Zazubat Posted November 28, 2012 Report Share Posted November 28, 2012 [img]http://i1077.photobucket.com/albums/w473/Zaziuma/ForestBlob-1.png[/img] [img]http://i1077.photobucket.com/albums/w473/Zaziuma/LuckyPlant-1.png[/img] [img]http://i1077.photobucket.com/albums/w473/Zaziuma/WindmillofJustice-1.png[/img][img]http://i1077.photobucket.com/albums/w473/Zaziuma/WindmillofIndustry-1.png[/img][img]http://i1077.photobucket.com/albums/w473/Zaziuma/WindmillofStorm-1.png[/img][IMG]http://i1077.photobucket.com/albums/w473/Zaziuma/Nixcus.png[/IMG][IMG]http://i1077.photobucket.com/albums/w473/Zaziuma/Kixcus.png[/IMG][IMG]http://i1077.photobucket.com/albums/w473/Zaziuma/Exicus.png[/IMG] Discuss? Link to comment Share on other sites More sharing options...
VictorSempra Posted November 28, 2012 Report Share Posted November 28, 2012 I have mixed feelings about these, so I'll do it list-style: Forest Blob: I really, really like the equip effect, I absolutely adore monster cards that work that way. My problem is, however, is that it's a 3 star synchro and there is little to no use for his attack gain effect, because to make him a decent hitter with that you'd need a 1 star tuner and 2 1 star Normal plants, which really you don't see any normal plants used anymore. Good in theory though, like the direction. Lucky Plant: It's the lovechild of Treeborn Frog and Gorz. I love love LOVE this card. Bouncing like frog when killed minus the condition, plus you can pop a token like Gorz that could potentially be quite the beatstick if something hits it hard enough. Again, I absolutely love this card, especially considering it's a tuner. Windmill Of Justice: Okay, my biggest problem with this, is the limit of targets. There are what, 3-4 Synchros that could utilize this? Also, SS'ing level 3 Normal Monsters....again, you just don't see Normals run often enough for this to be practical. Perhaps with a full set built around this theme of normal plants/ level 3 Synchros, these would all be beautiful. But the two by themselves really don't cut the mustard for me. 7/10 For concept and originality, and for making me fall in love with Lucky Plant. Link to comment Share on other sites More sharing options...
Zazubat Posted November 29, 2012 Author Report Share Posted November 29, 2012 [quote name='Maxxion' timestamp='1354143252' post='6080472'] I have mixed feelings about these, so I'll do it list-style: Forest Blob: I really, really like the equip effect, I absolutely adore monster cards that work that way. My problem is, however, is that it's a 3 star synchro and there is little to no use for his attack gain effect, because to make him a decent hitter with that you'd need a 1 star tuner and 2 1 star Normal plants, which really you don't see any normal plants used anymore. Good in theory though, like the direction. Lucky Plant: It's the lovechild of Treeborn Frog and Gorz. I love love LOVE this card. Bouncing like frog when killed minus the condition, plus you can pop a token like Gorz that could potentially be quite the beatstick if something hits it hard enough. Again, I absolutely love this card, especially considering it's a tuner. Windmill Of Justice: Okay, my biggest problem with this, is the limit of targets. There are what, 3-4 Synchros that could utilize this? Also, SS'ing level 3 Normal Monsters....again, you just don't see Normals run often enough for this to be practical. Perhaps with a full set built around this theme of normal plants/ level 3 Synchros, these would all be beautiful. But the two by themselves really don't cut the mustard for me. 7/10 For concept and originality, and for making me fall in love with Lucky Plant. [/quote]I forgot to add level 3 or lower on the trap, it will be more useful since most plant decks run low monsters that spam the field. The reason for the level 3 is too make Lucky Plant a good card for a quick Synchro with it's Tokens. EDIT: I added 2 new cards, and fixed Justice. Link to comment Share on other sites More sharing options...
VictorSempra Posted November 29, 2012 Report Share Posted November 29, 2012 I still think it'd be better if you put up some Normal Monsters, otherwise again, these would just never get played. =/ Link to comment Share on other sites More sharing options...
Zazubat Posted November 29, 2012 Author Report Share Posted November 29, 2012 [quote name='Maxxion' timestamp='1354175726' post='6080796'] I still think it'd be better if you put up some Normal Monsters, otherwise again, these would just never get played. =/ [/quote]There's plenty of Normal Monster and Tokens for that matter. I can add some if you really wish. Also, Gemini is concidered Normal Monsters too, you can use those. Link to comment Share on other sites More sharing options...
VictorSempra Posted November 29, 2012 Report Share Posted November 29, 2012 How many plant decks have you seen that use Normal Monsters? =/ Link to comment Share on other sites More sharing options...
Zazubat Posted November 29, 2012 Author Report Share Posted November 29, 2012 [quote name='Maxxion' timestamp='1354175994' post='6080800'] How many plant decks have you seen that use Normal Monsters? =/ [/quote]Tokens are still Normal Monster, many Plant decks use Tokens. EDIT: I added some Gemini monsters, will add some support later. Link to comment Share on other sites More sharing options...
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