Manpole Posted October 3, 2012 Report Share Posted October 3, 2012 [size=5]This is a small set I made awhile back, since then I've added a few cards and updated a few as well. I'm not that sure if the ocg is correct anymore (or was ever perfect) because it has changed, so any fixes are welcome. Comment and rate if you wish ^^ [u]any and all comments are appreciated[/u]. [/size] [size=5]Thanks for looking![/size] [img]http://i.imgur.com/vDKpZ.jpg[/img] [img]http://i.imgur.com/W8U0K.jpg[/img] "[b]Bravest Knight[/b]" (This one doesnt quite match the rest of the set with its name/picture, however it goes well with them due to it being a level 1 tuner and being able to gain 1000ATK each time it kills an opponents monster (the tokens you place on your opponents side of the field). "[b]Dr. Hyde[/b]" This card was originally named Big Boss Man but decided to change its name/picture to better match the rest of the set. [img]http://i.imgur.com/3PMjC.jpg[/img] [img]http://i.imgur.com/Bdd2n.jpg[/img] [b]Dr. Crazy lore[/b]: If you and your opponent both control a Token, you can Special Summon this card from your hand. You can tribute this card to destroy all Tokens on the field, then destroy cards on the field equal to the amount of Tokens destroyed by this effect. [img]http://i.imgur.com/XdNBw.jpg[/img] [img]http://i.imgur.com/uDzF6.jpg[/img] [b]Dr. Odd lore[/b]: This card can be Special Summoned from your hand if you do not control a monster. When this card is Summoned to the field, you can Special Summon Mine Tokens (Machine-Type/Earth/Level 2/ATK 0/DEF 0) equal to the amount of "Dr." cards in your Graveyard (Max 3) on either players side of the field. This card cannot be selected as an attack target if you control a Token. [img]http://i.imgur.com/VMf1u.jpg[/img] [img]http://i.imgur.com/TAngl.jpg[/img] [b]Dr. Peculiar lore[/b]: If you control a face-up "Dr." card, you can Special Summon this card from your hand. If this card is removed from the field, except by being tributed, you can Special Summon 2 Mine Tokens (Machine-Type/Earth/Level 2/ATK 0/DEF 0) to either players side of the field. This card cannot be selected as an attack target if you control a Token. [img]http://i.imgur.com/NYh9v.jpg[/img] [img]http://i.imgur.com/e8heC.jpg[/img] [b]Dr. Strange lore[/b]: Once per turn you can destroy any amount of tokens on the field to destroy an opponents monster whose level is equal to or less than the combined levels of the destroyed tokens, then inflict damage to your opponent equal to half the destroyed monsters original ATK. This card cannot be selected as an attack target if you control a Token. [img]http://i.imgur.com/F8C5m.jpg[/img] [img]http://i.imgur.com/5TSUF.jpg[/img] [b]Dr. Weird lore[/b]: This card cannot be Normal Summoned. This card can only be Special Summoned if you control at least two level 3 or lower monsters. Once per turn you can Special Summon a Mine token (Machine-Type/Earth/Level 2/ATK 0/DEF 0) on either players side of the field. This card cannot be selected as an attack target if you control a Token. [img]http://i.imgur.com/Le7yH.jpg[/img] [img]http://i.imgur.com/W59eB.jpg[/img] [b]Coin Collector lore[/b]: 1 Tuner + 1 or more non-tuner Token monsters Each time a Token is removed from the field, place 1 Coin Counter on this card. This card gains 300 ATK and DEF for each Coin Counter on this card. You can remove 1 Coin Counter from this card to toss a coin, if the result is heads, destroy 1 card your opponent controls. This card cannot be selected as an attack target if you control a face-up Token. [img]http://i.imgur.com/SBZoF.jpg[/img] [img]http://i.imgur.com/8jQhZ.jpg[/img] I posted the lore for the cards I thought woud be harder to read, if you cannot read cards that I did not post the lore for just say so, and I'll update it. So, any ocg fixes? Any cards you think need edited for being OP, UP? What do you think of them? ^^ Thanks. (As for OP, I think "Coin Collector", "Dr. Crazy", and "Security Enchantment" may be inching towards OP, but am not entirely sure. If you think they are definently OP, please suggest an updated effect that stays true to their original purpose but slightly drawn back.) Link to comment Share on other sites More sharing options...
Manpole Posted October 4, 2012 Author Report Share Posted October 4, 2012 Bump Link to comment Share on other sites More sharing options...
Manpole Posted October 5, 2012 Author Report Share Posted October 5, 2012 Bump Link to comment Share on other sites More sharing options...
Stewie510 Posted October 5, 2012 Report Share Posted October 5, 2012 Nice work! I like the creativity of the use of tokens. Pretty interesting. Link to comment Share on other sites More sharing options...
Manpole Posted October 5, 2012 Author Report Share Posted October 5, 2012 Err bump Link to comment Share on other sites More sharing options...
Pepperyena Posted October 7, 2012 Report Share Posted October 7, 2012 These are pretty great. With a few minor edits for balancing and some OCG changes, they might have a chance of being in the real game! Heheh. Anyway, from what I've seen, some of the effects may be a little strong, others weak, but you've got yourself something good going along here, specially with all that creativity you've got. In order to skillfully use this deck, you'd probably need to manuever your field space and make sure you don't overflow with too many tokens or monsters. That... can be done, I think. Link to comment Share on other sites More sharing options...
Manpole Posted October 7, 2012 Author Report Share Posted October 7, 2012 Thanks for the comment, was beginning to think Stewie was the only person that looked at the cards ^^. Which ones did you think were strong, and which were weak? Link to comment Share on other sites More sharing options...
Manpole Posted October 9, 2012 Author Report Share Posted October 9, 2012 Last bump, errrr any comments??? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.