VictorSempra Posted October 20, 2012 Report Share Posted October 20, 2012 I honestly have no idea how balanced these are, but I'd like to get some input on how to improve them! Link to comment Share on other sites More sharing options...
copycatcat Posted October 20, 2012 Report Share Posted October 20, 2012 Change all the Synchros to Fusions. Make them fuse with their own effect. Make Shana Level 3. Link to comment Share on other sites More sharing options...
VictorSempra Posted October 20, 2012 Author Report Share Posted October 20, 2012 [quote name='copycatcat' timestamp='1350748494' post='6048879'] Change all the Synchros to Fusions. Make them fuse with their own effect. Make Shana Level 3. [/quote]Why......? Link to comment Share on other sites More sharing options...
VictorSempra Posted October 21, 2012 Author Report Share Posted October 21, 2012 No feedback? Am disappoint. Link to comment Share on other sites More sharing options...
Expelsword Posted October 21, 2012 Report Share Posted October 21, 2012 Reinforcement is absurdly powerful. Link to comment Share on other sites More sharing options...
VictorSempra Posted October 21, 2012 Author Report Share Posted October 21, 2012 [quote name='Expelsword - 黎明' timestamp='1350854138' post='6050073'] Reinforcement is absurdly powerful. [/quote]How so? Link to comment Share on other sites More sharing options...
Expelsword Posted October 22, 2012 Report Share Posted October 22, 2012 Because you mitigate the cost with the draw afterwards and can summon from the deck and graveyard... It's basically a free summon from anywhere. Link to comment Share on other sites More sharing options...
VictorSempra Posted October 22, 2012 Author Report Share Posted October 22, 2012 [quote name='Expelsword - 黎明' timestamp='1350871273' post='6050304'] Because you mitigate the cost with the draw afterwards and can summon from the deck and graveyard... It's basically a free summon from anywhere. [/quote]Kinda the point. Also, if your going to give criticism, can you like, I dunno, give ways I can make it better? >-> Link to comment Share on other sites More sharing options...
Expelsword Posted October 22, 2012 Report Share Posted October 22, 2012 Limit it to hand/graveyard and remove the draw? I told you what was wrong with it. Link to comment Share on other sites More sharing options...
VictorSempra Posted October 22, 2012 Author Report Share Posted October 22, 2012 [quote name='Expelsword - 黎明' timestamp='1350880673' post='6050414'] Limit it to hand/graveyard and remove the draw? I told you what was wrong with it. [/quote]Telling me what's wrong doesn't tell me how to improve. Link to comment Share on other sites More sharing options...
VictorSempra Posted October 24, 2012 Author Report Share Posted October 24, 2012 Changed Dragoon Reinforcements so it's only from Deck now. Also, I found a mistkae on the Synchros, gonna have to fix that later. Also, could someone tell me how to do Spoilers, so it's not a wall of cards? Link to comment Share on other sites More sharing options...
Superkaiba Posted October 25, 2012 Report Share Posted October 25, 2012 All the effect monsters seem fair, except for Shana, I think the effect is pretty OP (too much Life Points, just saying), don't know about the synchros; also Dragoon Escape must be a counter, because it's only used when you're attacked, and just another thing, almost every card has the effect to draw another card I would say change that a bit, not saying it's bad just saying it's repetitive, try using other effects, hope it helped. Link to comment Share on other sites More sharing options...
VictorSempra Posted October 25, 2012 Author Report Share Posted October 25, 2012 [quote name='Superkaiba' timestamp='1351165925' post='6053490'] All the effect monsters seem fair, except for Shana, I think the effect is pretty OP (too much Life Points, just saying), don't know about the synchros; also Dragoon Escape must be a counter, because it's only used when you're attacked, and just another thing, almost every card has the effect to draw another card I would say change that a bit, not saying it's bad just saying it's repetitive, try using other effects, hope it helped. [/quote]Some. Shana can definitely be toned down. Also, I'd like to point out Magic Cylinder and MIrror Force are on attack, so it doesn't necessarily have to be one. And I hadn't even notice d about the draw power thing, honestly xD I'll see what I can do about that. Link to comment Share on other sites More sharing options...
Superkaiba Posted October 25, 2012 Report Share Posted October 25, 2012 [quote name='Maxxion' timestamp='1351168174' post='6053504'] Some. Shana can definitely be toned down. Also, I'd like to point out Magic Cylinder and MIrror Force are on attack, so it doesn't necessarily have to be one. And I hadn't even notice d about the draw power thing, honestly xD I'll see what I can do about that. [/quote] I don't understand where this came from, "Also, I'd like to point out Magic Cylinder and MIrror Force are on attack, so it doesn't necessarily have to be one." Link to comment Share on other sites More sharing options...
VictorSempra Posted October 25, 2012 Author Report Share Posted October 25, 2012 [quote name='Superkaiba' timestamp='1351171829' post='6053528'] I don't understand where this came from, "Also, I'd like to point out Magic Cylinder and MIrror Force are on attack, so it doesn't necessarily have to be one." [/quote] Because you said escape should be a Counter since it's only when attacked. Link to comment Share on other sites More sharing options...
Superkaiba Posted October 28, 2012 Report Share Posted October 28, 2012 [quote name='Maxxion' timestamp='1351187087' post='6053706'] Because you said escape should be a Counter since it's only when attacked. [/quote] Ohhhh!!!! I get it now, well I guess you have a point Link to comment Share on other sites More sharing options...
VictorSempra Posted October 28, 2012 Author Report Share Posted October 28, 2012 [quote name='Superkaiba' timestamp='1351456803' post='6055859'] Ohhhh!!!! I get it now, well I guess you have a point [/quote]Sorry about the confusion with that Link to comment Share on other sites More sharing options...
Superkaiba Posted October 29, 2012 Report Share Posted October 29, 2012 [quote name='Maxxion' timestamp='1351462199' post='6055950'] Sorry about the confusion with that [/quote] Yeah no problem, so have you made any new cards lately??? Link to comment Share on other sites More sharing options...
VictorSempra Posted October 30, 2012 Author Report Share Posted October 30, 2012 [quote name='Superkaiba' timestamp='1351480650' post='6056104'] Yeah no problem, so have you made any new cards lately??? [/quote]Not yet, I'm still conceptualizing stuff. School is keeping me pretty busy right now though. Link to comment Share on other sites More sharing options...
mike_destrall Posted November 2, 2012 Report Share Posted November 2, 2012 this brings me back to the first deck i ever made here... boy were my cards op'd... for the dragoon reinforcements, remove the draw one card eff might make it better... on a side note i believe i also used that image... good cards Link to comment Share on other sites More sharing options...
VictorSempra Posted November 2, 2012 Author Report Share Posted November 2, 2012 [quote name='mike_destrall' timestamp='1351814533' post='6059094'] this brings me back to the first deck i ever made here... boy were my cards op'd... for the dragoon reinforcements, remove the draw one card eff might make it better... on a side note i believe i also used that image... good cards [/quote]Nobody likes +0's, according to the game I play, so that's why its like that. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted November 2, 2012 Report Share Posted November 2, 2012 You should really post lores. It helps see what the effects are. Also, the set seems...just for casual play, and idk...I don't think it really stays "true" to the Dragoon Mechanics yugioh wise except for the counter part and the Tuner->Synchro part. And now I want to make my own version I've always had that thought in the back of my head of doing this to one my old favorite RPGs. Link to comment Share on other sites More sharing options...
VictorSempra Posted November 3, 2012 Author Report Share Posted November 3, 2012 [quote name='Chance Furlong' timestamp='1351885155' post='6059651'] You should really post lores. It helps see what the effects are. Also, the set seems...just for casual play, and idk...I don't think it really stays "true" to the Dragoon Mechanics yugioh wise except for the counter part and the Tuner->Synchro part. And now I want to make my own version I've always had that thought in the back of my head of doing this to one my old favorite RPGs. [/quote]...How? (For the "true" part) Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted November 5, 2012 Report Share Posted November 5, 2012 Legend of Dragoon characters "power-up" when they turn into their Dragoon Counter Parts (unless you are wearing the Armor of Legend, Legend Casque and their highest ATK boosting weapons: Dark: Souleater / Claymore Shana/Miranda: Detonate Arrow Lavitz/Albert: Halberd Rose: Dragon Buster Haschel: Destroyer's Mace Meru: Heavy Mace/Basher Kongol: Indora's Axe) With that said, the effects/stats/and the way your yugioh version of the Legend of Dragoon characters seem to be relatively situational which makes them...not as playable. The tuning part where you turn into dragoon, put counters on them for the limit of their abilites/effect and such, though, that part was well thought out since it resembles the "gameplay" aspect of Legend of Dragoon. Link to comment Share on other sites More sharing options...
VictorSempra Posted November 6, 2012 Author Report Share Posted November 6, 2012 [quote name='Chance Furlong' timestamp='1352150885' post='6061510'] Legend of Dragoon characters "power-up" when they turn into their Dragoon Counter Parts (unless you are wearing the Armor of Legend, Legend Casque and their highest ATK boosting weapons: Dark: Souleater / Claymore Shana/Miranda: Detonate Arrow Lavitz/Albert: Halberd Rose: Dragon Buster Haschel: Destroyer's Mace Meru: Heavy Mace/Basher Kongol: Indora's Axe) With that said, the effects/stats/and the way your yugioh version of the Legend of Dragoon characters seem to be relatively situational which makes them...not as playable. The tuning part where you turn into dragoon, put counters on them for the limit of their abilites/effect and such, though, that part was well thought out since it resembles the "gameplay" aspect of Legend of Dragoon. [/quote]Then how do you suggest I make them better? Link to comment Share on other sites More sharing options...
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