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Single: Helter-Skelter


Northern Sage

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Acid. f***ing. Golem. Just sayin.

Besides the potential Acid Golem abuse, I'd probably run magical cylinder in its place. Helter- Skelter is more proactive than the aforementioned card, but still leaves you with a -1, whereas cylinder leaves you with a +0, arguably a +1 depending on how you look at it. Cylinder is also more reliable, and it has a far more potent effect. I don't think I'd run Helter Skelter, except for acid golem combos.

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[quote name='sora1499' timestamp='1351127381' post='6053217']
Acid. f***ing. Golem. Just sayin.

Besides the potential Acid Golem abuse, I'd probably run magical cylinder in its place. Helter- Skelter is more proactive than the aforementioned card, but still leaves you with a -1, whereas cylinder leaves you with a +0, arguably a +1 depending on how you look at it. Cylinder is also more reliable, and it has a far more potent effect. I don't think I'd run Helter Skelter, except for acid golem combos.
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Where is there Acid Golem abuse? If you're talking about negating effects, we already numerous cards in the real game to do that and much faster and easier (Forbidden Spear Chalice anyone?) and Acid Golem has 3000 ATK so the second effect wouldn't be very good for it either.


You want to use them on cards with LOW ATK, it makes cards into Amazoness Swords Woman, so I think you're missing the point. It's not supposed to be Magic Cylinder. You're supposed to target a low-ATK monster and FLING it at your opponent (again, Amazoness Deck, Gemini Decks with Magic Reflect Slime, Gusta Decks using Spheed... which should be all of them).


Flinging monsters... especially with low-ATK isn't a tactic most duelists are prepared for, let alone want to waste cards trying to stop it but have to. Added bonus is that it only negates monster effect until that monster leaves the field (as in dies), once it hits GY, it still activates, so it's great for tutors, searchers, and recruiters.


This also doubles as my review.

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@ Shinobi
"Flinging" low ATK monsters at your opponent, as you've out it, seems great on paper, but in practice... Not so much. You have to sacrifice a monster for a measly sum of damage. If your opponent has a high ATK monster, then you're just leaving yourself wide open for massive direct damage next turn. Cylinder negates one of those attacks, and gives your opponent massive burn for doing so, versus you scrapping one of your monsters for a relatively low burn. That, in my eyes, is a -1. It would work really well with cards like Giant Germ, but that's about all I can think of. If I had a sangan and my opponent has 2 monsters on the field, I'd rather run cylinder to negate one of those attacks, to (once again) prevent damage. You could argue that you can shield the crappy "fling" monster behind a boss best stick, but if you have such a monster on the field, odds are your opponent 's monsters are in defense position. I'm not saying the card is worthless, I'm saying that I, as a duelist, wouldn't run it.

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[quote name='sora1499' timestamp='1351137550' post='6053332']
@ Shinobi
"Flinging" low ATK monsters at your opponent, as you've out it, seems great on paper, but in practice... Not so much. You have to sacrifice a monster for a measly sum of damage. If your opponent has a high ATK monster, then you're just leaving yourself wide open for massive direct damage next turn. Cylinder negates one of those attacks, and gives your opponent massive burn for doing so, versus you scrapping one of your monsters for a relatively low burn. That, in my eyes, is a -1. It would work really well with cards like Giant Germ, but that's about all I can think of. If I had a sangan and my opponent has 2 monsters on the field, I'd rather run cylinder to negate one of those attacks, to (once again) prevent damage. You could argue that you can shield the crappy "fling" monster behind a boss best stick, but if you have such a monster on the field, odds are your opponent 's monsters are in defense position. I'm not saying the card is worthless, I'm saying that I, as a duelist, wouldn't run it.
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Play an Amazoness Deck, then come talk to me. Tactics should be well-rounded and I can promise, you wouldn't fling a monster if the damage wasn't going to be worth it or make an interesting cycle (see also: why Gusta Decks are evil).


It's a matter of different playstyles, I guarantee I couldn't even explain my Deck (the Reverse Swarm).

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[quote name='sora1499' timestamp='1351137550' post='6053332']
@ Shinobi
"Flinging" low ATK monsters at your opponent, as you've out it, seems great on paper, but in practice... Not so much. You have to sacrifice a monster for a measly sum of damage. If your opponent has a high ATK monster, then you're just leaving yourself wide open for massive direct damage next turn. Cylinder negates one of those attacks, and gives your opponent massive burn for doing so, versus you scrapping one of your monsters for a relatively low burn. That, in my eyes, is a -1. It would work really well with cards like Giant Germ, but that's about all I can think of. If I had a sangan and my opponent has 2 monsters on the field, I'd rather run cylinder to negate one of those attacks, to (once again) prevent damage. You could argue that you can shield the crappy "fling" monster behind a boss best stick, but if you have such a monster on the field, odds are your opponent 's monsters are in defense position. I'm not saying the card is worthless, I'm saying that I, as a duelist, wouldn't run it.
[/quote]


@sora1499

I agree with Shinobi here. I have long expierience using a Gusto deck, and you'd really be surprised by how many times the opponent is either entirely not ready for a 0 Atk burn monster against their high and mighty 3000+ monsters, or they don't pay attention to card effects very well. And the ability to recycle the Gusto and cards that make them unkillable in battle far tops 3 Cylinders. Granted though, I do run a Cylinder with them honestly. But I'd be willing to run Helter-Skelter with my Gusto if I don't have Sphreeze on field. Also, the Gusto have low Atk, and their eff searches when removed from field or killed in battle. This effectively contiuously pounds low-level, almost unstoppable waves against the opponent, which renders their LP all but depleted.

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