Synchronized Posted December 5, 2012 Report Share Posted December 5, 2012 Monsters 1 : Gorz the Emissary of Darkness 3 : Jurrac Guaiba 3 : Sabersaurus 3 : Kabazauls 2 : Rescue Rabbit 2 : Tour Guide From the Underworld 1 : Tour Bus from the Underworld 1 : Doomcaliber Knight 1 : Sangan 1 : Snowman Eater 1 : Spirit Reaper 1 : Thunder King Rai-Oh 2 : Mystical Space Typhoon 2 : Forbidden Lance 1 : Smashing Ground 1 : Mind Control 1 : Heavy Storm 1 : Monster Reborn 1 : Dark Hole 1 : Book of Moon 2 : Macro Cosmos 2 : Solemn Warning 2 : Bottomless Trap Hole 2 : Fiendish Chain 2 : Torrential Tribute 1 : Starlight Road 1 : Solemn Judgment --- Side 2 : Electromagnetic Bagworm 2 : Kinetic Soldier 2 : Maxx "C" 1 : Snowman Eater 1 : Cyber Dragon 1 : Thunder King Rai-Oh 1 : Doomcaliber Knight 2 : Nobleman of Crossout 1 : Mystical Space Typhoon 1 : Pot of Avarice 1 : Mirror Force --- Few people asked me to post the list, so here it is. Performed excellently so far. Link to comment Share on other sites More sharing options...
.Leo Posted December 5, 2012 Report Share Posted December 5, 2012 Not sure I like the single Smashing Ground in this deck. You should probably take it out for another TKRO or Doomcal. Also, how good is Starlight Road in this deck? Link to comment Share on other sites More sharing options...
Synchronized Posted December 5, 2012 Author Report Share Posted December 5, 2012 [quote name='.Leo' timestamp='1354674752' post='6085597'] Not sure I like the single Smashing Ground in this deck. You should probably take it out for another TKRO or Doomcal. Also, how good is Starlight Road in this deck? [/quote] Maining more than 1 TKRO in this Deck is actually a really bad idea. Macro screws with TKRO, so having 1 to stop Decks like Gadgets and stuff is good, but I only like to use the other TKRO if I'm siding the Macros out. Doomcal I like keeping at 1 for now, especially because I haven't played enough with it to know. How good is Starlight Road? Turn 1 Laggia, Road, Bottomless, Lance. You pretty much lose. Lmfao. Link to comment Share on other sites More sharing options...
.Leo Posted December 5, 2012 Report Share Posted December 5, 2012 [quote name='- Neo -' timestamp='1354674890' post='6085599'] Maining more than 1 TKRO in this Deck is actually a really bad idea. Macro screws with TKRO, so having 1 to stop Decks like Gadgets and stuff is good, but I only like to use the other TKRO if I'm siding the Macros out. Doomcal I like keeping at 1 for now, especially because I haven't played enough with it to know. How good is Starlight Road? Turn 1 Laggia, Road, Bottomless, Lance. You pretty much lose. Lmfao. [/quote] Didn't think about that with TKRO. Not too familiar with this build of Rabbit. That field looks pretty good. I might try to build this irl sometime, because I enjoyed playing the original Dino Rabbit so this version might be fun to play as well. Link to comment Share on other sites More sharing options...
b0b3rt Posted December 5, 2012 Report Share Posted December 5, 2012 -1 Gorz -1 Tour Bus -1 Snowman -1 Smashing +1 Night Assailant +1 MST +1 Soul Taker +1 Macro Link to comment Share on other sites More sharing options...
Synchronized Posted December 5, 2012 Author Report Share Posted December 5, 2012 Don't like assilant at all; tried both, I prefer bus by a long shot Same with Snowman, its a great meta call and gets around tkro and other stuff The third MST I keep sided, no reason to main it imo Link to comment Share on other sites More sharing options...
ihop Posted December 5, 2012 Report Share Posted December 5, 2012 -1 Thunder King (it clashes with Macro and you have better outs e.g. Laggia) -1 Bus (Summoning Tourguide is normally the play that makes the opponent scoop, you'll never need to use Tourguide twice) +1 Lance +1 Mirror Force Link to comment Share on other sites More sharing options...
Synchronized Posted December 5, 2012 Author Report Share Posted December 5, 2012 [quote name='Kettleblack' timestamp='1354722618' post='6085954'] -1 Thunder King (it clashes with Macro and you have better outs e.g. Laggia) -1 Bus (Summoning Tourguide is normally the play that makes the opponent scoop, you'll never need to use Tourguide twice) +1 Lance +1 Mirror Force [/quote] I don't have a third Lance unfortunately, and money's tight so that's probably going to have to wait for now. In the meantime, I do like TKRO at 1 in the main. Even though it doesn't work with Macro, it still slows down Gadgets and Geargia, and honestly it's good enough that I might as well just keep it until I can grab Lance. I'm really hesitant to take Tour Bus out. I hate the idea of running just 2 Guide and 1 Sangan, if only because I feel like it would lead to bad draws. The reason I [i]do [/i]like Bus is because it has the ability to recycle Saber/Kaba to use Rabbit a third time, which is a big boost if you don't draw terribly. Meh, idk. :/ Link to comment Share on other sites More sharing options...
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