Strider Tigerwolf Posted September 25, 2012 Report Share Posted September 25, 2012 [center][img]http://yugico.com/customcard/115213.jpg[/img][/center] [center][b]Lore:[/b][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]If this card is activated: Shuffle up to 3 "Firedance" Spell/Trap cards in your Graveyard to your Deck, then draw 1 card. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Firedance - Hokuto" per turn.[/size][/font][/color][/center] [center][font=Verdana, Geneva, sans-serif][size=2][color=#000000]Do your thing RC.[/color][/size][/font][/center] Link to comment Share on other sites More sharing options...
Expelsword Posted September 25, 2012 Report Share Posted September 25, 2012 Totally broken. A huge number of targets for a variety of decks, and especially for Firestars which makes all sorts of nuts combo plays basically guaranteed. With Yushi and Ensho it's an instant Smashing Ground/MST that doesn't even cost a Normal Summon, another Spell makes Ryushishin trip easilly, and even just recycling Seiven is deck thinning. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted September 25, 2012 Author Report Share Posted September 25, 2012 Alright. I have to admit that I did intentionally make it broken <u< I'll fix it in a bit.Edited - Made it a Continuous Spell Card that can be activated as a Quick-Play during your opponent's turn. It also offers a "recycle" mechanism for your other "Firedance" Spell/Trap cards while replacing itself so "it rewards you for sending Firedance Spell/Traps to the Graveyard". Link to comment Share on other sites More sharing options...
Expelsword Posted September 25, 2012 Report Share Posted September 25, 2012 Better, but I still think it's too early to be making support for an archetype that's not even really out yet. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted September 25, 2012 Author Report Share Posted September 25, 2012 yeah, it is. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 2, 2012 Author Report Share Posted October 2, 2012 I kinda want to see where this card fits now that Firestars have been out for a while, so smash me for semi-necrobumping, but I really do want some input. Link to comment Share on other sites More sharing options...
Agro Posted October 2, 2012 Report Share Posted October 2, 2012 Why is it a Quickplay Spell Card? It works perfectly as a continuous. But it doesn't seem to work with the Archetype, where the Spells affect Beast-Warriors and the Firestars affect the Firedance S/T. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 3, 2012 Author Report Share Posted October 3, 2012 Here's what I was thinking, because it seems to come up an awful lot of the time: Opponent MSTs face-up Firedance Spell/Trap Chain this: Send MST target to Grave, Recycle, draw 1. MST hits nothing. Next turn, I can go into normally expelled Firedance Spell/Traps (The deck has Seito...but it doesn't look like a sexy card tbh...yet anyway) and get my Search Spells back, my instant ATK gain, and my Tensu Summons along with a slower, more predictable but techable Safe Zone. All I have to do is put 2 of these and I will almost constantly have access to Spell/Traps since Hokuto also recycles itself. The archtype is pretty balanced and I really didn't want to break it, so I decided a moderate form of recycle is all they really needed. They generate several +0s given certain conditions, give good -1 effects for example Soko, and this card basically rewards you for playing their regular plays whilst being fast enough to "intercept" MST to some extent. The reason I only made it so that it can activate as a Quickplay Spell during your opponent's turn is because I didn't want this to happen: You play Tenki. Opponent chains MST You chain Hokuto Resolution: Tenki is removed and recycled, and you get a draw. MST does nothing. Link to comment Share on other sites More sharing options...
Agro Posted October 4, 2012 Report Share Posted October 4, 2012 [quote name='Chance Furlong' timestamp='1349274469' post='6037012'] You play Tenki. Opponent chains MST You chain Hokuto Resolution: Tenki is removed and recycled, and you get a draw. MST does nothing. [/quote]If that were the case, I would just leave it as a Quick-Play. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 4, 2012 Author Report Share Posted October 4, 2012 [quote name='Agro' timestamp='1349330485' post='6037514'] If that were the case, I would just leave it as a Quick-Play. [/quote] But that would have beat the purpose of their Spells being Continuous D: (groans) Or do you really think it's better off as a Quick Play > Continuous with Quick-Play abilities? Link to comment Share on other sites More sharing options...
Agro Posted October 4, 2012 Report Share Posted October 4, 2012 [quote name='Chance Furlong' timestamp='1349370201' post='6037647'] But that would have beat the purpose of their Spells being Continuous D: (groans) Or do you really think it's better off as a Quick Play > Continuous with Quick-Play abilities? [/quote]I think you should choose between a Quickplay and a Continuous. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 4, 2012 Author Report Share Posted October 4, 2012 Then continuous it is! But...I will modify the effect just a little bit since it'll be slower.Edited! Link to comment Share on other sites More sharing options...
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