Koshej Posted September 27, 2012 Report Share Posted September 27, 2012 All info thanks to naruto.wikia.com - including pictures. IMGs done using tinypic.com Attributes are coherent to user's Releases, otherwise it's DARK. (FINISHED ALL CHARACTER NAMES - FINAL.) [spoiler=General Use Cards] Neither player can activate or destroy Field Spell Cards. Either player can activate the following Effects during his/her Main Phase: #Remove 1 Chakra Counter from a "Ninja:" monster he/she controls: Put 1 "E Rank" or "D Rank" Spell Card from his/her Deck into his/her hand. #Remove 2 Chakra Counters from a "Ninja:" monster he/she controls: Put 1 "C Rank" or "Kekkei Genkai" or "Dojutsu" Spell Card from his/her Deck into his/her hand. #Remove 3 Chakra Counters from a "Ninja:" monster he/she controls: Put 1 "B Rank" or "Kekkei Tota" Spell Card from his/her Deck into his/her hand. #Remove 4 Chakra Counters from a "Ninja:" monster he/she controls: Put 1 "A Rank" Spell Card from his/her Deck into his/her hand. #Remove 5 Chakra Counters from a "Ninja:" monster he/she controls: Put 1 "S Rank" Spell Card from his/her Deck into his/her hand. [spoiler=Chakra Nature] During your Standby Phase, if this card is in your Graveyard, you can remove 1 Chakra Counter from a "Ninja:" monster you control to put it into your hand. Target 1 EARTH "Ninja:" non-"Doton user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #This card's name is also treated as "Doton user". If this card Battles a WATER opponent's monster, increase this card's ATK by 500 for the Damage Step only. If this card Battles a LIGHT opponent's monster, decrease this card's ATK by 500 for the Damage Step only. During your Standby Phase, if this card is in your Graveyard, you can remove 1 Chakra Counter from a "Ninja:" monster you control to put it into your hand. Target 1 WIND "Ninja:" non-"Fuuton user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #This card's name is also treated as "Fuuton user". If this card Battles a LIGHT opponent's monster, increase this card's ATK by 500 for the Damage Step only. If this card Battles a FIRE opponent's monster, decrease this card's ATK by 500 for the Damage Step only. During your Standby Phase, if this card is in your Graveyard, you can remove 1 Chakra Counter from a "Ninja:" monster you control to put it into your hand. Target 1 FIRE "Ninja:" non-"Katon user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #This card's name is also treated as "Katon user". If this card Battles a WIND opponent's monster, increase this card's ATK by 500 for the Damage Step only. If this card Battles a WATER opponent's monster, decrease this card's ATK by 500 for the Damage Step only. During your Standby Phase, if this card is in your Graveyard, you can remove 1 Chakra Counter from a "Ninja:" monster you control to put it into your hand. Target 1 LIGHT "Ninja:" non-"Raiton user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #This card's name is also treated as "Raiton user". If this card Battles an EARTH opponent's monster, increase this card's ATK by 500 for the Damage Step only. If this card Battles a WIND opponent's monster, decrease this card's ATK by 500 for the Damage Step only. During your Standby Phase, if this card is in your Graveyard, you can remove 1 Chakra Counter from a "Ninja:" monster you control to put it into your hand. Target 1 WATER "Ninja:" non-"Suiton user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #This card's name is also treated as "Suiton user". If this card Battles a FIRE opponent's monster, increase this card's ATK by 500 for the Damage Step only. If this card Battles an EARTH opponent's monster, decrease this card's ATK by 500 for the Damage Step only. [/spoiler] [spoiler=Dojutsu] During your Standby Phase, if this card is in your Graveyard, you can remove 2 Chakra Counters from a "Ninja:" monster you control to put it into your hand. Target 1 "Hyuuga" or "Ao", "Ninja:" non-"Byakugan user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #This card's name is also treated as "Byakugan user". During your Standby Phase, if this card is in your Graveyard, you can remove 2 Chakra Counters from a "Ninja:" monster you control to put it into your hand. Target 1 "Uchiha" or "Kakashi" or "Danzo", "Ninja:" non-"Sharingan user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #This card's name is also treated as "Sharingan user". During your Standby Phase, if this card is in your Graveyard, you can remove 2 Chakra Counters from a "Ninja:" monster you control to put it into your hand. Target 1 "Uchiha" or "Kakashi" or "Danzo", "Ninja:" "Sharingan user" non-"Mangekyo user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #This card's name is also treated as "Mangekyo user". During your Standby Phase, if this card is in your Graveyard, you can remove 2 Chakra Counters from a "Ninja:" monster you control to put it into your hand. Target 1 "Rikudo" or "Nagato" or "Madara" or "Obito", "Ninja:" non-"Rinnegan user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #This card's name is also treated as "Rinnegan user". [/spoiler] [spoiler=Kekkei Genkai] During your Standby Phase, if this card is in your Graveyard, you can remove 2 Chakra Counters from a "Ninja:" monster you control to put it into your hand. Target 1 EARTH/LIGHT "Ninja:" non-"Bakuton user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #This card's name is also treated as "Bakuton user". During your Standby Phase, if this card is in your Graveyard, you can remove 2 Chakra Counters from a "Ninja:" monster you control to put it into your hand. Target 1 FIRE/LIGHT "Ninja:" non-"Enton user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #This card's name is also treated as "Enton user". During your Standby Phase, if this card is in your Graveyard, you can remove 2 Chakra Counters from a "Ninja:" monster you control to put it into your hand. Target 1 FIRE/WATER "Ninja:" non-"Futton user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #This card's name is also treated as "Futton user". During your Standby Phase, if this card is in your Graveyard, you can remove 2 Chakra Counters from a "Ninja:" monster you control to put it into your hand. Target 1 WATER/WIND "Ninja:" non-"Hyoton user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #This card's name is also treated as "Hyoton user". During your Standby Phase, if this card is in your Graveyard, you can remove 2 Chakra Counters from a "Ninja:" monster you control to put it into your hand. Target 1 WIND/DARK "Ninja:" non-"Jinton user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #This card's name is also treated as "Jinton user". During your Standby Phase, if this card is in your Graveyard, you can remove 2 Chakra Counters from a "Ninja:" monster you control to put it into your hand. Target 1 WIND/LIGHT "Ninja:" non-"Jiton user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #This card's name is also treated as "Jiton user". During your Standby Phase, if this card is in your Graveyard, you can remove 2 Chakra Counters from a "Ninja:" monster you control to put it into your hand. Target 1 EARTH/DARK "Ninja:" non-"Koton user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #This card's name is also treated as "Koton user". During your Standby Phase, if this card is in your Graveyard, you can remove 2 Chakra Counters from a "Ninja:" monster you control to put it into your hand. Target 1 DARK/LIGHT "Ninja:" non-"Meiton user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #This card's name is also treated as "Meiton user". During your Standby Phase, if this card is in your Graveyard, you can remove 2 Chakra Counters from a "Ninja:" monster you control to put it into your hand. Target 1 EARTH/WATER "Ninja:" non-"Mokuton user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #This card's name is also treated as "Mokuton user". During your Standby Phase, if this card is in your Graveyard, you can remove 2 Chakra Counters from a "Ninja:" monster you control to put it into your hand. Target 1 WATER/LIGHT "Ninja:" non-"Ranton user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #This card's name is also treated as "Ranton user". During your Standby Phase, if this card is in your Graveyard, you can remove 2 Chakra Counters from a "Ninja:" monster you control to put it into your hand. Target 1 WIND/FIRE "Ninja:" non-"Shakuton user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #This card's name is also treated as "Shakuton user". During your Standby Phase, if this card is in your Graveyard, you can remove 2 Chakra Counters from a "Ninja:" monster you control to put it into your hand. Target 1 EARTH/WIND "Ninja:" non-"Shoton user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #This card's name is also treated as "Shoton user". During your Standby Phase, if this card is in your Graveyard, you can remove 2 Chakra Counters from a "Ninja:" monster you control to put it into your hand. Target 1 FIRE/EARTH "Ninja:" non-"Yoton user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #This card's name is also treated as "Yoton user". During your Standby Phase, if this card is in your Graveyard, you can remove 2 Chakra Counters from a "Ninja:" monster you control to put it into your hand. Target 1 "Kimimaro" or "Kabuto", "Ninja:" non-"Shikotsumyaku user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #This card's name is also treated as "Shikotsumyaku user". [/spoiler] [spoiler=Kekkei Tota] During your Standby Phase, if this card is in your Graveyard, you can remove 3 Chakra Counters from a "Ninja:" monster you control to put it into your hand. Target 1 EARTH/WIND/FIRE "Ninja:" non-"Chinton user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #This card's name is also treated as "Chinton user". [/spoiler] [/spoiler] [spoiler=NAME and JUTSU LIST] A Abumi Family: [spoiler=Zaku] During each of your Standby Phases, place 1 Chakra Counter on this card. [spoiler=Jutsu] Target 1 "Zaku Abumi" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #This card's name is also treated as "Zankuha user". When this card attacks a Defense Position monster, you can remove 1 Chakra Counter from this card: This card inflicts Piercing Damage during that Battle Phase. Target 1 "Zaku Abumi" "Zankuha user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #When this card inflicts Piercing Damage, you can remove 2 Chakra Counters from this card: Decrease the ATK and DEF of all face-up monsters your opponent controls by 500. [/spoiler] [/spoiler] Aburame Clan: Muta Shibi Shikuro Shino Torune Akado Family: [spoiler=Yoroi] During each of your Standby Phases, place 1 Chakra Counter on this card. When this card Battles a "Ninja:" monster, at the beginning of the Damage Step, you can move 1 Chakra Counter from that monster to this card. [spoiler=Jutsu] Target 1 "Yoroi Akado" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #Once per turn, if this card is attacked, you can remove 1 Chakra Counter from this card: Negate that attack. Target 1 "Yoroi Akado" "Suiton user" monster you control: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #Once per turn, if this card Battles a face-up non-EARTH monster, you can remove 1 Chakra Counter from this card: Destroy that monster at the start of the Damage Step (without damage calculation). Target 1 "Ninja:" "Suiton user" monster you control with 1 or more Chakra Counters on it: Increase that card's ATK and DEF by 500. Also, that card gains the following Effect: #Once per turn, you can remove up to 4 Chakra Counters from this card: Special Summon a number of "Mizu Bunshin Tokens" (Aqua-Type/WATER/Level 4/ATK 1000/DEF 1000), equal to the number of Chakra Counters removed. If this card leaves your side of the field, destroy those Tokens. [/spoiler] [/spoiler] Akebino Family: Jinin Akimichi Clan: Choji Choza --- Ao Ay Akaboshi Akahoshi Akatsuchi Amachi Atsui B --- Baji Baki Bando Benten C Chikamatsu Family: Monzaemon --- Cee Chiriku Chiyo Chojuro Chukichi Chushin D --- Darui Deidara Dodai E --- Ebisu F Fuma Clan: Arashi Jigumo Kagero Kotohime --- Fu Fuen Fuka G Gekko Family: Hayate --- Gaara Gari Genno Ginkaku Gosunkugi Goozu Gozu Guren H Hagane Family: Kotetsu Haruno Family: Sakura Hatake Family: Kakashi Hijiri Family: Shimon Hirasak Clan: Yomito Hoshigaki Family: Kisame Hozuki Clan: Mangetsu Suigetsu Hyuga Clan: Hiashi Hinata Hizashi Neji --- Han Hanare Hanzo Harusame Hidan Hiruko Hisame Hoki Hokushin Hokuto Honoka Hotarubi I Inuzuka Clan: Hana Kiba Tsume --- Ichi Isaribi Ittan Iwazo J --- Jako Jiga Jiraiya Jirobo Jugo K Kaguya Clan: Kimimaro Kamizuki Family: Izumo Kamizuru Clan: Jibachi Kurobachi Suzumebachi Kato Family: Dan Kinuta Family: Dosu Kubisaki Clan: Koza Kuriarare Family: Kushimaru Kurosuki Family: Raiga --- Kagari Kajika Kakko Kakuzu Kandachi Kankuro Karui Kazuma Kidomaru Kigiri Kiho Kikujo Killer B Kinkaku Kiri Kirisame Kitane Kito Kitsuchi Kokuyo Konan Korobi Kujaku Kurotsuchi Kusune M Maruboshi Family: Kosuke Mitarashi Family: Anko Momochi Family: Zabuza Morino Family: Ibiki Munashi Family: Jinpachi --- Mabui Mahiru Maki Meizu Mifune Might Guy Mizuki Moegi Mogusa Mondai Monju Moso Motoi Mozuku Mu Mubi Mukade Murasame N Namiashi Family: Raido Namikaze Family: Minato Nara Clan: Ensui Shikaku Shikamaru Nii Family: Yugito --- Nagare Nango Natsuhi Nauma Ni Nurari O --- Oboro Okisuke Omoi Onoki Orochimaru P --- Pakura Potcha R Ringo Family: Ameyuri Rokusho Family: Aoi Ryudoin Family: Agira Gensho Jako Rokkaku --- Renga Rikudo Sennin Rin Rinji Rock Lee Roshi Ruiga Ryugan Ryuzetsu S Sarutobi Clan: Asuma Hiruzen Konohamaru Senju Clan: Hashirama Tobirama Tsunade Shiin Clan: Menma Shimura Family: Danzo Shirakumo Family: Hayama Shiranui Family: Genma Suikazan Family: Fuguki --- Sabiru Sabu Sadai Sai Sakon and Ukon Samidare San Sasori Sazanami Seimei Seito Sekiei Shibuki Shigure Shiso Shizuka Shizune Shura Sora Suien Suika Sumaru Sumashi T Terumi Family: Mei Tobitake Family: Tonbo Tsuchi Family: Kin Tsuchigumo Clan: En no Gyoja Hato Hotaru Shiranami Tonbee Tsurugi Family: Misumi --- Taiseki Tayuya Temari Tenten Toki Tokiwa Toroi Tou Tsukino Tsurugi U Uchiha Clan: Fugaku Itachi Madara Obito Sasuke Shisui Umino Family: Iruka Utatane Family: Koharu Uzumaki Clan: Karin Kushina Menma Mito Nagato Naruto --- Udon Utakata W --- Waraji Y Yakushi Family: Kabuto Nono Yamanaka Clan: Fu Ino Inoichi Santa Yamashiro Family: Aoba Yuhi Family: Kurenai Yuki Clan: Haku --- Yagura Yahiko Yamato Yashamaru Yotaka Yukimaru Yurinojo Z --- Zaji Zetsu Zori [/spoiler] [spoiler=CARD MAKING INFO] A few notes: a. I decided to make it an EXTENSION to the Ninja archetype, thus the name Ninja on each monster. Still, there will be a lot of Naruto-based cards that would NOT interact with the real ones. Some still will, though. b. All cards have these types of generic Effects: 1. All Monsters will have continuous face-up Effects that reflect their ninja nature. Both natural an Jutsu-imbued abilities can be lost only by leaving the field, but will stay deactivated while face-down. 2. Monster Attributes are coherent with the user's Releases. Non-Release nins will always be DARK, cause it reflects no Release. 3. All Monsters can be shuffled into your Deck to add to your hand 1 Spell/Trap that they could use. Typically, this means that Release or Kekke genkai users search for Release or Kekke genkai based cards, while others search for more generic Jutsu types. This ability reflects teamwork, when one ninja helps another. 4. All Jutsus will increase their user's ATK and DEF by 500 when activated. Also, all Jutsus will add additional Effects to the respective Monster cards, instead of activating themselves. There might be exceptions to this, but hardly ever. This reflects the ninja's experience growth. 5. Unclassified and beginning-as-Genin ninjas will start off as (4/1500/1500) Effect Monsters. Those of initially stronger classification will be stronger from the outset too. There WILL be a FEW Synchros or XYZ, haven't decided yet. 6. Now, all Jutsus use actual Chakra! Use of Chakra Counters implemented! c. When a Jutsu has a Kekke genkai or Release as a prerequisite - I will use it in its name, even if officially it's not used this way. When a Jutsu is a derivative of another Jutsu - I will make it dependent on that Jutsu being activated and in effect. d. I'll try to go very coherently with the infos of wikia, thus many cards will have deck-inducing abilities, aka be useful being together. This means various characters working as a team OR similar Jutsu users bettering the Deck. e. Also, I'll try making inventive use of Jutsus, according to how I myself see them being used. If you disagree with my ideas - provide yours, I might agree, you never know... :lol: f. Nothing is FINAL - many things WILL be changed later on, I can promise you that, hehehe. :lol: Anyways, I am working towards an all-encompassing Naruto SET, so I hope it will be done to a high degree. We shall see. g. I'll use as much Japanese as possible - just cause I want so. :lol: Thus, all these Katons etc. I simply LIKE how it sounds. :lol: h. Some info (mostly for myself). Releases and Attributes: KATON = FIRE (strong vs WIND, weak vs WATER) DOTON = EARTH (strong vs WATER, weak vs LIGHT) FUTON = WIND (strong vs LIGHT, weak vs FIRE) SUITON = WATER (strong vs FIRE, weak vs EARTH) RAITON = LIGHT (strong vs EARTH, weak vs WIND) Mixes: HYOTON = WATER + WIND (Ice) MOKUTON = EARTH + WATER (Wood) YOTON = FIRE + EARTH (Lava) SHOTON = EARTH + ??? (Crystal; I say, EARTH + WIND, cause there's none) ENTON = "Amaterasu" (Blaze; suggested, FIRE + LIGHT) RANTON = WATER + LIGHT (Storm) FUTTON = WATER + FIRE (Boil) CHINTON = FIRE + EARTH + WIND (Dust; officially JINTON, but since dust is CHIN, and there's two JINTONs...) MEITON = DARK + LIGHT(suggested) KOTON = ??? (Steel; I say, EARTH + DARK) JINTON = ??? (Swift; I say, WIND + DARK) BAKUTON = ??? (Explosion; suggested, EARTH + LIGHT) SHAKUTON = ??? (Scorch; suggested, FIRE + WIND) JITON = ??? (Magnetism; suggested, WIND + LIGHT) [/spoiler] Link to comment Share on other sites More sharing options...
Sora1499 Posted September 27, 2012 Report Share Posted September 27, 2012 I am patiently awaiting the newest installments of the naruto set to compose my review. Link to comment Share on other sites More sharing options...
Koshej Posted September 27, 2012 Author Report Share Posted September 27, 2012 Reserved for future use. Link to comment Share on other sites More sharing options...
Sora1499 Posted September 27, 2012 Report Share Posted September 27, 2012 Sounds good! Link to comment Share on other sites More sharing options...
Koshej Posted September 28, 2012 Author Report Share Posted September 28, 2012 OBSOLETE POST. Link to comment Share on other sites More sharing options...
Koshej Posted October 5, 2012 Author Report Share Posted October 5, 2012 OBSOLETE POST. Link to comment Share on other sites More sharing options...
Dathgrim Posted October 5, 2012 Report Share Posted October 5, 2012 Sounds cool. A little hard to pull of though. Link to comment Share on other sites More sharing options...
Koshej Posted October 5, 2012 Author Report Share Posted October 5, 2012 OBSOLETE POST. Link to comment Share on other sites More sharing options...
Koshej Posted October 6, 2012 Author Report Share Posted October 6, 2012 Obsolete post. Link to comment Share on other sites More sharing options...
Koshej Posted October 7, 2012 Author Report Share Posted October 7, 2012 Obsolete post. Link to comment Share on other sites More sharing options...
Sora1499 Posted October 7, 2012 Report Share Posted October 7, 2012 Are you making a rinnegan? Cuz that would be awesome. Link to comment Share on other sites More sharing options...
Koshej Posted October 9, 2012 Author Report Share Posted October 9, 2012 Obsolete post. Link to comment Share on other sites More sharing options...
Koshej Posted October 22, 2012 Author Report Share Posted October 22, 2012 Obsolete post. Link to comment Share on other sites More sharing options...
HulkTySSJ2 Posted October 23, 2012 Report Share Posted October 23, 2012 Pretty good so far. Keep it up! Link to comment Share on other sites More sharing options...
Koshej Posted October 23, 2012 Author Report Share Posted October 23, 2012 Obsolete post. Link to comment Share on other sites More sharing options...
Koshej Posted October 27, 2012 Author Report Share Posted October 27, 2012 Obsolete. Link to comment Share on other sites More sharing options...
mike_destrall Posted November 18, 2012 Report Share Posted November 18, 2012 you understand your water bunshin card is broken right? cause it will leave the field right away so the tokens will be destroyed instantaneously Link to comment Share on other sites More sharing options...
Koshej Posted November 26, 2012 Author Report Share Posted November 26, 2012 No, it won't. "This card leaves the field" is part of the "gains the following Effect" wording, thus it means the Monster, not the Spell. But nice of SOMEONE to actually say something. Link to comment Share on other sites More sharing options...
Koshej Posted December 24, 2012 Author Report Share Posted December 24, 2012 Obsolete. Link to comment Share on other sites More sharing options...
Koshej Posted March 7, 2013 Author Report Share Posted March 7, 2013 MAJOR OVERHAUL!!! Added Chakra Nature and Kekkei Genkai/Tota cards (ALL!!!), also changed a way the jutsus are played. CHECK IT OUT!!! (Currently only Zaku and Yoroi for display, more to come!) Link to comment Share on other sites More sharing options...
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