Northern Sage Posted October 31, 2012 Report Share Posted October 31, 2012 [img]http://yugico.com/customcard/125831.jpg[/img] [quote]2 Level 6 Zombie-type monsters When this card attacks while it has Xyz Material, your opponent cannot activate monster effects until the End Phase. Once per turn: You can detach 1 Xyz Material from this card; Activate 1 of the following effects: •Send 1 Zombie-type monster in your deck to the Graveyard. •This card can attack twice during the Battle Phase. •Destroy 1 Level 4 or lower monster on the field.[/quote] Image credits to Svedde_Detskriverjagjuinte. Happy Halloween! CnC. Link to comment Share on other sites More sharing options...
Sora1499 Posted November 1, 2012 Report Share Posted November 1, 2012 I don't know of any level 6 zombies besides the ha des synchro card, doomkaiser, dark dust spirit (which is a spirit monster) and ryu kokki, so I'm not sure exactly how this would get out. But if it does... It pisses on Honest and Gorz, which is useful. Now, its detach effects, 1 by 1: 1. Broken. Plaguespreader and Mezuki for an insta-level 8 synch. Duuuh! 2. Standard dual attack effect. Not much to say about it. 3. Maybe a bit too much, as you can stop six sams, wind-ups, tour guide, and so many other combos in their tracks. If this effect activated during only your turn, I'd be fine with it, but as it stands its kinda OP. The first effect should only be able to send 1 monster. I reconnend that you make these effects only be able to activate during your turn. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted November 1, 2012 Report Share Posted November 1, 2012 Really 2630? I would really like it to have +20 attack points lol First I don't like it when Xyz have effects without materials the whole purpose is for them to turn into vanillas when they run out. So I think that no monster effect line should only be till he is out of material. As for his detach effects. The only broken one is the first one. Other than that the other two are fine. Link to comment Share on other sites More sharing options...
Northern Sage Posted November 2, 2012 Author Report Share Posted November 2, 2012 [quote name='Archlord Sora' timestamp='1351737453' post='6058455'] I don't know of any level 6 zombies besides the ha des synchro card, doomkaiser, dark dust spirit (which is a spirit monster) and ryu kokki, so I'm not sure exactly how this would get out. But if it does... It pisses on Honest and Gorz, which is useful. Now, its detach effects, 1 by 1: 1. Broken. Plaguespreader and Mezuki for an insta-level 8 synch. Duuuh! 2. Standard dual attack effect. Not much to say about it. 3. Maybe a bit too much, as you can stop six sams, wind-ups, tour guide, and so many other combos in their tracks. If this effect activated during only your turn, I'd be fine with it, but as it stands its kinda OP. The first effect should only be able to send 1 monster. I reconnend that you make these effects only be able to activate during your turn. [/quote] Goka, Il Blud and even Goku En comes to mind. Alright, I'll change the Quick effect to Ignition. Suggested changes made. Link to comment Share on other sites More sharing options...
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