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island set


Iriq

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[img]http://i45.tinypic.com/ohst2h.png[/img]



[img]http://i49.tinypic.com/71myp3.png[/img]



[img]http://i45.tinypic.com/32zn7gz.png[/img]



[img]http://i50.tinypic.com/20gigl2.png[/img]



[img]http://i45.tinypic.com/xkrw9c.png[/img]
[spoiler=Effect]If this card is Normal Summoned or flipped face-up, destroy this card. When this card is Summoned, discard all cards in your hand. If this card was Summoned by the effect of "Archipelago", during each of your Draw Phases, instead of drawing, you can search your Deck for any card and add it to your hand.[/spoiler]



[img]http://i48.tinypic.com/2a778fa.png[/img]
[spoiler=Effect]This card can only be Summoned (cannot be Set) if you control "Jack's Island" on your side of the field. While this card remains face-up, while you control "Jack's Island", negate the effect of "Jack's Island" and destroy 1 card during each player's Standby Phase. If a Spell Card is activated while this card is face-up, banish this card.[/spoiler]



[img]http://i48.tinypic.com/xel9q1.png[/img]
[spoiler=Effect]This card can only be Summoned (cannot be Set) if you control "Jack's Island" on your side of the field. While this card remains face-up, while you control "Jack's Island", negate the effect of "Jack's Island" and this card gains 500 ATK during each player's Standby Phase. If a Spell Card is activated while this card is face-up, banish this card.[/spoiler]



[img]http://i48.tinypic.com/20rac91.png[/img]
[spoiler=Effect]This card can only be Summoned (cannot be Set) if you control "Remote Island" on your side of the field. While this card remains face-up, while you control "Remote Island", negate the effect of "Remote Island", and this card cannot be destroyed by battle.[/spoiler]


[img]http://i50.tinypic.com/2qisnl4.png[/img]
[spoiler=Effect]This card can only be Summoned (cannot be Set) if you control "Remote Island" on your side of the field. While this card remains face-up, while you control "Remote Island", negate the effect of "Remote Island", and you can draw a card during each of your opponent's Draw Phases.[/spoiler]



[img]http://i50.tinypic.com/2iappo2.png[/img]
[spoiler=Effect]This card can only be Summoned (cannot be Set) if you control "Survivor's Island" on your side of the field. While this card remains face-up, while you control "Survivor's Island", negate the effect of "Survivor's Island" and inflict 2000 damage to your opponent's Life Points during every 3rd End Phase. If a Trap Card is activated while this card is face-up, banish this card.[/spoiler]



[img]http://i49.tinypic.com/2a0c194.png[/img]
[spoiler=Effect]This card can only be Summoned (cannot be Set) if you control "Survivor's Island" on your side of the field. While this card remains face-up, while you control "Survivor's Island", negate the effect of "Survivor's Island" and gain 1000 Life Points during each player's Standby Phase. If a Trap Card is activated while this card is face-up, banish this card.[/spoiler]


[url="http://yugico.com/user/30058-Iriq/card/37071-Random-Final_/147563-Island_Shaman"][img]http://yugico.com/customcard/147563.jpg[/img][/url]
[spoiler=Effect] 3 Level 4 Monsters
You must use Monsters who have "Island" in their card effects as Xyz Materials. Once per turn, during either player's turn, you can detach 1 Xyz Material from this card, discard 1 Monster; Special Summon from your Deck, 1 Monster with the same attribute as the discarded card. If there are 3 Xyz Materials attached to this card, you can detach all 3 Materials to Special Summon "The Lost Villager" from your Hand or Graveyard.[/spoiler]



Comments? Suggestions? Rate.

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None of the island cards need that hefty activation clause, you can just get rid of it.

*Jack's Island: The first draw phase effect is worthless, but the second one is rather interesting because you can pop it and a dead call for a +1. Drawing 2 cards for little price is still shaky design, however.
*Remote Island: Very interesting... The first effect protects your monsters, but I don't like it because you can do this infinitely, stalling out the duel until your opponent topdecks Dark Hole. Maybe change it to: "...and the first time a monster(s) you control would be destroyed this turn, they are not destroyed." That makes it pretty powerful, and definitely usable. The second draw phase effect is also very interesting, because it enables so many OTKs, but if you don't win that turn, you pretty much lose next turn. It's a big gamble to take, but I think it's worth it when you win, This card is probably list-worthy, namely at 1 or 2, but it's not as horrible as Pot of Greed.
*Survivor's Island's first effect is worthless, but the second effect is too powerful. You're netting a +2 for the measly price of 2000 LP. LP don't matter in our game. Maybe "Draw 2 cards, then send 2 cards from your hand to the graveyard" so that's it's a continuous hand destruction-esque card.
*Archipelago: I like it. It encourages the development of Island decks and rewards you for committing to the field.
*Islander: Broken as hell. You can search out literally anything. Anything, like reborn, dark hole, or any combo piece you want. You should put in the clause "Cannot be normal summoned or set. Can only be special summoned by the effect of 'Archipelago', and cannot be special summoned by other ways". Since you do go super minus with this card, and it's a nomi, I'd say it's fine, but in general, searching for anything you want is bad design, and I'd stray from that subject.

That's all I'll review for now. Hope I helped!

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Archlord thx for the suggestions :)

Jack's Island: Should I make it +1000 ATK instead?
*Remote Island: "Maybe change it to: "...and the first time a monster(s) you control would be destroyed this turn, they are not destroyed." That makes it pretty powerful, and definitely usable." Will do.
*Survivor's Island: What prices do you suggest I give to the effects? Or what should I change it to?
*Archipelago: "I like it. It encourages the development of Island decks and rewards you for committing to the field." Thanks :)
*Islander: "Broken as hell. You can search out literally anything. Anything, like reborn, dark hole, or any combo piece you want. You should put in the clause "Cannot be normal summoned or set. Can only be special summoned by the effect of 'Archipelago', and cannot be special summoned by other ways". Since you do go super minus with this card, and it's a nomi, I'd say it's fine, but in general, searching for anything you want is bad design, and I'd stray from that subject". Yea I expected this, however, keep in mind, he is hard to summon (he needs 4 cards face-up on the field, islander needs to be in the Deck and the chances of having all 4 cards very early on is rare as your hand will be kept being discarded during each island activation + islanders summon). Maybe if i could get a second opinion after reading this? If not, I'll change the effect.


@Calvin, I got those pictures from google and jazy's albums.

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@Iriq
Please, call me Sora. :)

Anyways, for Jack's Island, I think that increasing the boost to 1k would be good. As for the other 2, it's generally a bad idea to toy around with drawing 2 cards, especially for a continuous card. If there was a card that said "Pay half your LP; draw 2 card", then even that would be really broken and definitely list-worthy.

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