Zazubat Posted December 1, 2012 Author Report Share Posted December 1, 2012 You get Broww to hand and Grapha on field I meant to say.ah makes more sense, Tour is okay in cases you quickly need something strong like Acid Golem to take care of things like Stardust and Shi En & cards that negate drawing such Rai-Oh (which your opponent can negate, but at least it gets cards in the grave when it's negated) as that can be annyoing. EDIT: I added Forced Requisition and Veil of Darkness to the side, as I think they might be useful. What do you think, takes too much space? I know VoD "sends" and not discards, but it will create a possible Graph summon if I draw it, but can't summon. I also added Trade-In to the main. Forced is bad, it just becomes waste, but I would like some opinions on the deck again. I feel like I can still make it better: Link to comment Share on other sites More sharing options...
Zazubat Posted December 5, 2012 Author Report Share Posted December 5, 2012 why no more opinions? Please I need to know if there's something wrong with it. I'm thinking of taking out Beeige too. Link to comment Share on other sites More sharing options...
Sora1499 Posted December 5, 2012 Report Share Posted December 5, 2012 Take out the trade-in and the DDR for 40 cards. Also, foolish is too damn slow in here. I like Beiige at 2, but that's just me. Of you really don't like Beiige, you can add a skill drain in here as well. Link to comment Share on other sites More sharing options...
Zazubat Posted December 6, 2012 Author Report Share Posted December 6, 2012 Take out the trade-in and the DDR for 40 cards. Also, foolish is too damn slow in here. I like Beiige at 2, but that's just me. Of you really don't like Beiige, you can add a skill drain in here as well.skill drain would be nice now when you say it, I'll add that. The reason I don't like Beiige, is because it's just a SS, it's not even that strong. Link to comment Share on other sites More sharing options...
Sora1499 Posted December 6, 2012 Report Share Posted December 6, 2012 You mever use beiige by himself: you return him for a grapha with this ss, then normal summoj him for another grapha. Link to comment Share on other sites More sharing options...
Zazubat Posted December 6, 2012 Author Report Share Posted December 6, 2012 You mever use beiige by himself: you return him for a grapha with this ss, then normal summoj him for another grapha.you can do that with a lot of the cards ya know. Link to comment Share on other sites More sharing options...
Sora1499 Posted December 6, 2012 Report Share Posted December 6, 2012 True. i like beiige at 2, but if 1 works for you, then play it at 1. Link to comment Share on other sites More sharing options...
Guest Spike the Bloody Posted December 6, 2012 Report Share Posted December 6, 2012 How? Double grapha, if you're lucky enough to have it, cant be achieved in one turn with no monsters on the field without Beiige. Broww and Snoww cant SS. Also, why Trade-In and DDR? They arent very good in Dark Worlds. Tradein doesnt get you Graphas effect, and DDR is just stupid <_< Link to comment Share on other sites More sharing options...
Zazubat Posted December 6, 2012 Author Report Share Posted December 6, 2012 How? Double grapha, if you're lucky enough to have it, cant be achieved in one turn with no monsters on the field without Beiige. Broww and Snoww cant SS. Also, why Trade-In and DDR? They arent very good in Dark Worlds. Tradein doesnt get you Graphas effect, and DDR is just stupid <_<I only just recently learned that Trade-In does that, so I took it out. DDR is so I can SS a monster if it was banished for Gates effect and then use Grapha's effect, but I took it out. Also, I meant that it you can get Grapha out with other DW cards, I know you can't with multiple. I added 1 more Beeige, and added Sillva cause it can SS itself so I have some more power, plus I can tribute it for one to get a Fiend into the Graveyard for Gates. Some of you might not like it, but I want to try and if it's useful for me or not. I also added Final Gesture for more Xyz control. Link to comment Share on other sites More sharing options...
jabber2033 Posted December 7, 2012 Report Share Posted December 7, 2012 Zaziuma, I'd edit the first post in this thread with your newest deck. That way we don't have to search through the thread for the latest pic. I only just recently learned that Trade-In does that, so I took it out. DDR is so I can SS a monster if it was banished for Gates effect and then use Grapha's effect, but I took it out. Also, I meant that it you can get Grapha out with other DW cards, I know you can't with multiple. I added 1 more Beeige, and added Sillva cause it can SS itself so I have some more power, plus I can tribute it for one to get a Fiend into the Graveyard for Gates. Some of you might not like it, but I want to try and if it's useful for me or not. I also added Final Gesture for more Xyz control. So you still have 42 cards after dropping DDR and Trade-In for a Beiige and a Sillva. Applying those changes to your lastest pic, I'd go with with the following: -1 Avarice (You rarely get enough monsters with Gates banishing)-1 Foolish (as mentioned before, it's slow)-1 Gateway (With 2 Beiige and Sillva for summons you shouldn't need this)-1 Mind Crush (I'd side it if anything; yeah it combos with Dragged, but I never liked it in my DWs) +1 Torrential Tribute+1 Skill Drain That'll get you to 40. Again, I'd edit the first post in this thread with any changes you make. Have you considered Trance Archfiend or Fabled Raven? Trance does DDR's job a lot better, and Raven gives you Synchro options, plus, you get the DW discard effects from both of them. Link to comment Share on other sites More sharing options...
Sora1499 Posted December 7, 2012 Report Share Posted December 7, 2012 @aboveFabled Raven is really bad in DWs. I've tried it. Gates is a staple at 3. Although I do agree with another torrential, skill drain, and trance. Link to comment Share on other sites More sharing options...
Guest ♥ D.A._Siegfried ♥ Posted December 7, 2012 Report Share Posted December 7, 2012 For me, Raven has always been a good option. At the very least it gets around Shadow Imprisoning which is annoying.Trance cant get around that. And of course it allows Synchro plays, the biggest being Dark Highlander which if your Grapha cant get around it Highlander can & yes 100 more ATK can matter. Link to comment Share on other sites More sharing options...
Sora1499 Posted December 7, 2012 Report Share Posted December 7, 2012 @D.A.1. Well, that's because highlander eclipses the 3k power tier with gates.2. I don't think he's running the synchro-centric build, he's running the TGU build. Link to comment Share on other sites More sharing options...
Miror B Posted December 7, 2012 Report Share Posted December 7, 2012 For me, Raven has always been a good option. At the very least it gets around Shadow Imprisoning which is annoying.Trance cant get around that. And of course it allows Synchro plays, the biggest being Dark Highlander which if your Grapha cant get around it Highlander can & yes 100 more ATK can matter.Raven getting around SIM doesn't matter when none of the cards it triggers doesn't. Link to comment Share on other sites More sharing options...
Guest ♥ D.A._Siegfried ♥ Posted December 7, 2012 Report Share Posted December 7, 2012 Raven getting around SIM doesn't matter when none of the cards it triggers doesn't.It does if you need to ram something thats in your way. Granted that's only a temporary solution but it's still a valid one. And of course running it just for that reason isn't good idea. Luckily it has other factors that give you a boost. Link to comment Share on other sites More sharing options...
Miror B Posted December 7, 2012 Report Share Posted December 7, 2012 How? Double grapha, if you're lucky enough to have it, cant be achieved in one turn with no monsters on the field without Beiige. Broww and Snoww cant SS.You don't need double Grapha on the field that badly. Link to comment Share on other sites More sharing options...
Zazubat Posted December 7, 2012 Author Report Share Posted December 7, 2012 You don't need double Grapha on the field that badly.I agree, but it's nice to have some power on the field. Also, I use PoA because I tend to run out of monsters. Also, I added Mirror Force and Skill Drain for some more protection. I took out a Mind Crush, and I might take out Dragged down, cause it forces me to place my spells in the spell/trap zone if I want my opponent to take out of my monsters in the grave for an effect. Though I know it's liked in that deck so eh eh. Here's the current build. Link to comment Share on other sites More sharing options...
Miror B Posted December 7, 2012 Report Share Posted December 7, 2012 Torr >>>>>Mirror Force in here because Grapha dies really well.If you're running out of monsters figure out how to play your resources better. Gateway to Dark World is also a much better card than Avarice for that purpose.MST is dead game 1 because Grapha >>> MST.Dragged at 3 is staple.Mind Crush is only amazing in the Control Variant. This isn't Control enough for it.Sillva is dead easily.Allure Banishes your stuff and is adding Draw Power to a deck that's literally half Draw Power is just beating a dead horse.If you're worried about setting all your spells then run more cards like Gateway and Compulsory.And for the love of god don't run 3 Upstarts in a deck that's over 40 cards x_x Link to comment Share on other sites More sharing options...
Zazubat Posted December 7, 2012 Author Report Share Posted December 7, 2012 Torr >>>>>Mirror Force in here because Grapha dies really well. (what?)If you're running out of monsters figure out how to play your resources better. Gateway to Dark World is also a much better card than Avarice for that purpose. (I tried to run Gateway, but since it only allows me to preform 1 summon a turn, it really doesn't run well)MST is dead game 1 because Grapha >>> MST. (in some cases, but what if you don't have it in your hand? what then)Dragged at 3 is staple. (maybe)Mind Crush is only amazing in the Control Variant. This isn't Control enough for it. (As said, I only run 1)Sillva is dead easily. (If people say I should have Beiige, why not have Sillva as well? Plus it's a 1 tribute to get something in the grave for gates.)Allure Banishes your stuff and is adding Draw Power to a deck that's literally half Draw Power is just beating a dead horse. (Banishes for Leviar? Draw 2 cards, sound pretty good for me.)If you're worried about setting all your spells then run more cards like Gateway and Compulsory. (not sure what you mean)And for the love of god don't run 3 Upstarts in a deck that's over 40 cards x_x (it's two more cards, it's not gonna hurt okay!)to be honest with all of your advice, I am still winning most of the time, so yeah. Link to comment Share on other sites More sharing options...
Miror B Posted December 7, 2012 Report Share Posted December 7, 2012 So you don't wanna see if you can win more then?And Upstart with more than 40 cards is completely counterpreductive regardless. Link to comment Share on other sites More sharing options...
Zazubat Posted December 7, 2012 Author Report Share Posted December 7, 2012 So you don't wanna see if you can win more then?And Upstart with more than 40 cards is completely counterpreductive regardless.How so? Why tell me that it is, unless you have some freaking examples! Sorry for getting angry, but I can't just trust that what you say is useful unless I know why. Link to comment Share on other sites More sharing options...
Miror B Posted December 7, 2012 Report Share Posted December 7, 2012 How so? Why tell me that it is, unless you have some freaking examples! Sorry for getting angry, but I can't just trust that what you say is useful unless I know why.Upstart is used solely to allow you to run less cards overall.By running 3 Upstarts in a 40 card deck, once you draw upstart you pitch it and draw again, making your deck essentially a 37 card deck because 3 of the cards just replace themselves.By running 3 Upstarts in a 42 card deck, you're running a 39 card deck, which can be reached by just running Upstart in a 40 card deck. I could care less about the rest of my advice but drop 2 upstarts if you're going to keep the current build, it will be statistically just as consistent as before but won't give your opponent an extra 2000 Life Points. Link to comment Share on other sites More sharing options...
Zazubat Posted December 7, 2012 Author Report Share Posted December 7, 2012 Upstart is used solely to allow you to run less cards overall.By running 3 Upstarts in a 40 card deck, once you draw upstart you pitch it and draw again, making your deck essentially a 37 card deck because 3 of the cards just replace themselves.By running 3 Upstarts in a 42 card deck, you're running a 39 card deck, which can be reached by just running Upstart in a 40 card deck. I could care less about the rest of my advice but drop 2 upstarts if you're going to keep the current build, it will be statistically just as consistent as before but won't give your opponent an extra 2000 Life Points.I don't really think your logic holds up. Since you always draw 2 cards, having 6 cards will put it down at 38 when you draw more and more. Link to comment Share on other sites More sharing options...
Miror B Posted December 7, 2012 Report Share Posted December 7, 2012 I don't really think your logic holds up. Since you always draw 2 cards, having 6 cards will put it down at 38 when you draw more and more.You have 3 Upstarts.Thus you will always draw 3 cards without any cost.Thus you decrease your 42 card deck by 3 to 39.Which can be done by just running 1 Upstart, guaranteeing 1 free draw and reducing your 40 card deck to 39.Go look this up, statistically a deck with more than 40 cards and Upstarts will be just as consistent if it drops the extra Upstarts until it's at 40. Link to comment Share on other sites More sharing options...
Zazubat Posted December 7, 2012 Author Report Share Posted December 7, 2012 You have 3 Upstarts.Thus you will always draw 3 cards without any cost.Thus you decrease your 42 card deck by 3 to 39.Which can be done by just running 1 Upstart, guaranteeing 1 free draw and reducing your 40 card deck to 39.Go look this up, statistically a deck with more than 40 cards and Upstarts will be just as consistent if it drops the extra Upstarts until it's at 40.Maybe but then I can't draw as much, which is what I don't want. Link to comment Share on other sites More sharing options...
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