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Single By Garth/Azazel Vii Backwards


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[Spoiler=the name]
Iyk Cul, the Dreaded Tactician
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[Spoiler=info]
It can be Special Summon fairly easy and Normal Summon as the name suggest he is a tatician he can not do munch on his own but helps set up for bigger plays later down the road with a new effect that slow down (does not stop it just slows it down) Special Summoning from their Extra Deck.
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[Spoiler=the card]
[img]http://i.imgur.com/1JuJK.jpg[/img]
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[Spoiler=the effect]
You can Special Summon this card (from your hand) by banishing 1 Spellcaster-Type monster from your hand, 1 Level 7 from your Deck and, 1 Effect monster from your Graveyard. If you control a face-up "Ire Wop, the Fate Magican", you can Normal Summon this card without Tributing. Once per turn during any player's turn, when your opponent controls 2 or more cards your opponent sends 1 top card of their Deck to the Graveyard then you select 1 card your opponent controls return it to their hand, this card can not attack the turn you activate this effect. If your Opponent have more cards in their Extra Deck than you, your oppnent can only Summon 1 monster from their Extra Deck per turn.
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1: The other card you mentioned isn't visible. [url="http://forum.yugiohcardmaker.net/topic/291319-its-fate-we-meet-when-you-are-about-to-die-single/"]I went to look at it[/url]. It doesn't really synergize with this card. I understand banishing an Effect Monster from your Graveyard: a turn-1 Level 7 Tuner would make some dangerous combos. But I don't think banishing a Level 7 monster from your Deck should be part of it. If you take that part out, the effect would be simpler and the card shorter. Right now the effect is unnecessarily long.

2: Making your opponent mill their top card has basically no purpose. It may or may not synergize with Ire Wop; the Spellcaster's banishing effect is unclear. Decking your opponent out would take a really long time.

3: The last effect would have niche use against Constellars and Hieratics, but bouncing a card on either player's turn for no cost is much more powerful. This card is good at defending itself against multi-card combos like Tour Guide and Forbidden Lance.

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The effect that allows them to normal summon when the other is on the field is part of the key

Both are lv7 and effect monsters (but a lv 4 or lower monster would work and doubles for leviair plays)

You can banish 1 or more copies of each card for the special summon of one then ,normal summon the other

Both of their effects kick in starting with ire wop then follow by iyk cul to slowly but surely removing your opponent's back row or any monster while draining their hand with restiction to their summoning

That's how they work in fact they would be quite troublesome if left unchecked for more than 2-3 turns

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