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A Better Rank 4


Sora1499

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My previous attempt at filling in the easy-pop niche for rank 4s ended in horrible failure, so here's hoping that this card can compensate for that. A few days ago, one of my [s]slaves[/s] fellow card makers requested that I repost my old Deep Sea archetype from back when I was a 3-star in RC, so I decided to go back and edit em a bit and give em new support. Then I made this, and a light flickered on in my head. Enjoy!

[URL=http://yugico.com/user/31887-sora1299/card/33117-Deep_Sea/131007-Sharkeviathan_of_the_Deep_Sea][IMG]http://yugico.com/customcard/131007.jpg[/IMG][/URL]

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Huh. I really like this card. Thank god that it cant be destroyed while attacking. It drops dumb bosses, like hyperion, right down to 1000, then kills em. Its stats are balanced, and it can get run over, hence why it isnt too much of a problem. Overall, I really like it. Move it utopia, here is a better rank 4.

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Eh. It's decent.

Would've been much better as a RK3, for starters. It fits much better with the 'Banisharks' theme, and that's a Deck that might actually benefit from being able to bring out something like this to get around more powerful monsters. Being a Rank 4, despite being generic, means its going to be compared to things like Utopia, Maestroke, Papilloperative, and Black Corn; etc. Rank 3 is much more viable and "fits" the card, if that makes any sense.

Balance wise, it's well designed. The fact that it can't be destroyed by battle when it's attacking means it's not broken; I mean even in today's game, an indestructible 2200-ATK beat-stick with more than one effect on top of that could be a problem, though I'm not sure given stuff like Atlantean/Mermails and Wind-ups.

I don't think that last line is needed; might as well let it decrease something when it's destroyed, too. Doesn't make any sense not to leave it, it's a very average card in terms of playabilty as it is.

The problem is it doesn't stand up to anything realistically because of the reliance of the opponent and needing to battle to actually be of any use. It's very easy to play around because of this and you'd have to invest more resources than you want to in order to protect it.

Nice design, somewhat creative idea, but again, not really plausible.

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Maestroke also needs to battle in order to be any useful, and that's probably regarded as the best generic rank 4 we have. I made this card only able to turn your opponents monster into a dud if its on the field because I don't want it going out screaming and kicking like a little baby, but that could be changed if you think its fine like that. Thanks for your reviews!

Maybe I'll make a rank 3 next, idk.

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[quote name='Archlord Sora' timestamp='1354572261' post='6084367']
Maestroke also needs to battle in order to be any useful, and that's probably regarded as the best generic rank 4 we have. I made this card only able to turn your opponents monster into a dud if its on the field because I don't want it going out screaming and kicking like a little baby, but that could be changed if you think its fine like that. Thanks for your reviews!

Maybe I'll make a rank 3 next, idk.
[/quote]

Wait, Maestroke needs to battle to be of any use? It's a Book of Moon with high defense that becomes a Chaos target once it's in the Graveyard. The battle protection is just a plus.

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