Big Bad Pennar Posted March 8, 2008 Report Share Posted March 8, 2008 The Evil Crystals[Trap/Counter]Activate Only If any "Crystal Beast" Or "Envoy" Monsters are destroyed, Destroy the card that Destroyed it and Inflict 1000 Damage to your opponent, If that card Is a Normal Spell or Trap, or Quickplay Spell, or Counter trap, or the effect came from the graveyard, Inflict 1000 damage to both players, If this card is Destroyed, Inflict 3000 Damage to Whose card destroyed it Link to comment Share on other sites More sharing options...
Big Bad Pennar Posted March 9, 2008 Author Report Share Posted March 9, 2008 Bump Link to comment Share on other sites More sharing options...
Nexev Posted March 25, 2008 Report Share Posted March 25, 2008 yes overpowered, why haven't you made more chaos cards anyway Link to comment Share on other sites More sharing options...
Big Bad Pennar Posted March 25, 2008 Author Report Share Posted March 25, 2008 heres some more http://forum.yugiohcardmaker.net/showthread.php?tid=32836 Dark Gate[spell/Equip]Tribute 1 Dark Monster, Pick Up cards in your deck, until you pick up a monster, Send all other picked up cards to the graveyard Then special summon it and equip it with this card, Increase the equiped monster's ATK by 500, And the equiped monster is treated as DARK, When this card is Destroyed, Remove This Card and The Equiped monster from play Spell Envoy [Machine/Light/4/0/3000]Flip: Return all Spell Cards in the Graveyard to your hand, When this card is Normal Summoned, Flip Summoned, Or Special Summoned, This card is Changed into Defense Position, When this card is in Face-up Defense Position During your opponent's standby phase, your opponent draws 2 cards. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.