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New Spirit monster archetype (10/??)


lucien111

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Here is my very first archetype/set. I hope i have done well and all constructive critisism is welcome :) also if someone would be able to help me figure out how to sort this out so it is much more clean, that would very appreciated :)

[img]http://i.imgur.com/Zj0ch.jpg[/img] guardian spirit

Lore: Once per turn, when your opponents monster declares an attack, you can special summon 1 "Spirit" monster.

[img]http://i.imgur.com/9J48G.jpg[/img] spirit ball

Lore: This card cannot be Special Summoned except by the effect of a "Spirit" card. This card returns to its owner's hand during the End Phase of the turn it is Summoned. When this card is Summoned, this card may attack your opponents life points directly. When this card is Special Summoned, battle damage inflicted by this card is doubled.

[img]http://i.imgur.com/XeGrN.jpg[/img] Spirit Inferno

Lore: "Spirit of Power" + "Spirit Ball"
This card must be Fusion Summoned. This card returns to the owner's extra deck during the End Phase of the turn that this card is Fusion Summoned. When this card battles a defense position monster, inflict piercing damage. When this card attacks an opponents monster, destroy it immediatley after damage calculation.

[img]http://i.imgur.com/kjxBt.jpg[/img] spirit knight

Lore: "Spirit of Destruction" + "Spirit Ball"
This card must be Fusion Summoned. This card returns to the owner's extra deck during the End Phase of the turn that this card is Fusion Summoned. When this card is Fusion Summoned, banish all cards on your opponents side of the field, then you can Special Summon 1 level 4 or lower "Spirit" monster from your hand. This card cannot attack your opponent directly.

[img]http://i.imgur.com/UL9DZ.jpg[/img] spirit of destruction

Lore: This card cannot be Special Summoned except by the effect of a "Spirit" card. This card returns to the owner's hand during the End Phase of the turn that this card is Summoned. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw. If this card is Special Summoned, you can Special Summon 1 level 4 or lower "Spirit" monster from your deck or hand.

[img]http://i.imgur.com/XiwJ8.jpg[/img] spirit of frost

Lore: This card cannot be Special Summoned except by the effect of a "Spirit" card. This card returns to the owner's hand during the End Phase of the turn that this card is summoned. Once per turn, as long as you control another spirit monster, you can add 1 "Guardian Spirit" from your deck to your hand.

[img]http://i.imgur.com/yg3xa.jpg[/img] spirit of power

Lore: This card cannot be Special Summoned except by the effect of a "Spirit" card. This card returns to the owner's hand during the End Phase of the turn that this card is summoned. When this card is Special Summoned, increase the ATK of all monsters on your side of the field by 1000 points.

[img]http://i.imgur.com/k4634.jpg[/img] spirit pup

Lore: This card cannot be Special Summoned except by the effect of a "Spirit" card. This card returns to the owner's hand during the End Phase of the turn that this card is summoned. When this card is Special Summoned, you can target 1 monster in your opponents graveyard; Special Summon it to your opponents side of the field.

[img]http://i.imgur.com/n41ry.jpg[/img] spirit sage

Lore: "Spirit of Frost" + "Spirit Ball"
This card must be Fusion Summoned. This card returns to the owner's extra deck during the End Phase of the turn that this card is Fusion Summoned. When this card is Fusion Summoned, destroy all set cards on your opponents side of the field, then gain life points equal to the number of cards destroyed by this effect x1000.

[img]http://i.imgur.com/UtdwJ.jpg[/img] spirit wolf

Lore: This card cannot be Special Summoned except by the effect of a "Spirit" card. This card returns to the owner's hand during the End Phase of the turn that this card is summoned. When this card is Special Summoned, it cannot be destroyed by battle.

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Nice. My favorite cards out of this set are Spirit Pup, Spirit of Inferno, and Spirit of Destruction. Though one flaw about the pictures you chose to use for the cards is some of the monsters features are hard to make out. Either because the monster is a little too small or too far in the background. Some of the monsters features are a bit hard to make out. Though I really do like most of the pics design and creatures.

I like the ard effects that send the card back to the owners hand during end phase. I think there are a couple of good stratagies that can be used by good duelist with that effect.

So all in all I think you got a solid card set.

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