Sora1499 Posted November 13, 2012 Report Share Posted November 13, 2012 Hey everyone! After my card maker was tragically wiped clean of cards, my hopes of releasing my Helrein's Arc card set on Friday were crushed like ripe grapes in a Greek winery. HOWEVER! I am working on completing them and this set as well! Infernals! Their set theme is that they place your opponent's cards in your s/t zones *shot for broken design* [spoiler='Low-level monsters'][url="http://yugico.com/user/31887-sora1299/card/33733-Infernals/133942-Infernal_Warrior"][img]http://yugico.com/customcard/133942.jpg[/img][/url] Lore: You can special summon this card (from your hand) if you have an "Infernal Vector" spell/trap card in your spell/trap zones. Once per turn: you can target 1 spell/trap card on the field; place that card in your spell/trap zones, and treat it as a spell card with the name "Infernal Vector of the Flaming Warrior". When this card leaves the field, any cards targeted with this effect return to the respective owner's field in face-down position. [url="http://yugico.com/user/31887-sora1299/card/33733-Infernals/133949-Infernal_Beast_Tamer"][img]http://yugico.com/customcard/133949.jpg[/img][/url] Lore: Once per turn: You can target 1 level/rank 4 or lower monster on the field; place that target in your spell/trap zones as a trap card with the name "Infernal Vector of the Flaming Caster". When this card leaves the field: all cards targeted with this effect return to their respective owner's field in face-up attack position. Once per turn: You can send 2 "Infernal" cards on your field to the graveyard; inflict 1000 damage to your opponent. [url="http://yugico.com/user/31887-sora1299/card/33733-Infernals/135652-Infernal_Canoneer"][img]http://yugico.com/customcard/135652.jpg[/img][/url] Lore: Once per turn: You can target 1 level/rank 4 or lower monster on the field; place that target in your spell/trap zones as a trap card with the name "Infernal Vector of the Flaming Caster". When this card leaves the field, all cards targeted with this effect return to their respective owner's field in face-up attack position. When your opponent activates a spell card: You can send 2 "Infernal Vector" spell/trap cards from your spell/trap zones to the graveyard; negate the activation of that spell card, and destroy it. [/spoiler] [spoiler='The Boss'][url="http://yugico.com/user/31887-sora1299/card/33733-Infernals/133939-Infernal_King_Hephaesteus"][img]http://yugico.com/customcard/133939.jpg[/img][/url] Lore: You can special summon this card (from your hand) if you have 3 or more face-up "Infernal Vector" spell/trap cards in your spell/trap zones. You can destroy all "Infernal Vector" spell/trap cards in your spell/trap zones; inflict 500 damage to your opponent for each. Once per turn: You can target 1 card on the field; place that target in your spell/trap zones, and treat it as a spell card with the name as "Infernal Vector of the Fire King". When this card leaves the field, all cards targeted with this effect return to their respective owner's side of the field in face-down position. During each of your end phases: Inflict 300 damage to your opponent for each "Infernal Vector" card on the field. [/spoiler] Link to comment Share on other sites More sharing options...
Galkin Posted November 14, 2012 Report Share Posted November 14, 2012 The concept around these card smells of broken. Infernal Warrior: It [b]instantly[/b] -1 your opponent by acting as a sort of S&T bait. On top, its own effect would let it Special Summon copies of itself for even more pluses. I think it would be best if it had some sort of cost to balance it out. Beast Tamer: Again. It minuses your opponent even if temporary, on top that it has great ATK to survive. However, I don't have as big a problem with this card as monsters are more expendable than S&T. My advice is to lower the ATK to maybe 1700 or 1800, as 1900 makes it a good stand-alone. It is however, potent because it can just throw away 2 of your opponent's card and inflict burn afterwards. You decide what to do with it. Canoneer: I don't have as big as complaint on this one as the effect is situational and no smart opponent would dare use a Spell Card if he is out. The balance is in the fact that he has 1700 ATK so he isn't as standalone as Beast Tamer, but quite capable. Hephaesteus: Burn on top of steal on top of beatstick? Yep, that is a boss right there. Hmm, he is balanced only do to the fact that he is slower than what most boss monsters are capable of and the summoning condition can be a bit hard to pull off..for now. The real problem with this archtype is that most of these cards can go as stand-alones and be splashable because their effects are so potent by themselves. I really think that the stealing and the using effects should be separated into 2 types of cards for this archtype, otherwise these cards will be splashable by themselves. Link to comment Share on other sites More sharing options...
Sora1499 Posted November 14, 2012 Author Report Share Posted November 14, 2012 I getcha. I'll take that into account when I make the actual set. I was worried that something like this would come up. Link to comment Share on other sites More sharing options...
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