Saynt Posted November 21, 2012 Report Share Posted November 21, 2012 ...because there has to be a [url="http://yugioh.wikia.com/wiki/Fenghuang"][color=#d3d3d3]better[/color][/url] [url="http://yugioh.wikia.com/wiki/Hino-Kagu-Tsuchi"][color=#a9a9a9]way[/color][/url] [url="http://yugioh.wikia.com/wiki/Tsukuyomi"][color=#808080]of[/color][/url] [url="http://yugioh.wikia.com/wiki/Yamata_Dragon"][color=#696969]using[/color][/url] [s][url="http://yugioh.wikia.com/wiki/Yata-Garasu"][color=#000000]these[/color][/url][/s]. [spoiler="Omoikane"] [img]http://i45.tinypic.com/inu7hf.png[/img] During the End Phase of the turn that this card is Summoned or flipped face-up: Return it to the hand. You can Special Summon this card from your hand when a Level 5 or higher monster is Normal Summoned or Tribute Summoned. Once per turn, you can discard 1 card to select 1 other monster you control: This turn, you can Normal Summon 1 additional Spirit monster from your Deck whose Level is less than or equal to the Level of the selected monster (without Tributes). [/spoiler] [spoiler="Ninigi"] [img]http://i45.tinypic.com/18lo3r.png[/img] During the End Phase of the turn that this card is Summoned or flipped face-up: Return it to the hand. You can Special Summon this card from your hand by banishing 1 face-up Spirit monster. If this card is Normal Summoned or Tribute Summoned, add 1 Equip Spell Card listed on this card from your Deck to your hand. While a monster(s) is equipped with the following card(s), it gains 800 ATK, and the appropriate effect(s) are applied: ● Mirror of Yata: When the equipped monster inflicts Battle Damage, you can add 1 Spirit monster from the Deck to your hand. ● Orb of Yasaka: The equipped monster cannot be targeted by card effects. ● Sword of Kusanagi: When the equipped monster declares an attack, you can return 1 card on the field to the owner's hand. [/spoiler] [spoiler="Gate to Takamagahara"] [img]http://i45.tinypic.com/30vi4ww.png[/img] Apply the following effect(s), based on the number of Spirit monsters in your hand: ●1+: Once, during either player's turn, you can return 1 face-up Spirit monster to the hand. During your next Main Phase, you can Normal Summon 1 additional Spirit monster from your hand. ●2+: During your End Phase, you can add 1 Spirit monster from your Graveyard to the hand. ●3+: Other face-up Spell and Trap Cards you control cannot be destroyed, except during activation. ●4+: All monsters on your opponent's side of the field are treated as Spirit monsters, and return to the owner's hand during the End Phase. [/spoiler] [spoiler="Amaterasu"] [img]http://i49.tinypic.com/2d7fuoj.png[/img] During the End Phase of the turn that this card is Summoned or flipped face-up: Return it to the hand. Each time you gain Life Points, add 1 Spirit monster from the Deck or Graveyard to your hand. Once per turn, you can return any number of face-up Spirit monsters to the hand: This turn, you can Normal Summon additional Spirit monsters from your hand up to the number of monsters added to the hand by this effect (without Tributes). [/spoiler] Link to comment Share on other sites More sharing options...
Pegasus_Maxamillion Posted November 21, 2012 Report Share Posted November 21, 2012 Amazing cards. If they need support you can make A Don Kanonji card. "The spirts are always among you! WAHAHAHAHA!" Or maybe Ichigo Kurisaki. Or the Soul Society as feild spell. Lol most of my expertise are in Toon cards... not that many care about my awesome chaotic toons. Well they were the cards I fell in love with. You know. That's how it is. Link to comment Share on other sites More sharing options...
Mr. guy Posted November 21, 2012 Report Share Posted November 21, 2012 Spirits need something like Gate of Takamagahara. I also really like Ninigi, as he synergizes with the equip spells. Omoikine gives them a ton of speed, which I'm not sure about. I think overall the cards are very well designed, but there seems to be too many "add a spirit to your hand" effects that would make triggering long name gate ridiculously easy. Remember that spirits are recurring and are actually quite hard to get rid of. Link to comment Share on other sites More sharing options...
Saynt Posted November 21, 2012 Author Report Share Posted November 21, 2012 It is a contest entry for bringing an archetype up to metagame level, or at least attempting to. That would include dealing with Solemns, Veilers, Rai-Oh, etc. I had to focus more on speed to compensate for Spirits' inherent lack of speed. Link to comment Share on other sites More sharing options...
Saynt Posted November 21, 2012 Author Report Share Posted November 21, 2012 bump Link to comment Share on other sites More sharing options...
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