Airride Posted November 28, 2012 Report Share Posted November 28, 2012 [url="https://www.youtube.com/watch?v=ACDWPSQ-v3s"]https://www.youtube....h?v=ACDWPSQ-v3s[/url] [img]http://i.imgur.com/uByvx.png[/img] Obviously needs some work, but I'm not sure what to cut and what to add. I just like how fun this deck is to play. Link to comment Share on other sites More sharing options...
Airride Posted December 1, 2012 Author Report Share Posted December 1, 2012 Edited a bit. I'd still like advice from somebody that knows what they're doing. Link to comment Share on other sites More sharing options...
Airride Posted December 3, 2012 Author Report Share Posted December 3, 2012 Wasn't digging the Agent Engine and went back to a more traditional Nova Summoner + Immune to Battle Monsters. Link to comment Share on other sites More sharing options...
ihop Posted December 3, 2012 Report Share Posted December 3, 2012 -1 Tethys +1 Hecatrice? Getting Valhalla quickly seems so essential in here. Link to comment Share on other sites More sharing options...
Airride Posted December 3, 2012 Author Report Share Posted December 3, 2012 I like Tethys (reason I made the deck), but I'll test that. Might drop an angel for it (Since it has to summon in Attack) Link to comment Share on other sites More sharing options...
Airride Posted December 5, 2012 Author Report Share Posted December 5, 2012 -'d the angels and BoM(Wasn't being very helpful in testing; Might put it back in later) for Hecta, and Heralds of Green And Orange. Link to comment Share on other sites More sharing options...
ihop Posted December 5, 2012 Report Share Posted December 5, 2012 Don't run Green, you never need it. Max out Orange before you run any Green/purple. Link to comment Share on other sites More sharing options...
Airride Posted December 5, 2012 Author Report Share Posted December 5, 2012 -2 Veiler +2 Orange Light :U More fuel for Tethys and stuff. Plus it negates in grave, hand, Banished. Link to comment Share on other sites More sharing options...
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