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League of Legends Deck - Darklight


Icebatfrenzy

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[b][size=5]NOTE: I am having trouble posting attachments, the decklist tells each card's abilites. I will answer any questions regarding specifications.[/size][/b]

Though I have more appropriately themed league decks (yordles, demacia, etc), this one is the best playability-wise. Any suggestions for better card balance? The deck includes (quickly):


· [b]22 Monsters[/b]
· 3 Vladimir 3k/2k (Banish two darks from hand to summon. When a dark monster is banished, you may banish one from deck)
· 2 Diana 2k/0 (When deals damage, banish one in either grave.)
· 2 Vayne 1.5k/.5k (When banished, bounce two banished.)
· 2 Nocturne 1.75k/.25k (Special w/dark monsters. Light monsters are all flipped face-down during standby)
· 2 Karthus 1k/1k (When banished, revive. When revived, banish)
· 2 Lux .75k/1.25k (When flipped, bounce one banished)
· 2 Leona 0/2k (When flipped, banish one from deck)
· 2 Soraka .5k/1.5k (When flipped, revive one banished. When destroyed by opponent’s card effects revive one banished)
· 2 Maokai .25k/1.75k (Special w/light monsters. Dark monsters sent to grave are banished)
· 3 Zyra 3k/2k (Banish two lights from hand to summon. All light monsters that would be banished are instead bounced)
· [b]8 Spells[/b]
· 1 Wish (DD Return)
· 1 Hemoplague (Dark Hole)
· 3 Final Hour (Fissure)
· 3 Stranglethorns (Soul Release)
· [b]10 Traps[/b]
· 3 Light Binding (Fiendish)
· 1 Requiem (Mirror Force)
· 1 Moonfall (Solemn)
· 2 Solar Flare (Warning)
· 3 Paranoia (No traps)
· [b]15 Extra Deck[/b]
· 3 Baron Nashor 5k/5k (2 Fusions, Everything destroyed is banished, no destruction via card effects. Banish a monster from hand to negate a spell or trap.)
· 2 Bloodlord Vladimir 4k/3k (Dark monsters that would be banished are instead special summoned. Everything destroyed is banished. Once per turn, negate a spell or trap.)
· 2 Wildfire Zyra 4k/3k (Light monsters that would be banished are special summoned. Everything destroyed is banished. Once per turn, negate a spell or trap)
· 1 Dark Valkyrie Diana 3k/1k (When attacks, banish two from grave/one from deck. When banished, banish one on field)
· 1 Heartseeker Vayne 2.5k/1.5k (Once per turn, bounce one banished. When banished, bounce 2)
· 1 Eternum Nocturne 2.75k/1.25k (When summoned, summon one light. Lights are flipped during standby. When banished, summon one dark)
· 1 Phantom Karthus 2k/2k (When destroyed, revive and banish one from field. When banished, banish two from field)
· 1 Imperial Lux 2.5k/1.5k (When attacks, bounce one banished. When banished, destroy back row)
· 1 Iron Solari Leona 0/4k (Once per turn, banish one from deck or banish Leona. When banished, destroy back row)
· 1 Divine Soraka 100/100 (When summoned, revive two banished. When banished, revive two banished)
· 1 Haunted Maokai 2.75k/1.25k (When summoned, summon one dark. Darks are banished instead of destroyed. When banished, summon one light)

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