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5D's Inspired Legacy (15/?) (Update 12/19/2012)


Shinobi Phoenix

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[b]Thread is now a 5D's Legacy Thread, technically not a set since it wasn't made as one, but since I do have a section for 5D's "evolution" stuff anyway, why not.[/b]


--------------------------------------------

[spoiler=RDID-EN160 - Junk Star Dragon]
[img]http://i698.photobucket.com/albums/vv350/ShinobiPhoenixYGO/---%20Card%20Creation/RDID/RDID-EN160-JunkStarDragon.jpg[/img]
[spoiler=Lore]EFFECT: This is also treated as Dragon-Type on the field and in the Graveyard. When a Magic or Trap Card activates: Set this face-up card to face-down Defense Position; Negate that card's activation and destroy it. If you do, during the next End Phase, flip this face-down Defense Position card to face-up Attack Position. When this card or Level 3 or lower monster you control is targeted for attack: Set 1 face-up card you control (except the attack target) face-down; Negate the attack.[/spoiler][/spoiler]

[i](Original text finished and original proxy made in 2010, updated proxy with new text: 2012)[/i]

[spoiler=Creator's Thoughts]If you were a fan of YGO 5D's (or like me, and it was your religion while it was on), you're bound to recognize the art.

It's from 5D's Episode 68, Crow vs Kuzuyama (the old man in the Junk Yard).


After being taught his lesson, for whatever reason, he builds a statue of Stardust Dragon made from Junk (which to me is a little ungrateful since he dueled Crow, but whatever).


It inspired me to make this since both he and Yusei are Junk duelists and he happened to make a Stardust (Yusei's card) made of Junk (Yusei's Deck series) anyway.

Essentially, we have Scrap-Iron Stardust Dragon... Stardust's powers used in the way that the Scrap-Iron cards (Scarecrow, Pitfall, Barricade) all reset themselves after using their effect to be used again. That said, calling it Scrap-Iron Stardust Dragon wouldn't fit the rest of the Junk theme, so we have what we have. The final effect is added to separate it from normal Stardust and help the main weakness Stardust itself had.


The card itself is tricky to use and more vulnerable than Stardust, but it has rewards for it while not making the card invincible or too good.[/spoiler]
----------------------------------------------------------


[color=#ff0000][b]Update: 2012-11-02 5:34AM[/b][/color]

[spoiler=RDID-EN184 - Double Synchron]
[img]http://i698.photobucket.com/albums/vv350/ShinobiPhoenixYGO/---%20Card%20Creation/RDID/RDID-EN184-DoubleSynchron.jpg[/img]
[spoiler=Lore]When this card would be used for a Synchro Summon, you may treat one of the non-Tuner monsters used with this card as 2 Synchro Material Monsters. When this card is used for the Normal or Special Summon of a Level 9 or higher monster, add 1 [Synchron] monster from your Deck or Graveyard to your hand.[/spoiler][/spoiler]

[spoiler=Creator's Thoughts]So, I made this card when Synchros were still up and coming and people were still getting used to them, so about the first year or so they were out.

For those who don't get the point of this, this card means that this with another card count as 3 materials, which means for cards that count the number of materials (for some effect or its Summoning Materials), need one less Material than usual. They still have to add up to the correct Stars though (unless combined with other effects). It's just the Tuner version of one of those "Double Sacrifice" cards like [url="http://yugioh.wikia.com/wiki/Kaiser_Seahorse"]Kaiser Seahorse[/url], and not the last one of these sort of cards I made.

At this point though, this means you can make Trishula with this and a Level 7 monster. Also, you would get another Synchron out of it for using such a high Level Monster (didn't have to be a Synchro either - Fusion, Ritual, Egyptial God card, Devil God, etc).

Just think, there was a time when Synchro-9's (Level 9 Synchros as my forum called them for short-hand) were harder to get out. Imagine that, and technically in many decks they still are. It's those... "other" Decks that have it easier.

Admittedly at this point in the game's history, this card would have been spammed and splashed HARD into every Deck that used Trishula and Level 7 monsters, though honestly, there aren't many Decks with an abundance of Level 7 monsters and Trishula itself is banned.[/spoiler]
---------------------

[spoiler=AICD-5DE27 - Junk Dragon Synchron]
[img]http://i698.photobucket.com/albums/vv350/ShinobiPhoenixYGO/---%20Card%20Creation/AICD-5DE/AICD-5DE27-JunkDragonSynchron.jpg[/img]
[spoiler=Lore]This card can only be Synchro Summoned as long as a [Junk] monster exist on the field or a [Junk] monster is in a Graveyard. You may alternatively Synchro Summon this card (from your Extra Deck) by banishing the above Synchro Material Monsters from a Graveyard and paying 1000 Life Points. In this case, you may increase or decrease this card's Level by up to the number of Synchro Material Monsters used to summon this card. If you use this card as a Synchro Material Monster, you may Synchro Summon during your opponent's Main Phase or Battle Phase.[/spoiler][/spoiler]

[spoiler=Creator's Thoughts]So, when Extreme Victory was announced and details about Junk Berserker were revealed, it was thought by many (including myself) that Junk Berserker (being the cover and all) would be Yusei's Junk Accel Synchro before he actually achieves the coveted (and yet unrevealed) Delta Accel Synchro (which we technically never got, since Quasar was the monster he gets in that card's place, thus changing the future). Unfortunately, we were disappointed in what we got instead (the effect and the kind of card it was)...

So, I had made this card and my own Junk Accel Synchro in spite. I will likely post the actual Junk Accel in another post.

So this is supposed to be a versatile and variable-Level Synchro Tuner somewhat exclusive to the Junk Set (and obviously Yusei's card). Use Materials from the GY to get it out, alter its Level once it comes to prepare for your big move to an Accel Synchro using whatever Materials you have on field without worrying (too much) about the other Levels you might have. Helps with Shooting Star, Quasar, my card and others in the real game and since it has no purpose but to help make other Synchros, there's already balance there.[/spoiler]

--------------------------------------------------

[color=#ff0000][b]Update: 2012-11-07 10:06AM[/b][/color] (GObama!)

Ok, so out of a sort of request, I decided to post my version of the legendary and famous Dark Synchro mechanic. Before the real life versions came out, many had their own versions of how it would work or straight ripped it from the anime when doing YVD duels, but as it turned out, Konami themselves didn't like the idea of negative Levels in the real game (a fact that is apparent when Xyz's came out looking the same and having no Levels at all, still in homage somewhat to the Dark Synchros).

[spoiler=Production Backstory and Explanation - Please Read]
Now, something to this day has stood out. The Dark Synchros have been realized... but NOT the Dark Tuners. No Dark Tuner Monster from the anime was released, no versions of the mechanic could have been done without negative levels. So that's how my Dark Signer project started. I wrote up a mechanic for the Dark Tuners to be in the real game (as well as remade the Dark Synchros I assumed wouldn't be made), not using negative levels, but in going a different route that still took from the idea of "negative energy".

So to form my mechanic I made a few changes and had a few ambitions:

[b]-[/b] Each Dark Tuner was renamed "DarkTuner" as a title, this may not seem important, but trust me, it's less of a pain when searching through text files for these specific kinds of monsters.

[b]-[/b] Most all of them have the following line in their effect text: "[color=#ffa500][b][i]When this card is used for the Synchro Summon of a Synchro Monster that requires a DARK Tuner, (insert effect here)[/i][/b][/color]"
----- Remember that all the real life versions of the Dark Synchros (except ONE) ask for a "DARK Tuner" in their Synchro Materials, any DARK Main-Type (TCG: Attribute) Tuner Monster was a legal target for them, and it kept to the theme in a way (it was also EXACTLY how I predicted Konami would incorporate Dark Synchros months in advance). In regards to my line, it keeps my Dark Tuners able to be used for ANY Synchro Monster, but makes them special only for a few (as in the Dark Synchros). Splashable, but restricting their full potential to only the appropriate and worthy few.

As far as my versions of the anime Dark Tuners, this line is used on Black Goddess Witaka, Dark Ape, Catastrogue, Chaosrogue, Spider Cocoon, and Nightmare Hand.

[b]-[/b] [b]ALL of them[/b] have the following [u]very important line[/u]: "[color=#ff8c00][b][i]This card may be used for a Synchro Summon regardless of its Level. In this case, you lose 300 Life Points for each Level that the total Synchro Materials' Levels exceed the Summoned Synchro Monster.[/i][/b][/color]"
----- It's this line that keeps them in theme, this line that is aesthetically built continue the legacy of the Dark Signers, this line that makes them able to be splashed into any Synchro-ready Deck, this line that makes Dark Tuners unique against all other Tuners. [b]This is my "negative energy" condition.[/b] it's not wholly exclusive to my Dark Tuners, but it was created for them. Since negative Levels weren't possible, I went with the Tuners themselves affecting you negatively as a price for tapping into their powers. Instead of subtracting Levels to get Negative Levels, you subtract the Levels [u]FROM YOUR OWN LIFE[/u] because you weren't supposed to go beyond the Level of the Synchro, so it entered negative Levels and took it from your life to balance it back to positive. I was very happy with this condition for many reasons (that I technically already explained).

Combined with the other Dark Tuner text, I could (and did) make effects that were balanced out by the amount of Life you lost and even make powerful effects due to losing a big chunk of your life [b]AS A MECHANIC[/b]. Almost killing yourself tapping into uncontrollable dark energy to bring your opponent down. Also, it says "lose Life Points" not damage, not payment. It was unavoidable. It took it from you and you had no say if you wanted the power; ...actually it took it from you and gave you the power whether you wanted it or not. I was very pleased with myself.

[b]-[/b] Last but not least, I wanted to make Dark Tuners and Dark Synchros for the two Dark Signers who did not get them. Some of you might have noticed that all of the Dark Signers... only the GUYS got Dark Tuners and Dark Synchros, the Girls did not (they only got Jibakushin - Earthbound Gods). Even the fake Possessed Dark Signers (Dick Pitt and Tetsu Ushio) got a Dark Tuner and Dark Synchro, both male, where the girls (Carly and Misty) did not. WTF?!! This was unacceptable. So they become the first [b]ORIGINAL[/b] Dark Tuners and Dark Synchros I made. I had to make them fitting of their characters and appropriate for their Decks. Since I loved dear Carly Nagisa, I made her first (possibly made her the most powerful too).
[/spoiler]

There you have it. Where I came from on making Dark Tuners and the Negative Levels mechanic. I will of course be posting my first two originals, starting with my girl's. I did update the text this morning and edited the proxies to fit Problem-Solving-Text Style.


[u][b]Dark Carly:[/b][/u]

[spoiler=AICD-DSA01 - DarkTuner - Raven of Hades]
[img]http://i698.photobucket.com/albums/vv350/ShinobiPhoenixYGO/---%20Card%20Creation/-%20Dark%20Signer%20Arc/Custom%20Creation/AICD-DSA01-DarkTuner-RavenofHades.jpg[/img]
[spoiler=Lore]You may Special Summon this card (from your hand). If you do, you take 1000 damage and your opponent takes 1000 damage unless you control no other monsters. If this card is Special Summoned by its own effect: You can return 1 card in your Graveyard and 2 cards in your opponent's Graveyard to the owner's Deck; Special Summon 1 monster from a Graveyard. This card may be used for a Synchro Summon regardless of its Level. In this case, you lose 300 Life Points for each Level that the total Synchro Materials' Levels exceed the Summoned Synchro Monster.[/spoiler][/spoiler]

[spoiler=AICD-DSA02 - Forbidden Goddess of Fortune]
[img]http://i698.photobucket.com/albums/vv350/ShinobiPhoenixYGO/---%20Card%20Creation/-%20Dark%20Signer%20Arc/Custom%20Creation/AICD-DSA02-ForbiddenGoddessofFortune.jpg[/img]
[spoiler=Lore]This card gains 100 ATK and DEF times its own Level. Increase this card's Level by 1 during each player's Standby Phases (max. 12). Once per Duel, when this face-up card becomes Level 12 by its own effect: Return 1 card in your Graveyard to your hand. When an opponent's card effect (Monster/Magic/Trap) activates: Reduce this card's Level by 3 or more; Negate that effect and destroy the card, then inflict damage to your opponent equal to Level reduction times 200.[/spoiler][/spoiler]

Dark Misty:

[spoiler=AICD-DSA03 - DarkTuner - Zero Lord Serpent]
[img]http://i698.photobucket.com/albums/vv350/ShinobiPhoenixYGO/---%20Card%20Creation/-%20Dark%20Signer%20Arc/Custom%20Creation/AICD-DSA03-DarkTuner-ZeroLordSerpent.jpg[/img]
[spoiler=Lore]Special Summon this card (from your hand) by sending 1 monster with 0 ATK from the field, your hand or your Deck to the Graveyard. This card cannot be destroyed in battle. This card may be used for a Synchro Summon regardless of its Level. In this case, you lose 300 Life Points for each Level that the total Synchro Materials' Levels exceed the Summoned Synchro Monster. When this card is used for the Synchro Summon of a Synchro Monster that requires a DARK Tuner: Target up to 2 of your opponent's face-up monsters; The ATK and DEF of the targets becomes 0 and you gain Life Points equal to the half their total previous ATK.[/spoiler][/spoiler]

[spoiler=AICD-DSA04 - Shadow Queen BlackViper]
[img]http://i698.photobucket.com/albums/vv350/ShinobiPhoenixYGO/---%20Card%20Creation/-%20Dark%20Signer%20Arc/Custom%20Creation/AICD-DSA04-ShadowQueenBlackViper.jpg[/img]
[spoiler=Lore]When this card is Summoned: Target up to 2 of your opponent's face-up monsters and change them to face-down Defense Position. Your opponent's face-down monsters that are flipped face-up have their effect(s) negated and their ATK and DEF become 0 while under their control. Once per turn: Banish 1 other monster you control or in your hand; Change the battle position of an opponent's monster to any other legal battle position (including face-down Defense Position). (You may also activate this effect when your opponent Summons a face-up monster(s).)[/spoiler][/spoiler]


I may just keep on my Dark Signer Legacy section with my next post.

---------------------------------------------------------------------

[color=#ff0000][b]Update: 2012-11-15 2:00PM[/b][/color]

(BTW - The naming scheme are various names for versions of "Heaven" or homes of gods throughout in mythology and philosophy)


Wiki Link[b]: [/b][url="http://en.wikipedia.org/wiki/Shangri-La"][b]Shangri-La[/b][/url]

[spoiler=AICD-DSA05 - Earthbound God Shangri-La]
[img]http://i698.photobucket.com/albums/vv350/ShinobiPhoenixYGO/---%20Card%20Creation/-%20Dark%20Signer%20Arc/Custom%20Creation/AICD-DSA05-EarthboundGodShangri-La.jpg[/img]
[spoiler=Lore]There can only be 1 face-up [Earthbound God] monster on the field. If there is no face-up Field Magic Card on the field, destroy this card. Your opponent cannot target this card for attack. This card can attack your opponent directly. If an opponent activates a monster effect that would affect this card: You may pay 700 Life Points; Negate that activation, and if you do, return the activated card to the Deck. During Battle Phase, if your opponent activates a monster effect (from anywhere) when this card battles: You may pay 700 Life Points; Negate that activation, and if you do, banish that activated card.[/spoiler][/spoiler]


Wiki Link: [b][url="http://en.wikipedia.org/wiki/T%C3%ADr_na_n%C3%93g"]Tir na nOg[/url][/b]

[spoiler=AICD-DSA06 - Earthbound God Tir na Nog]
[img]http://i698.photobucket.com/albums/vv350/ShinobiPhoenixYGO/---%20Card%20Creation/-%20Dark%20Signer%20Arc/Custom%20Creation/AICD-DSA06-EarthboundGodTirnaNog.jpg[/img]
[spoiler=Lore]There can only be 1 face-up [Earthbound God] monster on the field. If there is no face-up Field Magic Card on the field, destroy this card. Your opponent cannot target this card for attack. This card can attack your opponent directly. When this card leaves the field, banish all monsters on the field and in both players' Graveyards (except [Earthbound] or [Skylord] monsters). If this is successful, this card banishes 5 or more cards, and you have any [Earthbound] cards in your Graveyard: Draw 2 cards and inflict 2000 damage to your opponent.[/spoiler][/spoiler]


Wiki Link: [b][url="http://en.wikipedia.org/wiki/Twelve_Olympians"]Mount Olympus and the 12 Olympians[/url][/b]

[spoiler=AICD-DSA07 - Earthbound God Olympus]
[img]http://i698.photobucket.com/albums/vv350/ShinobiPhoenixYGO/---%20Card%20Creation/-%20Dark%20Signer%20Arc/Custom%20Creation/AICD-DSA07-EarthboundGodOlympus.jpg[/img]
[spoiler=Lore]There can only be 1 face-up [Earthbound God] monster on the field. If there is no face-up Field Magic Card on the field, destroy this card. Your opponent cannot target this card for attack. This card can attack your opponent directly. This card cannot be destroyed or sent to the Graveyard by your opponent's card effects. Once per turn, when a card you control is destroyed or sent to the Graveyard by your opponent's card effect: Send 1 card your opponent controls or in their hand to the Graveyard. If you do, for the rest of the turn, all other cards you control cannot be destroyed (by card effects) or sent to the Graveyard (except for a Monster Summon or cost of a card).[/spoiler][/spoiler]


Wiki Link: [b][url="http://en.wikipedia.org/wiki/Paradiso_%28Dante%29"]Paradiso (from The Divine Comedy)[/url][/b]

[spoiler=AICD-DSA08 - Chaos Skylord God Paradiso]
[img]http://i698.photobucket.com/albums/vv350/ShinobiPhoenixYGO/---%20Card%20Creation/-%20Dark%20Signer%20Arc/Custom%20Creation/AICD-DSA08-ChaosSkylordGodParadiso.jpg[/img]
[spoiler=Lore]Must be Synchro Summoned and cannot be Special Summoned by other ways. Treat also as a LIGHT/Angel-Type monster on the field and in the Graveyard. If there is no face-up Field Magic Card on the field, negate all effect(s) of this face-up card and halve its ATK and DEF. Your opponent cannot target this card for attack. This card can attack your opponent directly. During either player's turn, when a Trap Card or effect of a Monster Card or Trap Card is activated: You may send 1 card from your hand or under your control to the Graveyard; Negate the activation, and if you do, destroy it. Once per turn: Discard 1 card; Negate the effect(s) of a face-up monster or Trap Card on the field, and if you do, you may destroy it. If this card is sent to the Graveyard, return it to the Extra Deck.[/spoiler][/spoiler]


Obviously this is easier to bring out with (my) Dark Tuners, BUT with the high levels, the damage to yourself can be potentially high if you try to consistently bring Paradiso back from death. Else, you are stuck with using Tuner-2's with EBG's to summon it, which is highly restrictive, adding to the challenge versus result ratio.

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[color=#ff0000][b]Update: 2012-11-29 - 4:43 PM EST[/b][/color]


[spoiler=AICD-DSA14 - DarkTuner - Darkspeed Elemental]
[img]http://i698.photobucket.com/albums/vv350/ShinobiPhoenixYGO/---%20Card%20Creation/-%20Dark%20Signer%20Arc/Custom%20Creation/AICD-DSA14-DarkTuner-DarkspeedElemental.jpg[/img]
[spoiler=Stats and Lore]3 Stars
DARK / Thunder / Synchro / Tuner
ATK 1600 / DEF 0
[1 DARK Tuner] + [1 non-Tuner monster]
EFFECT: This card may be used for a Synchro Summon regardless of its Level. In this case, you lose 300 Life Points for each Level that the total Synchro Materials' Levels exceed the Summoned Synchro Monster. If you use this card as a Synchro Material Monster, you may Synchro Summon during your opponent's Main Phase or Battle Phase. Also (after using this card for a Synchro Summon), you may distribute a number of Darkspeed Counters to cards on the field equal to the Level of the Summoned Synchro Monster. (Monsters with gain 200 ATK and DEF for each Darkspeed Counter on it.) If a Darkspeed Counter is on a Synchro Monster that requires a DARK Tuner, it gains: "Draw 1 card whenever that monster destroy another monster in battle."[/spoiler][/spoiler]


[size=6][b][u][color=#800080]DARK[/color][/u] [color=#00ff00]ACCEL SYNCHRO[/color]!!![/b][/size] *imagines a twisted evil version of Clear Mind playing in the background*

[spoiler=AICD-DSA15 - Nemesis Accelemental]
[img]http://i698.photobucket.com/albums/vv350/ShinobiPhoenixYGO/---%20Card%20Creation/-%20Dark%20Signer%20Arc/Custom%20Creation/AICD-DSA15-NemesisAccelemental.jpg[/img]
[spoiler=Stats and Lore]11 Stars
DARK / Thunder / Synchro
ATK 3400 / DEF 0
[1 DARK Synchro Tuner] + [1 non-Tuner Synchro or Fusion monster]
EFFECT: This card gains 100 ATK and DEF for each Darkspeed Counter on the field. No other card on the field or in a Graveyard can activate or apply its effect(s) except cards with Darkspeed Counters on them. The turn player may discard a card from their hand during their Main Phase to place 1 Darkspeed Counter on a face-up card on the field. (Other monsters on the field gain 200 ATK and DEF for each Darkspeed Counter on them.)[/spoiler][/spoiler]


Yes, these would be Dark Tuner Synchro Tuner and Dark Synchro ACCEL Synchro. The logical evolution between the Dark Signer story arcs and the Ark Cradle story arcs. Dark Synchro meets Accel Synchro, for the only thing faster than the speed of light is the speed of darkness... (The Neverending Story, book not movie)

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[size=5][color=#FF0000][b]Update: 2012-12-19, 2:53PM EST[/b][/color][/size]

AICD-DSA13
[spoiler=Lord Paladin of the Immortals]
[img]http://i698.photobucket.com/albums/vv350/ShinobiPhoenixYGO/---%20Card%20Creation/-%20Dark%20Signer%20Arc/Custom%20Creation/AICD-DSA13-LordPaladinoftheImmortals-V2.jpg[/img]
[spoiler=Lore and Stats]4 Stars
DARK / Spellcaster / Tuner
ATK 1600 / DEF 0
EFFECT: During either players' turn: Send this face-up card you control to the Graveyard; Target 1 Field Magic Card in your Deck or your Graveyard and add it to your hand. When you activate this card (after paying the cost), you may also discard 2 cards from your hand as an additional cost. If you do, add 1 Counter Trap Card or [Earthbound] card from your Deck to your hand after resolving the other effect of this card.[/spoiler][/spoiler]

AICD-DSA16
[spoiler=Black Messias - Dark Saviour Dragon]
[img]http://i698.photobucket.com/albums/vv350/ShinobiPhoenixYGO/---%20Card%20Creation/-%20Dark%20Signer%20Arc/Custom%20Creation/AICD-DSA16-BlackMessias-DarkSaviourDragon-V2_zps8c40577c.jpg[/img]
[spoiler=Lore and Stats]1 Star
DARK / Dragon / Tuner
ATK 0 / DEF 0
EFFECT: Cannot be Normal Summoned/Set while you control another monster. Can be Special Summoned (from your hand) by sending 1 Tuner Monster or Dragon-Type monster from your hand or under your control to the Graveyard. If you do, you may have this card gain the Level of the sent monster. When this card is Special Summoned: Special Summon 1 Level 1 monster from your hand or Deck except a [Saviour Dragon] monster. This card may be used as a substitute for "Saviour Dragon" for the Synchro Summon of a [Saviour] Synchro Monster. If this card is used for the Special Summon of a [Saviour] monster, that Summoned monster cannot be returned to the Deck/Extra Deck by card effects while it remains face-up on the field.[/spoiler][/spoiler]

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It's basically a toned-down version of Shi En that makes synchron decks a lot more desirable to use. It's a lot more vulnerable than stardust, which balances it a bit, but it can still defend your LP, so in some ways it's arguably better than stardust. It eliminates a lot of the level inconsistencies that the aforementioned synchron deck had (which prevented it from going above tier 2), especially since it can take any of the numerous synchrons, including formula. The attack negation probably won't see much use, though. So, overall, me gusta, because I love synchron decks and 5Ds (it was the only good yugioh anime, lol).

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[quote name='Archlord Sora' timestamp='1351718611' post='6058236']
It's basically a toned-down version of Shi En that makes synchron decks a lot more desirable to use. It's a lot more vulnerable than stardust, which balances it a bit, but it can still defend your LP, so in some ways it's arguably better than stardust. It eliminates a lot of the level inconsistencies that the aforementioned synchron deck had (which prevented it from going above tier 2), especially since it can take any of the numerous synchrons, including formula. The attack negation probably won't see much use, though. So, overall, me gusta, because I love synchron decks and 5Ds (it was the only good yugioh anime, lol).
[/quote]


My card was made WAY before Shi En was even conceived.

Shi En itself borrowing and thus being part of the legacy that was started by Dark Paladin and continuing through Herkalinos, Stardust and others.



There is something that my card can do that Shi En cannot. After you negate something, you could use another card to flip Junk Star back up and use the effect again (the effect isn't once per turn, even if it was, Setting itself resets such things as "Once Per Turn"). Let's just say I wrote a lot of card that work like Quick-Play versions of Book of Taiyou... which there needs to be a Quick-Play version of.



I think I probably will just make this thread into a 5D's Legacy Thread and post my other 5D's ideas when I feel up for it. I did make a lot, anime based or otherwise.

[b]In fact, I will post [u]two more cards[/u] into the first post and post more than I get the chance.[/b]

EDITING TIME!

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I updated the first post with the new cards... check there to review and make your comments.



Now, you can help decide my next post:

Do you want to see my Dark Signer cards for [color=#800080][b]DARK YUSEI FUDO[/b][/color] and [color=#800080][b]DARK JACK ATLUS[/b][/color]

or

... do you want to my [color=#008000][b]EARTHBOUND GODS[/b][/color], including my [u][b][color=#800080]DARK SYNCHRO[/color] [color=#008000]EARTHBOUND GOD[/color][/b][/u]?



...or should I just make a big update with all of them (with the intention of people commenting on all of them)? We're talking 11 cards in one update (including 2 few support monsters).

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[quote name='pokezekrom77' timestamp='1352336795' post='6063516']
why obama?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????/
ffffffffffffffffffffffffffffffffffff
[/quote] how else would you scare your opponent into submission?

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[quote name='Pegasus_Maxamillon' timestamp='1352336759' post='6063515']
Wouldn't a "Junk" tuner monster make more scene then a "Syncron" tuner for Junk Star Dragon?
[/quote]

Deck wise, a Synchron makes better strategic sense and works for versatility and still includes Junk Synchron whereas Junk will exclude all the other Synchrons (except obviously Quickdraw). Also, Junk was mostly in name only since it's really just Stardust made from Junk parts (much like there are really no Junk support cards anyway). Junk is still the affected name of Yusei's Deck. "Junk/Warrior" In my "anime test shots" in my head, I easily see Yusei using Junk Synchron to get it out, but since you need to equal 6, it's a little trickier than that.

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[quote name='Pegasus_Maxamillon' timestamp='1352390580' post='6063835']
Well in that case there are a lot of Scrap cards you call it scrap star dragon too. Just a suggestion.
[/quote]

I'm pretty sure Yusei isn't running Scrap and the name of his Deck is Junk Warriors and he runs Junk cards and most of the Tuners of his Deck are Synchrons... what part of that aren't you getting? It's not an suggestion, the name is Junk Star Dragon, period.

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Anyway, [u][b]UPDATES[/b][/u]


First post is updated now for the last request, [size=6][color=#800080][b]EARTHBOUND GODS!![/b][/color][/size]


(BTW - The naming scheme are various names for versions of "Heaven" or homes of gods throughout in mythology and philosophy). I included links to the wikis about those names. I don't really intend to make more EBG's and i haven't since making these back in 2010. Support however, I make as I feel like it (but I haven't had any support ideas in a long time either when I have other cards to make). I also didn't post any of them here and I probably won't.



Next up: Probably... [b]DARK [color=#ff0000]YUSEI FUDO[/color] [/b]and[b] DARK [color=#ff0000]JACK ATLUS[/color][/b] and that will end the Dark Signer Arc... except... a few little tiny things (hehe, hehehe, hehe).

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[quote name='Pegasus_Maxamillon' timestamp='1353007844' post='6070404']
Just trying to understand the reasons behind your choice. Not many understand my Toon monsters btw who did your card art?
[/quote]


I do my own Toons, so I don't understand because i didn't read them really or comment on them. My Toons are radically different from yours, but I don't have art for them at all, thus they aren't posted here. All text.


Who did the art I used for which cards?

For the Earthbounds cards, [b][url="http://en.wikipedia.org/wiki/Capcom"]Capcom[/url][/b] did it or whatever artist they had do it in some office somewhere.

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Ir na Nog and Olympus seem like overkill. The former is a normal-summonable 4k ultra-beater that can attack directly, and when it dies it goes screaming and kicking like a little baby, with a field-nuke that starlight road can't touch and 2 cards straight from the deck. The latter is pretty much invincible. Seriously, what the hell? I suggest that you make Ir na Nog's ATK at about 2800, which will make it pretty balanced and cool, and that you make Olympus's effect "Once per turn, if this card would be destroyed or sent to the graveyard by an opponent's card effect, it is not." Shan gri La is great, and I really like it, as it stops monster effects in a fair and reasonable fashion. Paradiso is pretty good too, a nice reward for running earthbounds.

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[quote name='Archlord Sora' timestamp='1353019379' post='6070580']
Ir na Nog and Olympus seem like overkill. The former is a normal-summonable 4k ultra-beater that can attack directly, and when it dies it goes screaming and kicking like a little baby, with a field-nuke that starlight road can't touch and 2 cards straight from the deck. The latter is pretty much invincible. Seriously, what the hell? I suggest that you make Ir na Nog's ATK at about 2800, which will make it pretty balanced and cool, and that you make Olympus's effect "Once per turn, if this card would be destroyed or sent to the graveyard by an opponent's card effect, it is not." Shan gri La is great, and I really like it, as it stops monster effects in a fair and reasonable fashion. Paradiso is pretty good too, a nice reward for running earthbounds.
[/quote]

Ever actually dueled against an Earthbound God Deck? Probably not because no one runs that, not even in other Decks. As powerful as they look on paper, the actual using of them for whatever reason leaves something to be desired.


Tir na Nog, in playtesting didn't do much except bomb the field. The other effect wasn't even added until later and even then, there's a hidden nerf in it. It says if successful, as in successful banishing all the monsters on the field. If one was to be removed before that, that's not a success and the other effect doesn't trigger. Also, 5 or more means either I have to lose something or your opponent has to have a lot to lose. Even with that, for me to not experience much loss in that, I would have to be using Tir na Nog alone so I don't lose other monsters (or use a monster that is immune to him or the effect). All that is a lot of tactic just to utilize what only LOOKS scary on paper but it actually isn't.

And 4000 ATK is only 1000 higher than the two strongest EBG (both 3000 with other more active effects than my card) and you can easily boost them to even higher, but notice no one ever does that or even bothers to try running EBG's,,, In the end, Tir na Nog ends up just being a bomb that goes off when I use it to summon Paradiso to clear a path for him.



As far, Olympus, you know it's not invincible. This game is full of removal and the only Olympus lives at all is because of the effect (which was added later since the original effect was more retribution, except he didn't live long enough to actually do anything). I can promise you, he can still be banished, bounced (very common now) or Released (I am a Lava Golem user). Also, he can be sent for cost or summons. It's scary on paper if one only attempts "common" ways that people splash into Decks to resolve problems, but he's easily handled by other problems. You can also still stall him, negate him, blow up the Field Magic.


I VERY strongly recommend building a EBG deck and trying it against people and you'll see what is wrong (I assume you use Duelist Network, YVD or Kaiba Corp System?) After that, you'll see what I did is not so strong as you think.

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  • 2 weeks later...

New Update (check first post as always, time dated):


I decided to skip Dark Yusei and Dark Jack until later, felt like going straight to these...



Yes, these would be Dark Tuner Synchro Tuner and [b]Dark Synchro [u]ACCEL[/u] Synchro[/b]. The logical evolution between the Dark Signer story arcs and the Ark Cradle story arcs. Dark Synchro meets Accel Synchro, for the only thing faster than the speed of light is the speed of darkness... (The Neverending Story, book not movie).


These would be cards for an arc beyond Ark Cradle and the end of the show, a revenge plot from Divine who would end up another Dark Signer wanting revenge against Yusei and the traitor Aki and recruits various other twisted and lost members of the Arcadia Movement to act as his army. These two would end up cards not of Divine but of one of his members, but I never decided who he was dueling against first. All test duels in my head are against Ushio until there's a plot drive there.

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  • 3 weeks later...

[u][b]New Update (check first post):[/b][/u]
- Lord Paladin of the Immortals
- Black Messias - Dark Saviour Dragon


Nearing to the finish of my Dark Signer Arc stuff, I will again skip Dark Yusei and Dark Jack since I wish to redo their proxies, and go to 2 support cards for both sides.

So I have uploaded a Earthbound God support card and (something that was needed in the first place) a Saviour Dragon support card (for you somehow TCG only players, Saviour Dragon in OCG = Majestic Dragon in TCG).


I especially like the "Dark" Saviour Dragon card because it also fit in with Yusei's Deck directly. It's Level one, so it works with his famous "One for One" card that is now on the Restriction list. It has variable Level manipulation, so it helps with using other materials or name-copiers (to avoid needing to use the real Stardust Dragon or use other manipulators). It has its own One for One effect built in (for the normal Saviour summon tactic) and most importantly, it keeps Saviour Dragons locked down on the field instead of bouncing back to the Extra Deck. The perfect tool for that Deck but doesn't increase other Decks more than that, but I'm sure someone else can figure out different uses too.

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