Aerion Brightflame Posted October 23, 2012 Report Share Posted October 23, 2012 [img]http://i.imgur.com/T1ggW.png[/img] So, yeah have at it. Rip it apart, question me about choices, anything you think should change ect. Link to comment Share on other sites More sharing options...
lce Posted October 24, 2012 Report Share Posted October 24, 2012 For starters, Thought Ruler over Light End. Secondly, is this consistent at all? Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted October 24, 2012 Author Report Share Posted October 24, 2012 Suprisingly it is. The sheer amount of draw and thinning this deck has makes it live most of the time. It could be a lot more consitent, but I've dropped out a copy of Simiorgh, which has helped wonders. And I have never need Light End, so I'll do the swap. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted October 24, 2012 Author Report Share Posted October 24, 2012 Bumping. Anyone got any suggestions? Link to comment Share on other sites More sharing options...
Airride Posted October 26, 2012 Report Share Posted October 26, 2012 Wand seems... interesting. How does it work out for you? I'm not digging gold sarc @3, TBH. I think it's fine @2. I guess if it doesn't dead draw for you, go ahead and run it like that... Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted October 27, 2012 Author Report Share Posted October 27, 2012 Works pretty well. Taken a hit after Birdman stopped working how I thought it did. Sarc at 3 works a really well because I have a lot of deaddraw potential. I can thin BLS, Simorgh and the like out if I need to. So it helps a heck of a lot more. Wand is mostly there to make use of Wind and Light after summoning, or hell even setting fire up for latter Dark Plays. The boost is also amazing On Dark, forcing Exodia and the like to ram it. Link to comment Share on other sites More sharing options...
werewolfjedi Posted October 31, 2012 Report Share Posted October 31, 2012 work spellbook of life into the deck. you will not regret it. droping level 10+ darks is game ending Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted October 31, 2012 Author Report Share Posted October 31, 2012 What do I neg for them though? I mean, I would have to run at least 3 so it won't be dead reagularly, and I'm already tight on space. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.