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Fiend Painters


gimmepie

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Well I have been working on an archetype that manipulates the field and one that uses the Banished zone a lot so I figured why not make an archetype for screwing with peoples hands too? If I got my wording right it should function well on its own as well as with Darkworld and Fabled decks. I also think that they might be of use to Dark Counterparts and even make a Dark Simorgh/Dragunity build possible. Please review!

Note: My images are appearing in the editor now.... but still not in the actual post...

[img]http://i.imgur.com/2nniU.jpg[/img]
Effect: When this card is Summoned: Each player discards 1 card from their hand.

[img]http://i.imgur.com/akAMR.jpg[/img]
Effect: When this card is normal summoned you can special summon one level 5 or lower "Fiend Painter" monster from your graveyard. When this card is used as Synchro material both players discard one card.

[img]http://i.imgur.com/sgh6D.jpg[/img]
Effect: When this card is sent from your hand to the graveyard: Special summon this card, then each player discards one card.

[img]http://i.imgur.com/uR37l.jpg[/img]
Effect: When a card is sent from your hand to the graveyard by a card effect, you can Special Summon this card from your hand then, both players discard 1 card.

[img]http://i.imgur.com/3JlJu.jpg[/img]
Effect: This card cannot be Normal Summoned or Set. You can pay 1200 life points: Special summon this card from your hand. Once per turn, you can target one monster on the field: Each player discards one card from their hand and the targeted monster is treated as a Tuner monster until the end-phase.

[img]http://i.imgur.com/Tuzks.jpg[/img]
Effect: As long a this card remains on face-up on the field, when a card is sent from your hand to the graveyard by a card effect: Draw 1 card.

[img]http://i.imgur.com/7cj4a.jpg[/img]
Effect: When this card is activated you choose on of these effects
*This card is treated as a Continuous Spell. Your opponent discards one card from their hand each time they activate a Spell card.
*Discard up to three cards from your hand: Your opponent discards the same number of cards. If your opponent cannot discard from their hand: Your opponent takes 1000 points of damage.

[img]http://i.imgur.com/RdL7Q.jpg[/img]
Effect: As long as this card remains face-up of the field, your opponent must discard 1 card in order to declare an attack. When this face up card is destroyed by a card effect: Draw 1 card.

[img]http://i.imgur.com/GZ93s.jpg[/img]
Effect: 1 Fiend Tuner + 1 or more Fiend non-Tuner monsters
This card can attack your opponent directly. When this card inflicts battle damage to your opponent: Each player discards one card. When this card is destroyed by an opponents card (by battle or by card effect) add 2 "Fiend Painter" monsters from your graveyard to your deck, then shuffle your deck.

[img]http://i.imgur.com/ZyMkl.jpg[/img]
Effect: 1 Fiend Tuner + 1 or more Fiend non-Tuner monsters
Once per turn, when your opponent activates a card effect, you can negate the effect's activation and destroy that card, then each player discards one card from their hand. You can tribute this card to add three Fiend monsters from your graveyard to your deck, then shuffle your deck and draw two cards.

They should be better balanced now and with the use of support spells/traps they can help maintain hand advantage as well as just getting themselves/Darkworlds/Fableds onto the field.

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Heh funny I saw an other guy use these pictures too, tough those were awful cards.
The first card you want to just say Summoned, no need to say both since there's only two ways of summoming. Also one should be 1. Otherwise not much to say here, it's a weak card which means that you want to use these cards right away which can make them card to use.
Second card card, okay effect, though you might only want it to be non-Synchros, otherwise it's pretty OP.
Third, seems pretty OP, but I don't know about this one.
Fourth, you might want to put Fiend into quotation marks, otherwise people might confuse it with Fiend-type monsters. I don't dig this card. First off, it's a level 4 monster with 2000 ATK that doesn't have a downsite, which automaticly makes it OP. Then there's the changing to a Tuner. I don't like that it's so easy to do, but that's just me. I made a card that does the same, but it's harder to pull off: http://yugico.com/user/24446-Zaziuma96/card/33432-Synchronite/132951-Green_Synchronite
Fifth, again you might want to say "Fiend" otherwise people might get confused. I don't like that it can attack directly with 2000 ATK. Otherwise pretty good card.
Sixth, hm I'm kinda up and down on this, it's both useful yet powerful, but overall it's ok.

Well, really needs some fine-tuning, a lot of OCG errors, some cards are OP, other seems fine. I hope you make some changes here and there.

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Its a good concept.

Anyway, this archetype seems to be the killer of a exodia deck; Practically any of these cards causes both players to discard cards. As you mentioned, this deck would be sort of self-destructive anyway, so i'm guessing this is more of a monster spam deck.

I do agree with Zaziuma. You should change these cards effects fairly soon.


At this point, I give this a 7/10. It has good artwork, the effects are somewhat reasonable (Although you should tweak it a little to make sure you can't have a infinite chain of summons), and the concept is interesting.

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