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Megaman Cards -- (First 2 uploaded)


Bloon

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Tell me what you think, how i can fix these.

X, Maverick Hunter

[img]http://i46.tinypic.com/2z8u6h5.png[/img]

[Spoiler=Lore:] Once per turn during your Battle Phase only, flip a coin. If the result is heads, you can Special Summon 1 "Zero, Maverick Hunter" from your hand or deck. If the result is tails, you take 500 Life Points of damage for each Spell/Trap card on your opponent's side of the field.[/spoiler]
Zero, Maverick Hunter

[img]http://i47.tinypic.com/2z4fk7n.png[/img]




[spoiler=Lore:]If this card is the target of an attack, pay 1000 Life Points to negate the attack and destroy the attacking monster. This effect can only be used once during your opponent's Battle Phase.[/spoiler]

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Huh, looking good. Not sure about the luck-based thing on X, since there may be a better way to get Zero out.

Zero is still rather powerful. Although, if the negating effect is necessary, then the opponent can still get over that with a low-ATK monster to make the card relatively balanced.

I've made some Megaman Legends card a while back in the Written section, but X is still good material to work with.

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Ugh... lets see here. The concept was a good idea, but I feel exicution was pulled off akwardly.
X-Im not sure about the luck factor. being able to pull off a plus 1 deck search is almost never good for the game, plus, no real drawback, other than maybe 1500 lp. Most people only set up to 3 cards...

Zero...is akward. If he is specialed from the deck, he becomes a 1900 beater. The other effect will almost never see play. Monsters with only 1 negate, then get crushed...its eh. Being only 2 cards...there is room to improve.

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