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Goblins n' Goblins


Just Crouton

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[IMG]http://i898.photobucket.com/albums/ac187/Deraj_2010/GoblinBackupSquad.jpg[/IMG]
[color=#ff8c00][b]Goblin Backup Squad[/b][/color]
If this card is Normal Summoned: You can target 1 Level 4 or lower "Goblin" monster in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. If this card leaves the field: You can switch all Defense Position "Goblin" monsters you control to face-up Attack Position.

[IMG]http://i898.photobucket.com/albums/ac187/Deraj_2010/GoblinExterminationForce.jpg[/IMG]
[color=#000000][b]Goblin Extermination Force[/b][/color]
2 Level 4 "Goblin" monsters
Once per turn: You can detach 1 Xyz Material from this card; switch all Defense Position "Goblin" monsters you control to face-up Attack Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.

[IMG]http://i898.photobucket.com/albums/ac187/Deraj_2010/GoblinValley.jpg[/IMG]
[color=#00ff00][b]Goblin Valley[/b][/color]
Each time an Attack Position "Goblin" monster you control is changed to Defense Position at the end of the Battle Phase: Draw 1 card.

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Squad could be a "Double Summon" monster since Goblindbergh would love that, and if so the position change can be delayed until the start of the BP or limited to high ATK goblins. 3500 seem random, 3050 will be enough for him to runover almost anything, still maybe this at 3800 is good for lance or whatever, and his effect is amazing as it gives the deck more space. I think Valley would be better if it added Goblin cards instead of drawing becuase Upstart and Robbin' Goblin could then make the archtype a real threat.

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