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Six Sams making a comeback


Spenсe

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[center]Continuing the mini Archetype "Brigade Generals" (original [url="http://forum.yugiohcardmaker.net/topic/290338-six-sams-card-ya-well-it-has-a-nice-picture/"]http://forum.yugiohc...a-nice-picture/[/url] ), this time the often overlooked Mizuho makes an appearance in Fusion form! This interesting card has a similar effect to Mizuho, with a little twist: rather than Tributing other Six Sams, she sacrifices herself! However, the twist doesn't end there, she then becomes a D.D. Survivor and rises from the different dimension! Can this new Samurai make an impact on the modern Six Sam decks?[/center]

[center][img]http://i532.photobucket.com/albums/ee323/jayjacki/Onna.jpg[/img][/center]

[center]"Legendary Six Samurai - Mizuho" + 1 other "Six Samurai" monster
Must be first Fusion Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard. When this card is Fusion Summoned, cards and effects cannot be activated. You can banish this card to destroy 1 card your opponent controls. During the End Phase, Special Summon this banished card.[/center]

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Hrm... Not bad. Not exactly what six sams need right now, but I like it. You can summon mizuho, bring out kizan, use mizuho's effect, summon this, and then either use this card's effect to clear away a monster or abuse its decent Atk. My only problem with it is that six sams focus on ending the duel in a flash via swarming and overwhelming the opponent. This card's effect doesn't allow it to make a direct attack, and while it does protect it, I can see it starting to slow down gameplay or simply nto have its effect used. Sooo, 8/10

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Are you banishing it from your Graveyard? It doesn't make it very clear, and it's what I thought at first, but if it's being banished from the field, then Six Samurai just got themselves a Stardust Dragon equivalent, and it's pretty awesome and ninja-like. I really like the concept behind the effect.

Also, does it need Polymerization? It sounds like it doesn't, but it doesn't clarify.

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[quote name='Fuzzie' timestamp='1349572556' post='6039367']
Are you banishing it from your Graveyard? It doesn't make it very clear, and it's what I thought at first, but if it's being banished from the field, then Six Samurai just got themselves a Stardust Dragon equivalent, and it's pretty awesome and ninja-like. I really like the concept behind the effect.

Also, does it need Polymerization? It sounds like it doesn't, but it doesn't clarify.
[/quote]
Its a contact fusion, like all Brigade Generals. Its also a semi-nomi. I left out the text portion (You do not use "Polymerization".) where contact fusion monsters identify themselves usually, since it seemed old and unnecessary (Polymerization is near to completely unused now because of the existence of many better fusion cards).
The 2nd effect to bring itself back is similar to DD Survivor, but a bit better. Essentially, it works like a mandatory Treeborn Frog, but banished rather than in the grave and during the end phase, without any further requirements or conditions. Its a dark target so it can work well with chaos monsters.

Also I'd like to note that i revised the effect a bit. In the original picture, it states it must be first "Special Summoned". Its supposed to be "Fusion Summoned". The written lore shows the correct effect. Maybe that's why youre confused.


[quote name='sora1499' timestamp='1349557838' post='6039211']
Hrm... Not bad. Not exactly what six sams need right now, but I like it. You can summon mizuho, bring out kizan, use mizuho's effect, summon this, and then either use this card's effect to clear away a monster or abuse its decent Atk. My only problem with it is that six sams focus on ending the duel in a flash via swarming and overwhelming the opponent. This card's effect doesn't allow it to make a direct attack, and while it does protect it, I can see it starting to slow down gameplay or simply nto have its effect used. Sooo, 8/10
[/quote]

It does sort of slow down six sams, but it brings about an effect that most six sam decks lack: getting rid of heavy beaters or monsters that cant be destroyed by battle. Although Mizuho can do this job on its own (or its Hand of the Six Sams counterpart), it requires six sam field presence, and obviously doesn't bring the monster back. Rather than that, just summon this bad boy and carry out the same task, netting a + at the end of the turn as well is nice.

The card itself isn't meant to be a beater of sorts, merely a source for continuous field popping to make pushes easier. Six Sams swarm, yes, but its important not to overextend and leave yourself vulnerable.

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