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Hyper Ally Monsters {Mini-Set}


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So this is pretty much just a mini-set to kinda get back into Card Making, at least a little. I've noticed this section has started to have more activity as of late so I figured I'd fine tune these guys and give them an official release; I made them about a year or so ago but never really followed up on it or posted them, so they've been updated with more recent OCG and whatnot.

They're similar to Scraps in that they rely on destroying one another to activate effects, but they're much more control-oriented in that they don't spam the field like crazy; you get maybe one or two big plays a turn, and the plusses are toned down so that you can't abuse them.

[img]http://i.imgur.com/t9xsO.jpg[/img]

This card cannot be activated, except by its own effect. If this Set card is destroyed, select 1 "Hyper Ally" monster you control and equip it with this card. The equipped monster gains 1000 ATK. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, destroy 1 card on the field. If a "Hyper Ally" monster is destroyed by this effect, you can select and destroy 1 additional card.

[img]http://i.imgur.com/wFJGP.jpg[/img]

Cannot be Special Summoned. When this card is Normal Summoned: Target 1 card on the field; destroy that target and its controller draws 1 card.

[img]http://i.imgur.com/AMezR.jpg[/img]

Cannot be Special Summoned, except by its own effect. When this card is Normal Summoned: Target 1 card you control and 1 face-up card your opponent controls; destroy those targets. If this card is destroyed by the effect of a "Hyper Ally" monster and sent to the Graveyard: Special Summon it to your field in face-up Defense Position.

[img]http://i.imgur.com/SFepD.jpg[/img]

Cannot be Special Summoned. During the turn a "Hyper Ally" monster you control is destroyed by a card effect: You can Normal Summon this card with 1 Tribute. When this card is Normal Summoned: Target 1 card you control and 2 cards your opponent controls; destroy those targets. You can banish this card from your Graveyard: Negate the attack of 1 opponent's monster.

[img]http://i.imgur.com/N1j9k.jpg[/img]

Cannot be Special Summoned. When this card is Normal Summoned: Draw 1 card. You cannot Special Summon a monster(s) during the turn this effect is activated. The effect of "Hyper Ally - Static Shot" can only be activated once per turn.

[img]http://i.imgur.com/7U3ok.jpg[/img]

"Hyper Ally" monsters cannot be targeted by the effects of your opponent's Spell and Trap Cards. "Hyper Ally" monsters you control gain 500 ATK. If this card is destroyed by the effect of a "Hyper Ally" monster: select 1 card in your Graveyard and Set it.

So they pretty much function as a Scrap-esque engine, but they have a much different playstyle in that they're much slower, while rewarding you for more resourceful play at the same time.

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