BlackRose0202 Posted October 24, 2012 Report Share Posted October 24, 2012 I truly love this deck, it's Death Daemons, Gods, and Goddesses. Please read through the whole post because I promise once you see them you will like them just as much as me. Each effect corresponds to the abilities of the God, ect... All info was searched on Google so I now introduce to you the "REAPERS" [spoiler=Monsters] [spoiler=Level 1 - 4] [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126183.jpg[/img] When this card is destroyed by battle and sent to the Graveyard: Special Summon any number of "Menoetes' Cattle" from your Deck in face-up Attack Position. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126184.jpg[/img] This card gains 1000 ATK and DEF for every "Menoetes' Cattle" on the field. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126191.jpg[/img] When this card is Normal or Special Summoned: Take control of 1 face-up Level 3 or lower monsters your opponent controls until they are removed from the field. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126194.jpg[/img] When this card attacks a Level 3 or lower monster: Destroy that monster immediately (without damage calculation). [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126197.jpg[/img] If this card attacks, it is changed to Defense Position at the end of the Battle Phase. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126218.jpg[/img] This card is treated as a "Reaper" card. Once per turn, you can equip this card to a face-up "Reaper" monster you control, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that equipped monster gains 500 ATK and DEF. When the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126290.jpg[/img] Once per turn, if this card would be destroyed, it is not destroyed. If this card battles, after Damage calculation, you can Special Summon 1 Level 4 or lower "Reaper" monster from your Deck, except "Tecuhtli, Reaper Lord Of Mictlan". [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126301.jpg[/img] When your opponent declares an attack, you can select the attacking monster, and negate the attack. You can only activate this effect once (while this card remains face-up on the field). If this card destroys a Defense Position monster your opponent controls by battle, you can select 1 level 4 or lower Fiend-Type monster from your Graveyard and Special Summon it. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126312.jpg[/img] When a monster(s) is removed from the field, except by the effect of "Izanagi-no-Okami, The Fallen Reaper": Special Summon 1 "Izanami Token" (Fiend-Type/DARK/Level 2/ATK 800/DEF 800) to your opponent's side of the field, in Attack Position. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up "Izanami Tokens" on the field; destroy this card and all face-up "Izanami Tokens", then Special Summon that target. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126319.jpg[/img] This card is treated as a "Reaper" card. When this card is Normal Summoned: You can Special Summon 1 Level 3 "Reaper" monster from your hand or Deck. Its effects are negated, and it cannot be used as a Synchro Material Monster. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126371.jpg[/img] You can discard 1 card to target 1 card on the field; roll a six-sided die, and destroy the target unless you roll a 1 or 6. If you control another "Reaper" card: Destroy the target unless you role a 1. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126439.jpg[/img] When your opponent Normal or Special Summons a monster: Place 1 counter on this card. This card gains 200 ATK for each counter attached to it. You can remove 4 counters from this card in order to Special Summon 1 "Reaper" monster from your Graveyard.[/spoiler] [spoiler=Level 6 - 12] [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126214.jpg[/img] When a "Reaper" monster you control declares an attack: Special Summon this card in face-up Attack Position. Once, while this card is in the Graveyard, you can Special Summon 1 Level 6 or lower "Reaper" monster from your Graveyard. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126241.jpg[/img] Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having only Fiend-Type monsters in your Graveyard (Minimum of 3). Once per turn: You can banish 1 Fiend-Type monster from your Graveyard to target 1 card on the field; destroy that target. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126233.jpg[/img] Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Fiend-Type monsters from your Graveyard. Once per turn: You can pay 800 Life Points to Special Summon 1 Level 3 or lower "Reaper" monster from your Graveyard. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126274.jpg[/img] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Level 5 or higher "Reaper" monster from your hand. During each of your End Phases, destroy this card unless you send 1 "Reaper" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 card your opponent controls. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126386.jpg[/img] Your opponent cannot target any face-up monster you control, except "Odin, The All Father Reaper", for an attack, or with Spell/Trap effects. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect). [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126278.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Erebus Reaper Born From Chaos" on your side of the field or in the Graveyard from play. Discard 1 Fiend-Type monster from your hand to the Graveyard to select and Special Summon 1 Fiend-Type monster from your Graveyard with a Level less than the discarded Fiend-Type monster. You can only use this effect once per turn. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126268.jpg[/img] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by having 10 or more DARK attribute Fiend-Type monsters in your Graveyard. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this card destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126389.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Reapers Armor Forge Master." Your opponent cannot target any face-up monster you control, except "Odin/Reaper Armor", for an attack, or with Spell/Trap effects. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect). [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126385.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Reapers Armor Forge Master." Once per turn: Special Summon 1 Level 4 or lower "Reaper" monster from your Graveyard. This card gains 200 ATK for every "Reaper" monster on the field.[/spoiler] [spoiler=Exceed] [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126442.jpg[/img] 2 Level 4 Fiend-Type monsters Once per turn: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent. If you control another "Reaper" card besides "Mot, The Burned Reaper": This card gains 500 ATK and DEF. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126441.jpg[/img] When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon that monster to your side of the field in face-up Defense Position. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126440.jpg[/img] 2 Level 6 DARK monsters You can also Xyz Summon this card by using a Rank 5 Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card is also treated as a Fiend-Type and "Reaper" monster. Once per turn: You can detach 1 Xyz Material from this card; destroy 1 card your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126169.jpg[/img] 2 Level 8 monsters Once per Battle Step, during either player's turn, if this card is attacked while it has Xyz Material: You can negate that attack. When this card is targeted for an attack while it does not have Xyz Material: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card; detach all Xyz Materials from monsters your opponent controls, then this card gains 500 ATK for each, also it can attack up to that many times during each Battle Phase this turn. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126443.jpg[/img] 2 Level 10 "Reaper" monsters Once per turn, you can select 1 face-up monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during your Standby Phase, you can send 1 of those monsters to the Graveyard to inflict damage to your opponent equal to its ATK. You cannot conduct your Battle Phase the turn you activate this effect. Spells, Traps, Spell/Trap Effects, and Effect Monster Effects cannot be activated in response to this effect.[/spoiler] [/spoiler] [spoiler=Magic] [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/bfdjhgasfdsfa.jpg[/img] The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard while equipped to a "Reaper" monster: You can return this card to the hand. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126166.jpg[/img] Select 5 "Reaper" cards in your Graveyard. Shuffle those cards into the Deck, then draw 2 cards. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126162.jpg[/img] Once per turn, a "Reaper" monster cannot be destroyed by battle. When the equipped monster attacks, after damage calculation, destroy the attack target. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126171.jpg[/img] Battle Damage to the controller of a "Reaper" monster from a battle involving that "Reaper" monster becomes 0. Each time you opponent summons a monster: Special Summon 1 "Reaper Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). "Reaper Tokens" cannot be destroyed by battle. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126175.jpg[/img] Negate the activation and effect of a Trap Card that is activated in response to a "Reaper" cards attack and destroy it. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126373.jpg[/img] You can only activate this card when you control a face-up "Hades, Reaper King Of The Underworld" or "Odin, The All Father Reaper." Tribute "Hades, Reaper King Of The Underworld" or "Odin, The All Father Reaper" to Special Summon 1 " Hades/Reaper Armor" or "Odin/Reaper Armor" from your Hand, Deck, or Graveyard.[/spoiler] [spoiler=Traps] [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126163.jpg[/img] When an opponent's monster declares an attack on a "Reaper" monster: Target the attacking monster; negate that target's attack, then Set this card face-down again instead of sending it to the Graveyard. If the attacking monster was a LIGHT monster, destroy that monster at the end of the Battle Phase. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126165.jpg[/img] Select 1 monster on your opponent's side of the field. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. During each of your Standby Phases, this card inflicts 500 points of damage to your opponent's Life Points. When the selected monster is removed from the field, destroy this card. If you control 2 or more "Reaper" monsters: During each of your Standby Phases, inflict 500 more points of damage to your opponent's Life Points. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126172.jpg[/img] When a monster would be Summoned OR a Spell/Trap Card is activated: Tribute a Level 5 or higher "Reaper" monster you control; negate the Summon or activation, and if you do, destroy that card. [img]http://i1055.photobucket.com/albums/s519/jayjay2293/Reapers/126177.jpg[/img] When your opponent Summons a monster(s) with 1500 or more ATK while you control a "Reaper" monster: Banish that monster(s) with 1500 or more ATK.[/spoiler] Ok so there they are lol please comment and rate on these cards. Also feel free to post any ideas for new cards or ways to make them better. Thank You. Link to comment Share on other sites More sharing options...
BlackRose0202 Posted October 24, 2012 Author Report Share Posted October 24, 2012 Fixed some card errors. Link to comment Share on other sites More sharing options...
BlackRose0202 Posted October 25, 2012 Author Report Share Posted October 25, 2012 Bump Link to comment Share on other sites More sharing options...
BlackRose0202 Posted October 26, 2012 Author Report Share Posted October 26, 2012 ...... so im guessing they suck? or something.... bump i guess Link to comment Share on other sites More sharing options...
FreelancerRaiko Posted October 26, 2012 Report Share Posted October 26, 2012 Would make a great set of cards for an antagonist, still reading through them though. Link to comment Share on other sites More sharing options...
BlackRose0202 Posted October 26, 2012 Author Report Share Posted October 26, 2012 lmao yea there is alot of cards hope u like them Link to comment Share on other sites More sharing options...
Sora1499 Posted October 27, 2012 Report Share Posted October 27, 2012 An archetype with my decent reviews? Never fear, Sora is here! I'll go through the cards one by one: 1. This card is an instant Dark Haze summoner, which I don't like. I'd make it able to summon 2 cattle because that limits its use to Gachi Gachi. I feel like you should have a cost for summoning each cow, like "Then you take 500 damage for each card summoned with this effect" so it's like a Venus. Even then, I still don't like the card very much. 2. Broken. As it stands, these can be summoned super easily, and then you get 3 free 3k beaters. Thats not exactly good for the game right now. Just redo its effect entirely and give it like 1000 ATK. I recommend something like "During either player's end phase: your opponent takes 300 damage for each 'Menoete's Cattle' you control". 3. Eh, not bad. Gets rid of meat shields like spirit reaper (another reaper, lol) and marshmallon, both of which I really hate, and turns em into Xyz food. 4. Not very useful, except against Arcana, spirit reaper, marshmallon, etc., which aren't used all that much. 5. This isn't very creative design, and I know you can do better. It's just a DARK Goblin Attack Force, blander than vanilla came without the sugar. 6. Why not just put "Reaper" in its name then? As it stands, it's just a carbon copy of Spirit of the Six SAMs... Not exactly creative. 7. Oh good lawd. Do you know how broken this is? It's a +2 just for summoning it! Insta-Xyz AND a protection effect! No me gusta nada. I'd definitely cut out the protection, but even then its still brutally OP. 8. So it's a built-in Scrap Iron scarecrow with a revival effect. It'll never activate its 2nd effect, so its only purpose is to stall for time or Xyz, which marshmallon can do better. I'd make it a level 4 and give it about 1700 ATK, 9. My favorite card so far. This mechanic hasn't really been explored before in this manner, which I like. However, its not very useful, and doesn't allow you to make direct attacks, which is crucial to any decent meta deck. 10. Again, just put Reaper in da damn name! It's just a friggen carbon copy if Tour Guide, and our game does NOT need another Tour Guide. No me gusta nada. 11. Kisin is OP. It's a carbon copy of Snipe Hunter, which is a LIMITED CARD with more ATK. Blech, no me gusta nada. 12. Azrael is my new favorite card. It can turn itself into a beater, puts some pressure on your opponent, and can resurrect monsters for Xyz or Synchros. Me gusta. 13. So it's a +2 just for running a Reapers deck? I don't like this card whatsoever. I'd make the summoning effect "When a Reaper monster is destroyed by battle, special summon card from your hand", but then its just an empowered Jurrac Herra that swarms. I just don't like the design. 14. It's a DAD. A friggen carbon copy. Of DAD. For Fiends. No me gusta nada. 15. Meh, not bad. You can splash and swarm for an easy +2, but a fair +2 for running Reapers, and an obvious staple for the deck. It's fine like it is. 16. Queen massacres your hand, so I wouldn't run it. The card disposal is nice, but not worth the fact that you can't combo. I'd cut out the self-destruction effect and have some sort of cost for card removal. Even with that, I still wouldn't run it. 17. Wat. Ultra-lockdown. Reeks of bad design. No me gusta nada. Redo effect. Entirely. Do it. Now. 18. Single-card reliance is inherently slow and not very useful. The revival effect is nice, but not worth the summoning cost. Maybe something along Persephone's lines? Either way, probably wouldn't run it. 19. Not very easy to bring out. Most meta decks end the game in 5-10 turns, meaning that this card is a major dead draw. Don't think I'd run it. 20. Oh gawd, broken. Ultra-lockdown, card removal, and beat stick, all in one. No me gusta nada. 21. Best stick swarmer. Eh, not too bad I suppose, but doesn't have much flavor. 22. It's an empowered Axe of Despair for Reapers, except it returns itself to the hand for free. So basically you can cycle between beat sticks. Bad design. I'd give it a cost for returning it to the hand. 23. Carbon copy. Of Pot of Avarice. Goddamn. 24. First off, it's a continuous spell, so nothing is equipped. Secondly, the fact that it shields your monsters is nice and gives the deck some attrition, but its a bit bland and not good for player-player interaction. It's alright like it is. 25. Wat. Sanctuary in the Sky for Reapers, and free tokens THAT ARE INVINCIBLE!!!!! So your opponent basically can't do s***. Super broken card. Make the tokens vulnerable to destruction by battle, and make the tokens destroy themselves during the end phase. 26. Pretty useful. Pisses on D.P. and mirror force, which I like, and gives the deck some reliability. Me gusta. 27. Not very reliable, and wouldn't be run. Single-card dependence is inherently slow, even with a level 10 monster as a reward. Look at Assault Modes! They're way easier to search/summon, yet I've never seem a decent Assault Mode deck ever. 28. Scrap Iron Scarecrow that's hell on Hierarics and Lightsworns. Still, not very creative. 29. Nightmare Wheel with a bonus for Reapers. #28's criticism applies. 30. It's too unreliable to be run, and it leaves your field wide open. I wouldn't run it. The only fix would be that you tribute any Reaper, but that's inherently broken. So jah, no me gusta nada. Btw, the eff is the same as solemn's with a different cost. 31. Bottomless for Reapers. Would run Botyomless in its place. Overall: I'm gonna have to disagree, these aren't very awesome. In fact, they're rather disappointing. They're just carbon copies of existing cards slapped with an archetype label, which is, by definition, not creative in the least. 5.5/10 Link to comment Share on other sites More sharing options...
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