effects can not be negated. Once per turn you can discard one "Endless" monster to draw 1 card and reveal it, if it is not an "Endless" card you take 800 damage. If this card is banished by a card you control your opponent can select one card in their graveyard and special summon it.[/spoiler] [spoiler=purity of the endless effect]This cards effects can not be negated. If this card is used for the syncro summon of an "Endless" monster you can change the battle position of one monster your opponent controls. If this card is banished by a card you control destroy one spell or trap card you control, if you do not control a spell or trap card send cards from the top of your deck to the graveyard until 3 spell and trap cards have been sent.[/spoiler]
[spoiler=last 2 effect monsters][img]http://i.imgur.com/4z5lE.jpg[/img] [img]http://i.imgur.com/AIfWn.jpg[/img][/spoiler]

[spoiler=restless spirit of the endless effect]This cards effects can not be negated. During your stand-by phase you can special summon this card from your graveyard in face up attack position. This card can not be tributed, used for a synchro summon, or used for a xyz summon unless its for the xyz summon of a rank 3 "Endless" monster.[/spoiler] [spoiler=Watcher of the endless effect]This cards effects can not be negated. If this card is destroyed and sent from the field to the graveyard you can add one "Endless" monster from your deck to your hand. If this face up card on the field is banished you can add one "Endless" spell or trap card from your deck to your hand. If this card in your graveyard is banished by a card you control discard your entire hand.[/spoiler]


[b]Syncro and Xyz monsters[/b](the xyz monsters have the ritual monster color because i couldnt figure out how to make them black)

[spoiler=syncro and xyz monsters][img]http://i.imgur.com/LG4To.jpg[/img] [img]http://i.imgur.com/6gIqG.jpg[/img] [img]http://i.imgur.com/9Y4Xz.jpg[/img]
[img]http://i.imgur.com/mMqG8.jpg[/img][/spoiler]

[spoiler=Endless darkness sil'ker effect]2 level 3 "Endless" monsters
This cards effects can not be negated. Once per turn you can detach one xyz material from this card to target one "Endless" monster in your graveyard and add it to your hand. If this card on the field is banished you can target one of your banished xyz or synchro monsters and special summon it but it can not declare an attack and is destroyed if it battles another monster(after damage calculation).[/spoiler] [spoiler=endless light sol'en effect]3 level 3 monsters including at least 1 "Endless" monster
This cards effects can not be negated. Once per turn you can detach one xyz material from this card to target one level 4 or lower "Endless" monster in your graveyard and special summon it. If this card on the field is banished you can draw 2 cards and then discard 1 card.[/spoiler] [spoiler=endless judge uunlight effect]1 "Endless" tuner + 1 or more non tuner monsters
This cards effects can not be negated. Your opponent can not activate spell and trap cards in response to the synchro summon of this card. When a spell, trap or effects monsters effect is activated during a battle involving this card, you can change this card to defense position and negate the attack. If this card on the field is banished your opponent takes 1200 damage.[/spoiler] [spoiler=endless moonlight tel'kin effect]1 tuner + 1 or more non tuner monsters
This cards effects can not be negated. Once per turn you can select one face up monster your opponent controls and decrease its attack by 500 until the end phase. If this card battles a monster effected by this cards effect double the battle damage your opponent takes. If this card on the field is banished you can draw 1 card.[/spoiler]

[b]Boss monster of the archytype[/b]

[spoiler=boss monster][img]http://i.imgur.com/cizMI.jpg[/img][/spoiler]

[spoiler=endless king gol'rune effect]1 xyz monster + 1 synchro monster
You can fusion summon this monster by banishing the 2 above cards from your side of the field(you do not use polymerization). This cards effects can not be negated. When this card is fusion summoned you can return all your banished synchro and xyz monsters to the extra deck. Once per turn you can discard 1 "Endless" monster to negate the activation of a spell or trap card and destroy it.[/spoiler]

[b]Support cards[/b]

[spoiler=support cards][img]http://i.imgur.com/doGNJ.jpg[/img] [img]http://i.imgur.com/pysj8.jpg[/img] [img]http://i.imgur.com/J7NMe.jpg[/img][/spoiler]

[spoiler=safeguard of the endless effect] Target one face up "Endless" monster you control and banish it. Then add one "Endless" monster in your graveyard to your hand.[/spoiler] [spoiler=night of the endless effect]You can activate this card when your opponent special summons a monster, select 2 of your banished "Endless" monsters and special summon them to your side of the field in defense position. The monsters special summoned by this card can not declare an attack. If the monster your opponent special summoned leaves the field destroy the monsters special summoned by this card.[/spoiler] [spoiler=time of the endless effect]Once per turn you can banish one face up "Endless" monster you control to draw one card. If a face up "Endless" monster you control would be destroyed you can destroy this card instead.[/spoiler]

Edit: added the show tags to make the post smaller and neater. Also added effect text. Anyway your thoughts on the cards would be nice.

All of the art on the cards is from <http://photobucket.com/albums/i393/Sword-Summoner/> Some really nice stuff there.(found link to them in someones sig on this site)

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Well I didn't read through your whole set but I did read your opening paragraph. Cards that can't have their effects negated without a limitation is way overpowered.

Tips for posting card sets:[list]
[*]It's harder for people even with good eyes to read some of the longer effects on cards so post the card lore underneath each card (at least the ones that are harder to read).
[*]Its also best to organize your cards into spoilers to keep the opening post shorter. This site uses html I think but you can find instructions on the forum.
[/list]
If you need any help feel free to message me :).

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I dont see how monsters with effects that cant be negated is op. The biggest cards i can see the effect stopping are skill drain, light/shadow mirror and effect vieler. Veiler isnt so bad but the other 3 cards destroy entire decks all on there own which i think is rather dumb, I know all you need is a MST to stop them but losing the game cause you dont draw a MST is silly. know there are cards like the xyz Evol monsters that can negate a monsters effect and then destroy it but so long as the destroy part of the effect still goes through i dont see a big problem there. I can see removing the "this cards effect cant be negated" effect from the boss monsters but i dont see it as a big deal on the effect monsters. I've played hundreds of high ranked duels both online and irl and really dont see it as to big of a deal. Also there effects can be prevented which is different from negating an effect. Cards like imperial iron wall which stops cards from being removed from play can prevent alot of the above cards effects without negating them. There are also some cards i belive that prevent the activation of effect monsters effects which can stop them because it doesnt negate there effect, it just prevents you from using it.

Anyway ill try and add the effect text under the cards so they are easier to read

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In my opinion, there are very few cards that can [b]prevent[/b] effects from going off so that is why people use cards that negate such as the cards you have listed. That is just my opinion and I believe (and truthfully understand) that you hate negation cards because they ruin plays and yes they do but they do in order to keep the game enjoyable for both players. If not, then why would people play a card game? Like I said, just my opinion.

Read through some of your cards. I can see that banishing your own cards is greater advantage for your opponent rather than your own. So it seems that the banishing clause of your effect monsters are underpowered.

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On the note of the other common sided cards that could be used to lock the deck down, rivalery of waarlocks and gozen match can hurt the deck alot to. and those cards side in well with dark world(skill drain abuser) and six sam(light and shadow mirror). So there are ways around it. Other meta deck like laval or exodia(if thats meta now) can also side some of those cards. I dont think rabbit has a solid counter for them but not every deck needs a counter. Those are the meta decks i can think of atm though.

The banishing effect on the cards only help your opponnent when its the weaker effect monsters and only when you banish them yourself. The xyz and syncro monsters have effects that help you when they are banished and they give their effect reguardless of who banishes them. The weaker effect monsters hurt you to prevent you from using the support cards willy nilly. Also since the deck is mostly light and dark baised it makes using card like BLS and chaos sorcerror a real choice cause of the potential backlash. Plus BLS is stupidly overpowered and needs banning but thats just imo.

Thanks for your input and thoughts.

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I'm...iffy on some of the effect negation subject. But I'll comment as I read cards. So far some of them just don't need that whole part. And some of the self minuses are unnecessary. Your OCG could use a bit of work but nothing too serious. Also if a card negations the activation of your effects then they still won't happen. Angel 07 for instance.
-Phoenix of the Endless is a giant minus that is too unnecessary. It reminds me off a Boggart Knight for your graveyard. Which is stronger btw and freer
-Purity of Endless's neg can be huge. To say the least. Actauly after I read this card, this and your zombie can be banished for some serious deck thinning.
- 7 & 8 They look like prime tagets for monsters lke Draco-Equiste and Prime or anything else that evolves effect damage.
-Restless seems like it shoudn't be run cause despite the summoning ease it has no good ATK/DEF and cannot be used for anything. Suggesting to edit one them.
- I would love to run watcher in DWs. It'd be hilarious.
- The Extra Deck monsters are all fine, except for the fiend Xyz. He should at least let them be able to attack, because they'll die other wise.
- The "Support" cards contradict your deck heavily, especially, without the Extra Deck monsters, they can be used, and effectively but they seem to hurt more than help.

Overall, you're set is actually balanced. It'll work fine as a deck and be fun, but at the same time, you can set yourself up for some terrible negs. Consider havnig some monsters have general "Summon"ed effects for more fairness on your part. I should mention that your effects and monsters can be effectively recovered from/ manipulated if done right. Cool Combos with Restless and purity and in general.

Overall: I'l give you a 10.4 out of 15

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[quote name='Mr.WHAM' timestamp='1348199399' post='6029074']
I'm...iffy on some of the effect negation subject. But I'll comment as I read cards. So far some of them just don't need that whole part. And some of the self minuses are unnecessary. Your OCG could use a bit of work but nothing too serious. Also if a card negations the activation of your effects then they still won't happen. Angel 07 for instance.
-Phoenix of the Endless is a giant minus that is too unnecessary. It reminds me off a Boggart Knight for your graveyard. Which is stronger btw and freer
-Purity of Endless's neg can be huge. To say the least. Actauly after I read this card, this and your zombie can be banished for some serious deck thinning.
- 7 & 8 They look like prime tagets for monsters lke Draco-Equiste and Prime or anything else that evolves effect damage.
-Restless seems like it shoudn't be run cause despite the summoning ease it has no good ATK/DEF and cannot be used for anything. Suggesting to edit one them.
- I would love to run watcher in DWs. It'd be hilarious.
- The Extra Deck monsters are all fine, except for the fiend Xyz. He should at least let them be able to attack, because they'll die other wise.
- The "Support" cards contradict your deck heavily, especially, without the Extra Deck monsters, they can be used, and effectively but they seem to hurt more than help.
[/quote]

Yea i know cards that prevent effect activation can stop the no negation effect. I just added it to most of the cards to prevent blanket effect nagation like light imprisoning mirrors and skill drain(down with dark world!!!) and stuff.

-The minus's from most of the effect monster banish effects are intented to prevent mindless banish from the field spell card and cards like BLS. They also only activate if you banish the card and not your opponent.
-i can see your point with 7 and 8 but using the banish to increase your life points doesnt seem like to much of an issue given that those cards dont see much use anymore. 7(pheonix) might need a lvl 4 or lower effect though because if used with a card like prime and then special summoning a synchro endless monster and then getting 4k plus life points might be a bit much.
-The support cards are mainly to be used with the xyz and synchro monsters which should be to hard to summon. the 2 magic cards set up the tarp card which can be used to easily summon the fusion monster. since the fusion monster banishes the materials you then get a plus of off both the banished monsters and they are recycled through the fusion monsters effect. It might seem a little strong but your trading 2 strong monsters for one and most cards that do this are a hiddin minus.
-The quick play magic card is ment to be used like scrapstorm(summoning it into a bottomless or torrental for example) or when a xyz monster is out of meterial.
-I can see your point on watcher and the wording would probably have be be changed from discard to send.

Thanks for the feedback it helps refine the cards, since there are way to many unipue cards and ways to abuse things i might not have thought of.

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[quote name='Renges' timestamp='1348201076' post='6029081']
Yea i know cards that prevent effect activation can stop the no negation effect. I just added it to most of the cards to prevent blanket effect nagation like light imprisoning mirrors and skill drain(down with dark world!!!) and stuff.

-The minus's from most of the effect monster banish effects are intented to prevent mindless banish from the field spell card and cards like BLS. They also only activate if you banish the card and not your opponent.
-i can see your point with 7 and 8 but using the banish to increase your life points doesnt seem like to much of an issue given that those cards dont see much use anymore. 7(pheonix) might need a lvl 4 or lower effect though because if used with a card like prime and then special summoning a synchro endless monster and then getting 4k plus life points might be a bit much.
-The support cards are mainly to be used with the xyz and synchro monsters which should be to hard to summon. the 2 magic cards set up the tarp card which can be used to easily summon the fusion monster. since the fusion monster banishes the materials you then get a plus of off both the banished monsters and they are recycled through the fusion monsters effect. It might seem a little strong but your trading 2 strong monsters for one and most cards that do this are a hiddin minus.
-The quick play magic card is ment to be used like scrapstorm(summoning it into a bottomless or torrental for example) or when a xyz monster is out of meterial.
-I can see your point on watcher and the wording would probably have be be changed from discard to send.

Thanks for the feedback it helps refine the cards, since there are way to many unipue cards and ways to abuse things i might not have thought of.
[/quote]

Ironically enough some of the things I was saying are good, because they help your deck's diversity. Like with watcher and the phoenix. It's really up to you with all that.
2 I'm a Dark World Duelist and all I have to Say is Grapha Spam.
3. As For the support cards, I undersood that they were supposed to be used with the Xyz & Synchros, but what if you have 1 Synchro on the field and can't Xyz summon and that 1 synchro monster is preventing you from dying. Your hand is full of these S/Ts what do you do then. Stuff like that.
The fusion monster isn't bad. At all. There are easily monsters that give you more for a lot less. It reminds me of things like Ultimate Axon Kicker, Heraklinos, and Drao-Equiste. I'd actually think that you could do a bit more recovery with that if you wanted and you would be well within your rights too.

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[quote name='Mr.WHAM' timestamp='1348201568' post='6029084']
Ironically enough some of the things I was saying are good, because they help your deck's diversity. Like with watcher and the phoenix. It's really up to you with all that.
2 I'm a Dark World Duelist and all I have to Say is Grapha Spam.
3. As For the support cards, I undersood that they were supposed to be used with the Xyz & Synchros, but what if you have 1 Synchro on the field and can't Xyz summon and that 1 synchro monster is preventing you from dying. Your hand is full of these S/Ts what do you do then. Stuff like that.
The fusion monster isn't bad. At all. There are easily monsters that give you more for a lot less. It reminds me of things like Ultimate Axon Kicker, Heraklinos, and Drao-Equiste. I'd actually think that you could do a bit more recovery with that if you wanted and you would be well within your rights too.
[/quote]

I can see how maybe the quick play magic card isnt to good but the field spell seems in a good place. Not every card in the archytype needs to be overly good and ran at 3 though, since most archytypes have maybe 3 or 4 really good cards and then some cards that work well with the theme of the deck. This was kinda what i was going for because i didnt want it to end up a deck with say 15 rescure rabbits or wind-up factory in it. Gotta limit the strong stuff a bit imo.

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Nah I respect that. Its kinda like Maldoches. You don't need that many to still go off. As for the quick play, I would give you options instead of havingto just banish. It'd be this:
You can activate 1 of these effects:
Send one " Endless" monster you control the graveyard to Add 1 Endless monster to your hand.
Banish 1 Endless monster to draw 2 cards.
And a suggestion for another similar Spell would be:
You can activate 1 of these effects:
Return 1 "Endless" Monster you control to the hand. You can then Special Summon 1 "Endless" monster that is banished or in your graveyard with a level equal to or lower than the returned monster.
Return 1 "Endless" monster to your Deck to send up to 2 cards your opponent controls to the graveyard.

As for the field spell, I'm surprised it doesn't give your monsters a boost but its understandable as once per turn you can have your monster unable to be destroyed by battle. Playing towards this metagame, I think it would say Endless monsters unable to be destroyed this turn. But as you have it is perfectly fine.

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