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"Overwatch": My 5th-Place-in-a-9-Contestant-Vanilla-Support-Contest Celebration


Stan Alda

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I made these for AznKvn's "Neapolitan Ice Cream" contest, which required making a "strawberry" (Effect Monster) and "chocolate" (Spell Card) to support a "vanilla" (Normal Monster). I chose "Overdrive", everybody's favorite minigun ATV. "Overwatch" is meant to put more Overdrives on the field and buff up based on their number, while "Suppressive Fire" is supposed to keep your opponent temporarily pinned with pseudo-ramming. Aside from a slight buff to both, they're the same as before. I know they won't affect the outcome of the contest, but I've been inactive in RC for a while.

[i][b]Overwatch[/b][/i]
[img]http://i.imgur.com/ltn4v.jpg[/img]
WIND
Level 4
Machine/Effect
When you Normal Summon this card from your hand, you can Special Summon 1 "Overdrive" from your hand or Deck. The summoned monster cannot be used as Synchro or Xyz Material until your 2nd Standby Phase after it was Special Summoned. Once per turn, during your Main Phase, you can add 1 "Suppressive Fire" from your Deck or Graveyard to your hand if there is at least 1 "Overdrive" on your side of the field. Increase the ATK and DEF of this monster by 200 points for each "Overdrive" and "Overwatch" on your side of the field, excluding this card.
1800/1300

[i][b]Suppressive Fire[/b][/i]
[img]http://i.imgur.com/fnfN1.jpg[/img]
SPELL/Continuous
This card can only be activated if there is at least 1 "Overdrive" or "Overwatch" on your side of the field. If there are no "Overdrive"s or "Overwatch"es on your side of the field, this card is destroyed. When an "Overdrive" or "Overwatch" on your side of the field declares an attack on a monster with higher ATK or DEF than the attacking monster, the attacking monster is not destroyed. (Damage is calculated as normal.) Your opponent cannot declare an attack with the targeted monster or activate its effects until their next End Phase.

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