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The Legend Of Dragoon!


VictorSempra

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Relatively speaking, "translate" the stats from the game onto the characters, with Physical Strength being their ATK and Magical Defense being their DEF. A rough translation would be:
Name: ATK/DEF
Kongol: 2300/300
Lavitz/Albert 1900/1000
Haschel: 1850/1400
Dart: 1700/1500
Rose: 1650/1550
Meru: 1200/2000
Shana/Miranda: 400/2200

Then their effects could resemble efficient things they've done or do during the game. I've currently started my own version :3

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[quote name='Chance Furlong' timestamp='1352213620' post='6062135']
Relatively speaking, "translate" the stats from the game onto the characters, with Physical Strength being their ATK and Magical Defense being their DEF. A rough translation would be:
Name: ATK/DEF
Kongol: 2300/300
Lavitz/Albert 1900/1000
Haschel: 1850/1400
Dart: 1700/1500
Rose: 1650/1550
Meru: 1200/2000
Shana/Miranda: 400/2200

Then their effects could resemble efficient things they've done or do during the game. I've currently started my own version :3
[/quote]The problem with that is that translating effects is rather hard, since they're basedon weapon and element. So I took basic ideas of what their type could do, such as FIRE being burn damage, etc. Thank you for bringing up the Strength/Magical Defense part, It's far better than how I was doing xD Perhaps a collaboration would do us good?

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[quote name='Chance Furlong' timestamp='1352227945' post='6062288']
I've done Colabs before. It's always one-sided XP That's why I'm building my own instead.
[/quote]Well, I looked yours over, I did get a couple ideas so thanks for that, mostly inspiration for Magic cards and such. I might tweak some of the attacks and defense as per your earlier suggestion.

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  • 2 weeks later...

Idk the game (I've only heard of it) so I'm not quite sure what to say here
I say what I can

Kongol - Maybe a rewording on the effect would help. The last part of it at least. A simple (except this card) would fix that right up.
Meru - was the effect intentional? Just remember, the wording on the effect makes it so that if she is sent to the Graveyard in any way (by battle, card effect, discard, dumped from deck, etc). Personally, I find nothing wrong with it, but some people might (not saying anyone will either).
Dragoon Reinforcements - Oooooooh, now that's broken. Discard to Special then draw right after? I'd say do without the discard/draw effects and limit the summon to only hand or graveyard (I think someone said this already)

Other cards I either haven't found a problem with or I just can't read the text

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  • 3 months later...

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