Jump to content

An INTELLIGENT Discussion about Atlanteans


Recommended Posts

So I've seen this come up a bit. Atlanteans effects activate when sent to the Graveyard for an effect. I've seen arguments that this breaks many cards. However, I wonder if that's completely the case. It's a very combo oriented sort of play. The Atlanteans can't function without WATER monsters to send them and the cards that send them only plus more if you have the Atlanteans to send them.

So I wanted to start a discussion: Are the ideas behind Atlanteans bad ideas? Or is it just that the effects they possess are too powerful? (looking at you Dragoons)

Discuss.

Link to comment
Share on other sites

Personally don't think Dragoons is broken. It's a RotA, and a terrible card to draw into.

Regardless, if you look at the few cards that [i]really[/i] set them off, such as Genex Undine (I'm aware people aren't really running this much anymore), Abyss Soldier, Number 17: Leviathan Dragon, etc., those cards are very much balanced and most of them are hardly playable without the Atlantean engine.

The problem with the card(s) in question is that the Atlantean plays reward you for paying a cost, which is meant to be a drawback for a certain effect. By making costs become non-existent, they become bad for the game because they promote skill-less play.

Link to comment
Share on other sites

Pure Atlanteans are a tad overdesigned, in my opinion. That is, in most cases, there isn't any decision-making process beyond "Does my opponent have something worth destroying or is there an opening for Dragoons, and if so, how do I get that Atlantean?"

I wouldn't have a problem if they encouraged creativity--a whole pile of different things activate Atlantean effects--but I think it's gonna be the same business as Rescue Rabbit. Aim for maximum efficiency.

Link to comment
Share on other sites

[quote name='- Neo -' timestamp='1352232824' post='6062342']
The problem with the card(s) in question is that the Atlantean plays reward you for paying a cost, which is meant to be a drawback for a certain effect.
[/quote]
Preeeeeetty much.

That's why i dont like fableds as a concept either.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...