Star Card Knight Posted October 20, 2012 Report Share Posted October 20, 2012 [img]http://i.imgur.com/rWyzF.jpg[/img] this card cannot be normal summoned or set this card can only be special summoned from your hand by banishing all spell cards on your field, in your hand, in your grave, and in your deck. this card cannot be destroyed by battle or spell card effects. during each of your standby phases add one of your banished spell cards to your hand and gain 800 life points [img]http://i.imgur.com/rXZAk.jpg[/img] this card cannot be normal summoned or set this card can only be special summoned from your hand by banishing all trap cards on your field, in your hand, in your grave, and in your deck. this card cannot be destroyed by battle or trap card effects. during each of your standby phases add one of your banished trap cards to your hand and inflict 500 damage to your opponent [img]http://i.imgur.com/wpegX.jpg[/img] activate only while you control two level ten dragon type monsters. as long as this card is face up on the field no dragon type monster you control can be selected as the target of a attack [img]http://i.imgur.com/RiV5S.jpg[/img] activate only when your opponent activates a card effect that would destroy a spell card you control. pay 2000 life points and negate that card effect. if you control two level ten dragon type monsters when you activate this card leave it face up and treat it as a continous spell card with the following effect. as long as this card is face up dragon type monsters cannot be selected as targets of monster card effects [img]http://i.imgur.com/s69IB.jpg[/img] as long as this card remains face up on the field any effect that increases or decreases a players life points is doubledcriticizem is accepted but hate is not Scale 5 = great 4= good 3= ocg errors 2= not good 1= waste of time Link to comment Share on other sites More sharing options...
newhat Posted October 21, 2012 Report Share Posted October 21, 2012 Why is "OCG errors" 3 on the scale? It's not related to balance or playability. It's a separate thing. Green Dragon and Reckless Red each get a 1. Either effect is broken because you can run a Deck containing nothing but the Dragon, random draw cards, and the pieces of Exodia, or some other instant win condition, and they're very easy to search. Even if you run them in a normal Deck they're hard to get off the field and give you a toolbox +1 each turn. United gets a 1 also, because it's a waste of time. You don't need to protect Green or Red, any variant of Rainbow Dragon, or Red-Eyes Darkness Metal Dragon from battle if you control two of them. Dragon of Revenge gets a 2. It has a very, very small chance of being worthwhile, in part because it's 1 for 1 guaranteed MST/Heavy negation. I think. Double-Up Contest gets a 2 because it seems like an interesting idea until you try using it in Burn. If I open with Contest, 2 Secret Barrel, and a Meteor Flare, I'll have to ditch my whole hand but I'll win the game on Turn 1. If I draw it midway through the game and use it with Just Desserts and 3 monsters on your field, I'll do 3000 damage. It would be one-sided because Burn usually stops the Battle Phase entirely with cards like Swift Scarecrow. Link to comment Share on other sites More sharing options...
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