Zextra Posted September 24, 2012 Report Share Posted September 24, 2012 [center]I said before that I would expand on this set, and this weekend I finally had some time (and inspiration) to do it. Also, I had all the older cards converted to my updated Series 8 card layout template (not that anybody cares).[/center] [center]Anyway, for those of you who have not seen this set previously, my initial inspiration for the "Oracus" Archetype originated from Cardfight Vanguard's Oracle Think Tank clan. I found the idea of being able to "predict" and plan your next move(s) quite fascinating, and I tried to incorporate that concept into my own original set.[/center] [center]Please leave comments and constructive criticism; I really put quite some work into these - I will give reps (or likes) for good feedback.[/center] [center]Enjoy![/center] [center][color=#ffa500][size=5][i][b]Monsters:[/b][/i][/size][/color][/center] [center][spoiler=Oracus Transcendence, Izanami][/center] [center][img]http://imageshack.us/a/img6/6263/oracustranscendenceizan.png[/img][/center] [center]Effect:[/center] [center]2 Level 8 "Oracus" monsters[/center] [center]While you control another “Oracus” monster: This card cannot be destroyed by card effects. Once per turn: You can detach 1 Xyz Material from this card: Look at your opponent’s hand, select 1 monster in it, and return that card to its owner’s Deck. If this card was Xyz Summoned after you have previously summoned an “Oracus Divinity, Amaterasu”, “Oracus Infinity, Tsukuyomi”, or “Oracus Incandescence, Susanoo”, it gains the following effect: • Once per turn: You can reveal the top 4 cards of your Deck. Return them to either the top or bottom of the Deck, and this card can attack 1 additional time this turn for each “Oracus” monster revealed this way.[/center] [center][/spoiler][/center] [center][spoiler=Oracus Transcendence, Izanagi][/center] [center][img]http://imageshack.us/a/img32/6263/oracustranscendenceizan.png[/img][/center] [center]Effect:[/center] [center]2 Level 8 "Oracus" monsters[/center] [center]While you control another “Oracus” monster: This card is unaffected by the effects of your opponent’s Spell or Trap cards. Once per turn: You can detach 1 Xyz Material from this card: Negate the effects of all face-up cards your opponent controls until the End Phase. If this card was Xyz Summoned after you have previously summoned an “Oracus Divinity, Amaterasu”, “Oracus Infinity, Tsukuyomi”, or “Oracus Incandescence, Susanoo”, it gains the following effect: • When this card destroys a monster by battle or inflicts damage to your opponent: Select up to 2 Spell or Trap cards on the field. While this card has Xyz Material on it: the selected cards cannot be activated.[/center] [center][/spoiler][/center] [center][spoiler=Oracus Incandescence, Susanoo][/center] [center][img]http://imageshack.us/a/img13/1079/oracusincandescencesusa.png[/img][/center] [center]Effect:[/center] [center]2 Level 4 "Oracus" monsters[/center] [center]If this card is Xyz summoned using 1 LIGHT and 1 DARK monster as Xyz Material: This card’s summon cannot be negated and this card is unaffected by your opponent’s card effects until the End Phase. Once per turn: You can detach 1 Xyz Material from this card; check and reveal the top 4 cards of your Deck. If any Level 4 or lower “Oracus” monsters are revealed this way: You can select 1 of them and Special Summon it in face-up Defense Position; destroy 1 card on the field and increase this card’s ATK by 800 until the End Phase. Return any remaining cards to either the top or bottom of your Deck.[/center] [center][/spoiler][/center] [center][spoiler=Oracus Divinity, Amaterasu][/center] [center][img]http://imageshack.us/a/img193/6595/oracusdivinityamaterasu.png[/img][/center] [center]Effect:[/center] [center]You can Special Summon this card (from your hand) by Tributing 2 “Oracus” monsters. While you control another “Oracus” monster, this card is unaffected by the effects of your opponent’s Spell or Trap cards. Once per turn: You can check the top 4 cards of your Deck and place each one at the top or bottom of your Deck in any order.[/center] [center][/spoiler][/center] [center][spoiler=Oracus Infinity, Tsukuyomi][/center] [center][img]http://imageshack.us/a/img685/2751/oracusinfinitytsukuyomi.png[/img][/center] [center]Effect:[/center] [center]You can Special Summon this card (from your hand) by banishing 3 “Oracus” monsters in your Graveyard. If “Oracus Divinity, Amaterasu” is banished by this effect: This card can attack twice per Battle Phase. Once per turn: You can declare 1 card type (Monster, Spell, Trap) and reveal the top 3 cards of you or your opponent’s Deck. For each card of the declared type revealed this way: You can send 1 card on the field to the Graveyard. Return cards revealed this way to the Deck in their original order.[/center] [center][/spoiler][/center] [center][spoiler=Oracus Twinmage, Gemini][/center] [center][img]http://imageshack.us/a/img24/5526/oracustwinmagegemini.png[/img][/center] [center]Effect:[/center] [center]When this card is Normal Summoned or Flip Summoned: You can reveal the top 3 cards of your Deck. If 1 or more “Oracus” monsters are revealed this way: You can select 1 of them and discard a card; add the selected card to your hand. Return the remaining cards to either the top or bottom of your Deck.[/center] [center][/spoiler][/center] [center][spoiler=Oracus Scarletblade, Vesta][/center] [center][img]http://imageshack.us/a/img841/8725/oracusscarletbladevesta.png[/img][/center] [center]Effect:[/center] [center]When this card is Normal or Flip Summoned: You can reveal the top 3 cards of your Deck. If 1 or more “Oracus” monsters is revealed this way: You can select 1 of them; increase this card’s ATK by half of the selected monster’s ATK until the End Phase and send the selected monster to the Graveyard. Place any other cards revealed this way on either the top or bottom of your Deck in any order you choose.[/center] [center][/spoiler][/center] [center][spoiler=Oracus Sharpshoot, Lilia][/center] [center][img]http://imageshack.us/a/img692/5949/oracussharpshootlilia.png[/img][/center] [center]Effect:[/center] [center]When this card is checked or revealed by the effect of an “Oracus” card: You can select 1 card in your opponent’s hand at random; send the selected card to the Graveyard. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. It this card is Tributed or used as an Xyz Material for the summon of an “Oracus” monster: You can select and destroy 1 Spell or Trap card on the field.[/center] [center][/spoiler][/center] [center][spoiler=Oracus Insectress, Augerer][/center] [center][img]http://imageshack.us/a/img442/9981/oracusinsectressaugerer.png[/img][/center] [center]Effect:[/center] [center]When this card is checked or revealed from your Deck by the effect of an “Oracus” card: You can Special Summon this card. You can Tribute this card: Look at your opponent’s hand.[/center] [center][/spoiler][/center] [center][spoiler=Oracus Guardian, Sonaria][/center] [center][img]http://imageshack.us/a/img6/7489/oracusguardiansonaria.png[/img][/center] [center]Effect:[/center] [center]If you control an “Oracus” monster other than “Oracus Guardian, Sonaria”: You can Special Summon this card (from your hand). You can only control 1 "Oracus Guardian, Sonaria". Once per turn: You can declare 1 card type (Monster, Spell, Trap) and reveal the top card of your Deck. If the revealed card is the declared card type: You can add 1 Level 4 or lower “Oracus” monster from your Deck to your hand, except “Oracus Guardian, Sonaria”. Return the revealed card to either the top or bottom of your Deck.[/center] [center][/spoiler][/center] [center][spoiler=Oracus Insightia, Luminex][/center] [center][img]http://imageshack.us/a/img253/5007/oracusinsightialuminex.png[/img][/center] [center]Effect:[/center] [center]Once per turn: You can look at the top 3 cards of your Deck, then return them to either the top or bottom of your Deck in the same order. When this card destroys a monster by battle: You can look at the top 3 cards of you or your opponent’s Deck, then return them to the top of the Deck in any order.[/center] [center][/spoiler][/center] [center][spoiler=Keira, the Absolute Dawn][/center] [center][img]http://imageshack.us/a/img171/5022/keiratheabsolutedawn.png[/img][/center] [center]Effect:[/center] [center]2 Level 4 "Oracus" monsters[/center] [center]This card is treated as an “Oracus” monster. When this card is Xyz Summoned: Increase your Life Points by 500 for each “Oracus” monster in your Graveyard. If at least 1 LIGHT monster was used as Xyz Material for the Xyz Summon of this card: This card is unaffected by your opponent’s Spell and Trap cards until the End Phase. Once per turn: You can detach 1 Xyz Material from this card; check the top 3 cards of either player’s Deck and return them to the top of the Deck in any order you choose. When this card is destroyed: Draw 1 card.[/center] [center][/spoiler][/center] [center][spoiler=Carressa, the Absolute Night][/center] [center][img]http://imageshack.us/a/img690/4822/carressatheabsolutenigh.png[/img][/center] [center]Effect:[/center] [center]2 Level 4 "Oracus" monsters[/center] [center]This card is treated as an “Oracus” monster. When this card is Xyz Summoned: Inflict 300 damage to your opponent for each “Oracus” monster in your Graveyard. If at least 1 DARK monster was used as Xyz Material for the Xyz Summon of this card: This card is unaffected by your opponent’s Spell and Trap cards until the End Phase. Once per turn: You can detach 1 Xyz Material from this card; Select up to 2 face-up monsters your opponent controls; halve the selected monsters’ ATK and DEF. When this card destroys a monster with an ATK that is lower than its original ATK: You can send 1 card your opponent controls to the Graveyard.[/center] [center][/spoiler][/center] [center][color=#00ff00][size=5][i][b]Spells:[/b][/i][/size][/color][/center] [center][spoiler=Mythical Descent][/center] [center][img]http://imageshack.us/a/img845/1810/oracusmythicaldescent.png[/img][/center] [center]Effect:[/center] [center]Select and activate one of the following effects: • Banish 2 “Oracus” monsters in your Graveyard; add 1 “Oracus Divinity, Amaterasu” from your Deck to your hand. • Tribute 2 “Oracus” monsters you control; add 1 “Oracus Infinity, Tsukuyomi” from your Deck to your hand. • Banish 1 “Oracus Incandescence, Susanoo” you control; add 1 “Oracus Divinity, Amaterasu” or 1 “Oracus Infinity, Tsukuyomi” from your Deck to your hand. [/spoiler][/center] [center][spoiler=Gift of Amaterasu: Divine Reincarnation][/center] [center][img]http://imageshack.us/a/img829/8184/oracusgiftofamaterasudi.png[/img][/center] [center]Effect:[/center] [center]Target 1 Level 4 or lower “Oracus” monster in your Graveyard: Special Summon that target in face-up Defense Position. A monster Special Summoned this way cannot attack or change its Battle Position, and has its effects negated.[/center] [center][/spoiler][/center] [center][spoiler=Gift of Tsukuyomi: Divine Enhancement][/center] [center][img]http://imageshack.us/a/img833/7427/oracusgiftoftsukuyomidi.png[/img][/center] [center]Effect:[/center] [center]Once per turn: You can select 1 Level 7 or lower “Oracus” monster you control. The selected monster’s Level becomes 8 and increase its ATK by 600. Once per turn: You can pay 500 Life Points, declare 1 card type (Monster, Spell, Trap), and reveal the top card of youe Deck. If the revealed card is the declared card type: You can activate this card’s effect 1 additional time this turn.[/center] [center][/spoiler][/center] [center][spoiler=Gift of Susanoo: Divine Conversion][/center] [center][img]http://imageshack.us/a/img842/769/oracusgiftofsusanoodivi.png[/img][/center] [center]Effect:[/center] [center]Discard 1 "Oracus" monster to draw 2 cards.[/center] [center][/spoiler][/center] [center] [color=#dda0dd][size=5][i][b]Traps:[/b][/i][/size][/color] [spoiler=Gift of Izanami: Divine Veil][/center] [center][img]http://imageshack.us/a/img855/7/oracusgiftofizanamidivi.png[/img][/center] [center]Effect:[/center] [center]Negate the effect of a card your opponent controls that would remove an “Oracus” monster you control from the field and destroy it.[/center] [center][/spoiler][/center] [center][spoiler=Gift of Izanagi: Divine Shockwave][/center] [center][img]http://imageshack.us/a/img23/4822/oracusgiftofizanagidivi.png[/img][/center] [center]Effect:[/center] [center]When an “Oracus” monster you control destroys a monster by battle: You can declare 1 card type (Monster, Spell, Trap) and reveal the top card of your Deck. If the revealed card is the declared card type: Inflict damage to your opponent equal to the original ATK of the destroyed monster.[/center] [center][/spoiler][/center] Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted September 24, 2012 Report Share Posted September 24, 2012 [font=comic sans ms,cursive]I see support came.[/font] Susano'o[list] [*]Clause can be easily establish in a variaty of forms: Gemini + Added/in-hand Sonaria with a +s. Auger and Vesta considering you reveal 2 or more "Oracus" monsters and send the other copy to the Graveyard. [*]His secondary effect is quite powerful. It Special Summons, it destroys, and it boosts itself with a relatively high probability. May want to reduce the effect's power. [/list] Vesta[list] [*]Considerably powerful given it mills certain "Oracus" monster and can easily reach 2k+ ATK. Good thing it's only a beater once which makes it quite playable. [/list] Sonaria[list] [*]Adds consistency, is food herself for bigger plays and can grant you +s almost all the time when played with the correct cards. That SS clause is...making me think she may be broken, but I think that's just me. [/list] Decent[list] [*]Banish 2, waste 1 for 1, or banish 1 Specific card, waste 1 for 1. In a sense banishing isn't a minus anymore so its essentially a +0 card. It's nice since the way the monsters work you're only going to be able to run 1 or 2 of this because you will need a massive amount of resources to even want to get the effect off, which give or take you may not want to in the first place. It's kinda like "Extreme Firedance - Seito" for Firestars. It looks good, it seems good, but it may not be good. Only testing can figure out this one. [/list] Link to comment Share on other sites More sharing options...
Zextra Posted September 24, 2012 Author Report Share Posted September 24, 2012 [quote name='Chance Furlong' timestamp='1348503595' post='6031110'] [font=comic sans ms,cursive]I see support came.[/font] Susano'o[list] [*]Clause can be easily establish in a variaty of forms: Gemini + Added/in-hand Sonaria with a +s. Auger and Vesta considering you reveal 2 or more "Oracus" monsters and send the other copy to the Graveyard. [*]His secondary effect is quite powerful. It Special Summons, it destroys, and it boosts itself with a relatively high probability. May want to reduce the effect's power. [/list] Vesta[list] [*]Considerably powerful given it mills certain "Oracus" monster and can easily reach 2k+ ATK. Good thing it's only a beater once which makes it quite playable. [/list] Sonaria[list] [*]Adds consistency, is food herself for bigger plays and can grant you +s almost all the time when played with the correct cards. That SS clause is...making me think she may be broken, but I think that's just me. [/list] Decent[list] [*]Banish 2, waste 1 for 1, or banish 1 Specific card, waste 1 for 1. In a sense banishing isn't a minus anymore so its essentially a +0 card. It's nice since the way the monsters work you're only going to be able to run 1 or 2 of this because you will need a massive amount of resources to even want to get the effect off, which give or take you may not want to in the first place. It's kinda like "Extreme Firedance - Seito" for Firestars. It looks good, it seems good, but it may not be good. Only testing can figure out this one. [/list] [/quote] So I see that you're familiar with the set? That makes me happy to hear :3 Yeah, I may have gone a bit overboard with Susanoo - Initially I was afraid that it would be "inferior" compared to the other two, but I agree that if you happen to pull an Oracus a lot of things happen. The SS is there to help with your next play, and the ATK boost makes sure he's above average for the turn (I could lower that boost to maybe 500 perhaps?). Personally, with Sonaria, I don't think the SS effect is the culprit behind its "strength" (since the archetype needs that speed boost to run on), but rather the search effect - I mean, sure, it requires "luck", but with the archetype, that's not exactly a problem. But honestly, I don't think she'll be more than a +1 very often, since she'll mostly be used as fodder, one way or another. As for Descent, the idea behind it was to search one of the boss monsters while not disrupting the position needed to Summon them. For the Amaterasu search, it banishes from the Graveyard, leaving your field untouched. For the Tsukuyomi search, it sends 2 Oracus monsters to the Graveyard, fueling Tsukuyomi's SS'ing conditions. Thanks for taking the time to review - I appreciate it. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted September 24, 2012 Report Share Posted September 24, 2012 [quote name='Zextra' timestamp='1348505259' post='6031122'] So I see that you're familiar with the set? That makes me happy to hear :3 [/quote] Indeed I am. :3 [quote name='Zextra' timestamp='1348505259' post='6031122'] Yeah, I may have gone a bit overboard with Susanoo - Initially I was afraid that it would be "inferior" compared to the other two, but I agree that if you happen to pull an Oracus a lot of things happen. The SS is there to help with your next play, and the ATK boost makes sure he's above average for the turn (I could lower that boost to maybe 500 perhaps?). [/quote] Actually, it's doing too much. Set up for next turn...it's actually setting up for OTK this turn since you can still use that Oracus monster for other things (further Xyz Perhaps?) which can lead to broken play. I think I'd go with a 1 of 3 effects. It either boosts itself by 1000 (could make this permanent), Special Summons an Oracus monster (which can still lead to advantage plays/otk can hinder but can be possible), or destroys 1 card on the field (which can get rid of stuff you don't want in there), but not all 3 at 1 time. [quote name='Zextra' timestamp='1348505259' post='6031122'] Personally, with Sonaria, I don't think the SS effect is the culprit behind its "strength" (since the archetype needs that speed boost to run on), but rather the search effect - I mean, sure, it requires "luck", but with the archetype, that's not exactly a problem. But honestly, I don't think she'll be more than a +1 very often, since she'll mostly be used as fodder, one way or another. [/quote] Oracus monsters return cards to the top/bottom of the deck in anyway you choose .-. just put the cards on top of the deck in any order, then trigger her effect. You already know what's next, you +s off of her. [quote name='Zextra' timestamp='1348505259' post='6031122'] As for Descent, the idea behind it was to search one of the boss monsters while not disrupting the position needed to Summon them. For the Amaterasu search, it banishes from the Graveyard, leaving your field untouched. For the Tsukuyomi search, it sends 2 Oracus monsters to the Graveyard, fueling Tsukuyomi's SS'ing conditions. [/quote] Which is why I said it's something that a player may personally not run this card or tech this card. There are still a lot of better options out there though for recycling/adding power from your Deck to your hand. [quote name='Zextra' timestamp='1348505259' post='6031122'] Thanks for taking the time to review - I appreciate it. [/quote] No problem Link to comment Share on other sites More sharing options...
Zextra Posted September 24, 2012 Author Report Share Posted September 24, 2012 [quote name='Chance Furlong' timestamp='1348505836' post='6031132'] Indeed I am. :3 Actually, it's doing too much. Set up for next turn...it's actually setting up for OTK this turn since you can still use that Oracus monster for other things (further Xyz Perhaps?) which can lead to broken play. I think I'd go with a 1 of 3 effects. It either boosts itself by 1000 (could make this permanent), Special Summons an Oracus monster (which can still lead to advantage plays/otk can hinder but can be possible), or destroys 1 card on the field (which can get rid of stuff you don't want in there), but not all 3 at 1 time. [/quote] I dunno how my brain came up with when I said next plays - I was under then random impression that it would already be the Main Phase 2 at that point, which I have no reason to think. As for the single effect at a time - I like the idea, but then you would only be able to activate 2 at most, and that's assuming you get lucky and pull an Oracus twice - and for that matter, only the SS effect would truly be worth the risks. [quote name='Chance Furlong' timestamp='1348505836' post='6031132'] Oracus monsters return cards to the top/bottom of the deck in anyway you choose .-. just put the cards on top of the deck in any order, then trigger her effect. You already know what's next, you +s off of her. [/quote] Exactly my point - Oracus monsters render Sonaria's luck effect very non-luck based. But as I said, it's quite unlikely that she would last long enough to use her effect more than once. However, perhaps I should add a You can only control 1 "Oracus Guardian, Sonaria" clause. [quote name='Chance Furlong' timestamp='1348505836' post='6031132'] Which is why I said it's something that a player may personally not run this card or tech this card. There are still a lot of better options out there though for recycling/adding power from your Deck to your hand. No problem [/quote] Agreed - it's just personal preference here. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted September 24, 2012 Report Share Posted September 24, 2012 [quote name='Zextra' timestamp='1348506655' post='6031137'] I dunno how my brain came up with when I said next plays - I was under then random impression that it would already be the Main Phase 2 at that point, which I have no reason to think. As for the single effect at a time - I like the idea, but then you would only be able to activate 2 at most, and that's assuming you get lucky and pull an Oracus twice - and for that matter, only the SS effect would truly be worth the risks. [/quote] But because of it's Summon clause and the fact that its already a 2500 beater, it can be a good balanced effect. [quote name='Zextra' timestamp='1348506655' post='6031137'] Exactly my point - Oracus monsters render Sonaria's luck effect very non-luck based. But as I said, it's quite unlikely that she would last long enough to use her effect more than once. However, perhaps I should add a You can only control 1 "Oracus Guardian, Sonaria" clause. [/quote] But that was the thing .-. after it's used the effect, it's become food for your Xyz or an Xyz for that matter (doubt synchro usage with this deck). [quote name='Zextra' timestamp='1348506655' post='6031137'] Agreed - it's just personal preference here. [/quote] Pretty much Link to comment Share on other sites More sharing options...
Zextra Posted September 24, 2012 Author Report Share Posted September 24, 2012 [quote name='Chance Furlong' timestamp='1348507409' post='6031144'] But because of it's Summon clause and the fact that its already a 2500 beater, it can be a good balanced effect. [/quote] I may give it just the last 2 effects - I don't think the ATK boost it really necessary in the end... (You'll see why soon :3) [quote name='Chance Furlong' timestamp='1348507409' post='6031144'] But that was the thing .-. after it's used the effect, it's become food for your Xyz or an Xyz for that matter (doubt synchro usage with this deck). [/quote] That's exactly how it was meant to be used On another note, Lilia and Luminex added! EDIT: 3 more cards added - Gift of Amaterasu, Gift of Tsukuyomi, and Gift of Susanoo. Link to comment Share on other sites More sharing options...
Zextra Posted September 25, 2012 Author Report Share Posted September 25, 2012 Meow :3 Link to comment Share on other sites More sharing options...
Zextra Posted September 26, 2012 Author Report Share Posted September 26, 2012 Bump... Link to comment Share on other sites More sharing options...
Zextra Posted September 26, 2012 Author Report Share Posted September 26, 2012 Bump? :3 Link to comment Share on other sites More sharing options...
Zextra Posted September 27, 2012 Author Report Share Posted September 27, 2012 Bump... Also, 2 new cards added: Izanagi and Izanami Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted September 27, 2012 Report Share Posted September 27, 2012 Lilia – Broken. For using her as food, you are being rewarded double destruction. I would suggest to tone the destruction to 1, and even then it’s still questionable. Luminex – Decent card. Probably only good as a tech, but it’s ability to look at cards is quite decent with the archtype. Gift of Amaterasu – Decent, but the true purpose of the card was screamed. That monster is to be used as Food for bigger monsters. Really don’t know though… Gift of Tsukuyomi – Okay, interesting. Gives you access to rank 8s, though I don’t think the ATK boost is a good idea. The Level 8 Part is quite nice as is. Gift of Susano’o – Kinda…broke. In a sense it’s either Jar of Greed or Pot of Greed in a pseudo Pot of Avarice form “specifically” for Oracus monsters. It needs fixing…and frankly I don’t know how on this one. Izanami – Kinda broke for 2 “Oracus” monsters. This is one of the few Xyz Monsters that you would actually want to get out, even if it’s at 3, given the fact that it has some serious protection and some serious effects. If left as is, it’s broken because that Spell card of yours can potentially (easily actually) get 2 of your Oracus monsters to Level 8 without any trouble. You can keep the effect…if you make it 3 Level 8 “Oracus” monsters. Izanagi – Damn….again kinda broke. It’s near 100% immune to Spell/Trap cards (granted Counters), can negate the effect of all current face-up monsters your opponent controls making it completely one sided, and then to boot it can lock your opponent’s backrow with ease given it’s protection AND it’s high ATK Power. Again, broke, but just like above, you can keep it, if you make that clause to 3 Level 8s. Link to comment Share on other sites More sharing options...
Zextra Posted September 27, 2012 Author Report Share Posted September 27, 2012 [quote name='Chance Furlong' timestamp='1348769986' post='6033337'] Lilia – Broken. For using her as food, you are being rewarded double destruction. I would suggest to tone the destruction to 1, and even then it’s still questionable. [/quote] I would be perfectly fine changing it to 1 destruction. [quote name='Chance Furlong' timestamp='1348769986' post='6033337'] Luminex – Decent card. Probably only good as a tech, but it’s ability to look at cards is quite decent with the archtype. [/quote] Yeah, its probably the slowest card among them, but it does provide some decent use. [quote name='Chance Furlong' timestamp='1348769986' post='6033337'] Gift of Amaterasu – Decent, but the true purpose of the card was screamed. That monster is to be used as Food for bigger monsters. Really don’t know though… [/quote] Galaxy Zero (and Galaxy Expedition for that matter) are both equally if not more effective than this (since you can't easily revive a Tsukuyomi), but they're probably best used to bring out Level 8s. [quote name='Chance Furlong' timestamp='1348769986' post='6033337'] Gift of Tsukuyomi – Okay, interesting. Gives you access to rank 8s, though I don’t think the ATK boost is a good idea. The Level 8 Part is quite nice as is. [/quote] Even with this, assuming I make Izanagi and Izanami 3-material cards, then it'll take too long to get 3 Level 8s out (unless, of course, you have 2 of these, or if there's a Tsukuyomi on the field). But even so, most of the Oracus monsters are weak on their own and are left vulnerable if left even for a turn, so... [quote name='Chance Furlong' timestamp='1348769986' post='6033337'] Gift of Susano’o – Kinda…broke. In a sense it’s either Jar of Greed or Pot of Greed in a pseudo Pot of Avarice form “specifically” for Oracus monsters. It needs fixing…and frankly I don’t know how on this one. [/quote] It's based off of TGX3-DX2. [quote name='Chance Furlong' timestamp='1348769986' post='6033337'] Izanami – Kinda broke for 2 “Oracus” monsters. This is one of the few Xyz Monsters that you would actually want to get out, even if it’s at 3, given the fact that it has some serious protection and some serious effects. If left as is, it’s broken because that Spell card of yours can potentially (easily actually) get 2 of your Oracus monsters to Level 8 without any trouble. You can keep the effect…if you make it 3 Level 8 “Oracus” monsters. Izanagi – Damn….again kinda broke. It’s near 100% immune to Spell/Trap cards (granted Counters), can negate the effect of all current face-up monsters your opponent controls making it completely one sided, and then to boot it can lock your opponent’s backrow with ease given it’s protection AND it’s high ATK Power. Again, broke, but just like above, you can keep it, if you make that clause to 3 Level 8s. [/quote] Sounds fair, but 3 materials might slow them down too much, don't you think? Aside from Tsukuyomi, there are no natural Level 8s in the archetype, and even with the usage of Gift of Tsukuyomi, Oracus monsters probably wouldn't be able to survive a turn - not to mention that that's the only way to get them out (except for the rare circumstance where you might have 2 Tsukuyomis). Plus, if they do become 3 material monsters, then their protection effects will be pretty much pointless, since you likely won't have any spare Oracus monsters to trigger them. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted September 27, 2012 Report Share Posted September 27, 2012 [quote name='Zextra' timestamp='1348771525' post='6033347'] Galaxy Zero (and Galaxy Expedition for that matter) are both equally if not more effective than this (since you can't easily revive a Tsukuyomi), but they're probably best used to bring out Level 8s. [/quote] Even then it's bad design to bring out "big monsters" like nothing. Grapha and the two you names are examples. [quote name='Zextra' timestamp='1348771525' post='6033347'] Even with this, assuming I make Izanagi and Izanami 3-material cards, then it'll take too long to get 3 Level 8s out (unless, of course, you have 2 of these, or if there's a Tsukuyomi on the field). But even so, most of the Oracus monsters are weak on their own and are left vulnerable if left even for a turn, so... [/quote] Which is why you make plays with Susano'o and other cards. Your monsters work well with each other, and can support decently sized plays. Plus they gather strength from "looking" at your deck, which sets up both consistency and good probability. [quote name='Zextra' timestamp='1348771525' post='6033347'] It's based off of TGX3-DX2. [/quote] And that's bad design. The difference to why it didn't get hit like Pot of Avarice is because it's archtype specific AND that archtype got hit with Striker. Even then, being able to recycle draw like that is something that is godly powerful with the way your monsters act in "looking" at cards and just makes for facilitated plays becoming even more easy to pull off. [quote name='Zextra' timestamp='1348771525' post='6033347'] Sounds fair, but 3 materials might slow them down too much, don't you think? Aside from Tsukuyomi, there are no natural Level 8s in the archetype, and even with the usage of Gift of Tsukuyomi, Oracus monsters probably wouldn't be able to survive a turn. Plus, if they do become 3 material monsters, then their protection effects will be pretty much pointless, since you likely won't have any spare Oracus monsters to trigger them. [/quote] @2 Level 8s, they're broke - @3 They're worth getting, but you'll need a bit more support for them. Making them slightly vulnerable was the point because if they're not, then the game becomes completely one sided as your opponent would have near to 0 outs. Link to comment Share on other sites More sharing options...
Zextra Posted September 27, 2012 Author Report Share Posted September 27, 2012 [quote name='Chance Furlong' timestamp='1348772036' post='6033350'] Even then it's bad design to bring out "big monsters" like nothing. Grapha and the two you names are examples. [/quote] Galaxy Zero and Galaxy Expedition make Photons fun to play. Also, those two in addition to Grapha make their respective decks playable. Sure, Grapha's terrible design, but honestly, it's the main reason DWs are competitive now. [quote name='Chance Furlong' timestamp='1348772036' post='6033350'] Which is why you make plays with Susano'o and other cards. Your monsters work well with each other, and can support decently sized plays. Plus they gather strength from "looking" at your deck, which sets up both consistency and good probability. [/quote] While they do work well with each other, that doesn't change the fact that getting out several "Level 8s" is quite a difficult task. Of course I could make more Level 8s, but that kind of defeats the synergy among the rest of the monsters. [quote name='Chance Furlong' timestamp='1348772036' post='6033350'] And that's bad design. The difference to why it didn't get hit like Pot of Avarice is because it's archtype specific AND that archtype got hit with Striker. Even then, being able to recycle draw like that is something that is godly powerful with the way your monsters act in "looking" at cards and just makes for facilitated plays becoming even more easy to pull off. [/quote] While there is Emeral, this statement is generally true. I thought it was necessary to add some speed to the deck, but a semi-Avarice probably wasn't the best approach. I think I'd do better changing its effect to the generic "Discard 1 "Oracus" monster to draw 2 cards". [quote name='Chance Furlong' timestamp='1348772036' post='6033350'] @2 Level 8s, they're broke - @3 They're worth getting, but you'll need a bit more support for them. Making them slightly vulnerable was the point because if they're not, then the game becomes completely one sided as your opponent would have near to 0 outs. [/quote] They may be powerful at 2 Level 8s, but even then they require dedication. There's Level manipulation required, and the card isn't generic, so it's impossible to bring in outside sources. Also, their full potentials can only be used under very specific circumstances. Granted, it's not overly difficult to bring out one of the archetype's secondary bosses (Tsukuyomi, Amaterasu, and Susanoo), but nevertheless, without their secondary effects, they're somewhat reasonable for Rank 8s. Izanami can disrupt an opponent's strategy (it's basically a slower Dustshoot). As for Izanagi, its effect is basically the same as Rosaria's (though Rosaria is actually easier to get out), and thus only lasts until the End Phase. The only kind of support I would be able to give them at this point would be more Level 8 S/T - honestly, there already seems to be an abundance of monsters, and adding any more would be overwhelming (I don't think any archetype-specific deck is able to effectively handle running 8-9 individual monsters of their archetype). Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted September 27, 2012 Report Share Posted September 27, 2012 [quote name='Zextra' timestamp='1348775157' post='6033374'] Galaxy Zero and Galaxy Expedition make Photons fun to play. Also, those two in addition to Grapha make their respective decks playable. Sure, Grapha's terrible design, but honestly, it's the main reason DWs are competitive now. [/quote] If a card that is "broken" or "bad design" is the only thing that makes a deck good, it deserves to rot in hell. (Lol Darkplant moment). But it's true. Another example is Rekindling. That's the sole basis why Lavals are "good". Cards like that change an entire deck completely and promotes further bad design. [quote name='Zextra' timestamp='1348775157' post='6033374'] While they do work well with each other, that doesn't change the fact that getting out several "Level 8s" is quite a difficult task. Of course I could make more Level 8s, but that kind of defeats the synergy among the rest of the monsters. [/quote] But the fact that triple Susano'o is good as is isn't a good thing? .-. He gives you +s, he gives you flexibility, he gives you a beater, and further more, he makes the deck good even without the other 2. The other 2 are basically...the cherries on top. [quote name='Zextra' timestamp='1348775157' post='6033374'] While there is Emeral, this statement is generally true. I thought it was necessary to add some speed to the deck, but a semi-Avarice probably wasn't the best approach. I think I'd do better changing its effect to the generic "Discard 1 "Oracus" monster to draw 2 cards". [/quote] That would be better. It's generic, and it works well. [quote name='Zextra' timestamp='1348775157' post='6033374'] They may be powerful at 2 Level 8s, but even then they require dedication. There's Level manipulation required, and the card isn't generic, so it's impossible to bring in outside sources. Also, their full potentials can only be used under very specific circumstances. Granted, it's not overly difficult to bring out one of the archetype's secondary bosses (Tsukuyomi, Amaterasu, and Susanoo), but nevertheless, without their secondary effects, they're somewhat reasonable for Rank 8s. Izanami can disrupt an opponent's strategy (it's basically a slower Dustshoot). As for Izanagi, its effect is basically the same as Rosaria's (though Rosaria is actually easier to get out), and thus only lasts until the End Phase. The only kind of support I would be able to give them at this point would be more Level 8 S/T - honestly, there already seems to be an abundance of monsters, and adding any more would be overwhelming (I don't think any archetype-specific deck is able to effectively handle running 8-9 individual monsters of their archetype). [/quote] They're the cherries on top .-. Broken, should be hard to get out, should be "worth" getting out, but should not be easily seen. In those senses, Susano'o has them beat big time, which is a good thing. Link to comment Share on other sites More sharing options...
Zextra Posted September 27, 2012 Author Report Share Posted September 27, 2012 [quote name='Chance Furlong' timestamp='1348775591' post='6033380'] If a card that is "broken" or "bad design" is the only thing that makes a deck good, it deserves to rot in hell. (Lol Darkplant moment). But it's true. Another example is Rekindling. That's the sole basis why Lavals are "good". Cards like that change an entire deck completely and promotes further bad design. [/quote] I would agree with you regarding Lavals and DWs (serves them right, lol). But Photons got their boost with Duelist Pack Kaito - Galaxy Knight, Galaxy Wizard, along with the two other cards I mentioned make the deck viable, yet they don't break it in any way. The deck itself is pretty well-designed, but it's not over-the-top that it becomes meta-level [quote name='Chance Furlong' timestamp='1348775591' post='6033380'] But the fact that triple Susano'o is good as is isn't a good thing? .-. He gives you +s, he gives you flexibility, he gives you a beater, and further more, he makes the deck good even without the other 2. The other 2 are basically...the cherries on top. [/quote] Susanoo is by no means a bad thing, and it is probably be the main force in most instances. The other 2 should still be usable, though :3 [quote name='Chance Furlong' timestamp='1348775591' post='6033380'] They're the cherries on top .-. Broken, should be hard to get out, should be "worth" getting out, but should not be easily seen. In those senses, Susano'o has them beat big time, which is a good thing. [/quote] Worth getting out with 3 Level 8s - that could be debated. But it shouldn't take [i]so much[/i] dedication to get them out - for example, in Photons, getting out a Heliopolis (or even Dyson Sphere really) is a piece of cake; yet, it's not hard at all for them to add just a bit to that and get out Neo Galaxy-Eyes (or Destiny Leo). I kind of want that kind of relationship between Susanoo and Izanami/Izanagi - I don't want the difference to be that much. Harder to get out? Sure, that's to be expected. Putting excessive effort into getting them out? Not really; it shouldn't take resources to that extent to get them out. I hope you get my drift here Link to comment Share on other sites More sharing options...
Zextra Posted September 28, 2012 Author Report Share Posted September 28, 2012 Bump :3EDIT: Gift of Izanami and Gift of Izanagi added. Link to comment Share on other sites More sharing options...
Zextra Posted September 29, 2012 Author Report Share Posted September 29, 2012 Bump :3 Link to comment Share on other sites More sharing options...
Zextra Posted September 30, 2012 Author Report Share Posted September 30, 2012 Bump... Link to comment Share on other sites More sharing options...
Zextra Posted October 1, 2012 Author Report Share Posted October 1, 2012 Bump. Link to comment Share on other sites More sharing options...
Justice Master Posted October 1, 2012 Report Share Posted October 1, 2012 Overall, I'd say besides your trump cards, they are pretty balanced with one exception. Lilia. The ability to destroy two cards is added with her uniform ability is just too much. I'd say keep the first destroy eff, trash the second. The spells and traps don't go overboard. Amerterasu is great, nothing wrong with her. Tsukoyomi is a little powerful for my liking. Maybe it's just me. Susanoo does too much for detaching a Xyz material. Izanami and Izanagi are the two I cannot help but feel I can't properly rate them. While they seem a bit powerful, I'd be surprised to even see them out to begin with as they have a high cost. I'd say they deserve a Duel Portal testing. Hope that was good feedback. Link to comment Share on other sites More sharing options...
Zextra Posted October 1, 2012 Author Report Share Posted October 1, 2012 [quote name='Justice Master' timestamp='1349072687' post='6035544'] Overall, I'd say besides your trump cards, they are pretty balanced with one exception. Lilia. The ability to destroy two cards is added with her uniform ability is just too much. I'd say keep the first destroy eff, trash the second. The spells and traps don't go overboard. Amerterasu is great, nothing wrong with her. Tsukoyomi is a little powerful for my liking. Maybe it's just me. Susanoo does too much for detaching a Xyz material. Izanami and Izanagi are the two I cannot help but feel I can't properly rate them. While they seem a bit powerful, I'd be surprised to even see them out to begin with as they have a high cost. I'd say they deserve a Duel Portal testing. Hope that was good feedback. [/quote] Lilia's effect only destroys one card...unless you were also referring to her revealing-trigger effect. For Susanoo, his main effect is also dependent on luck...of course, when using it you will probably know exactly what is coming. Perhaps adding the revealed level 4 to the hand instead of Special Summoning it would help? It wouldn't start as many Xyz chains. Or perhaps make his check 2 cards instead of 3 to lower the chances... But yes - with Susanoo I just didn't know exactly how to balance it without making it underwhelming (especially since it's meant to be superior to Amaterasu and Tsukuyomi). Amaterasu's key purpose is really just to set up coming plays - it's the closest card of the set that lets you fully manipulate what you will draw/reveal/check next. As for Tsukuyomi, it seems powerful, and although its effect can be manipulated to some extent, in most cases you won't be able to get rid of more than 2 cards. But frankly I don't think it becomes quite broken with its effect. For Izanagi and Izanami, the key would be Gift of Tsukuyomi - so basically, it would take some dedication to get them out, but they're most likely pretty darn menacing once unleashed :3 Thanks for the comments, though - I really appreciate it (even more so since you're only the second person to offer any feedback). Link to comment Share on other sites More sharing options...
Zextra Posted October 1, 2012 Author Report Share Posted October 1, 2012 Bump :3 Link to comment Share on other sites More sharing options...
Zextra Posted October 2, 2012 Author Report Share Posted October 2, 2012 Bump :3 Link to comment Share on other sites More sharing options...
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