VictorSempra Posted December 5, 2012 Report Share Posted December 5, 2012 This deck is BAD. It's the second deck I ever made on DN, right when Gem-Knights were released. Help me fix it up, please? I love their theme and wish to keep using them. Even my Pure-set CB deck stomps this >_< 3x Gem-Knight Garnet 2x Saphire 3x Tourmaline 3x Armadillo 3x Merchant 2x Turtle 2x Alexandrite 3x Gem-Knight Fusion 1x Monster Reborn 2x Particle Fusion 2x My Body As A Shield 1x MST 2x Smashing Ground 2x Black Horn Of Heaven 2x Bottomless Trap Hole 2x Common Charity 2x Dimensional Prison 2x Dust Tornado 1x Mirror Force Extra: 3x Aquamarine 3x Topaz 3x Ruby 3x Prismaura 3x Citrine Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted December 5, 2012 Report Share Posted December 5, 2012 Ok, well there are two competetive routes for Gem-Knights, the Gemini ones, and the Rabbit ones. You need to pick which you want, but general fixes: -3 merchant -2 Saphirre -2 Turtle -2 Alexandrite -2 Particle fusion -2 My body as Shield -2 Black Horn of Heavan -2 common Charity -2 Dust tornado ... + 3 Gem-Knight Obsidain + 3 Gem-Knight Lazuli (These two make you fusion summons cost you virtually nothing. Using just one of them makes the summon +0 thanks to the spell recycling.) + 1 Mystical + 1 Dark Hole + 1 Heavy Storm + 2 Solemn Warning + 2 Torrential Tribute + 1 Return for the different dimension. (As a tech, and so Macro decks don't kill you completely.) +2 Duality Now, another thing you can do is add 3 Volcanic shells, becuase it can act as fodder for Citrine. I can help with the rest if you pick a competetive route to take it down, becuase pure Gem-Knights are kinda terrible in comparason. That's only a rough guide to fix the glaring errors. Link to comment Share on other sites More sharing options...
VictorSempra Posted December 5, 2012 Author Report Share Posted December 5, 2012 Thanks man. Yeah as I said, it was back when they were FIRST announced, and I'm kind of a sucker for keeping things "in sets", so to speak. I'll tweak it with your suggestions, see where to go from there Also, I'm thinking about removing a couple from my Extra deck, having 3 of each Fusion seems excessive and I'd like to include some Xyz. Also, Rabbit had never occurred to me for this O.o Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted December 5, 2012 Report Share Posted December 5, 2012 Rabbit lets you go into Lavlaval Chain. Chain detaches to dump Fusion, then you can banish whatever you detached to put Fusion in your hand immdidately. Extra deck line I use is along these lines: 1 Topaz 1 Ruby 2 Citrene 2 Zircona 2 Prismaura 1 Master Dai 1 Diagusto Emeral 1 Lavlaval Chain 1 Utopia 1 Big Eye 1 Sun Dragon Overlord. It's not perfect, but Gem-Knights are tight on extra pace, and thats what has worked best for me. Link to comment Share on other sites More sharing options...
VictorSempra Posted December 5, 2012 Author Report Share Posted December 5, 2012 Like I said, I'll tinker around with it, see what I like and don't like. I should probably do the same ot my CB's too at some point.......I just got on DN to edit it, and...well, MIrror Force is at 2 now. What the fawk. Link to comment Share on other sites More sharing options...
Pepperyena Posted December 5, 2012 Report Share Posted December 5, 2012 Personally, I run a Rescue Rabbit deck that makes use of things like Photon Thrasher and Lavalval Chain. If you have Gem-Knight fusion in the hand/grave, a few Gem-Knights in the graveyard, and a Lazuli or Obsidian you can use, you'll be good to go. Gem-Knights are a VERY aggressive deck, and can counter other aggressive decks very well, as long as they aren't defeated first. I personally run 3 Garnets and Tourmalines as the only normal monsters, and I think 2 Amber. Getting Amber's gemini effect off is a little hard, but can add pluses, specially for Fusion combos. Generally, I use it as another thunder, and a normal monster target in the grave. Run 3 Armadillo, of course. It's a Rock, so you can do Zirconia shenanigans. My version uses nearly no traps, so I run Gorz and two Tragoedias. Both of them help majorly, actually. I've also got Summoner Monk, due to the extremely high amount of ammo Gem-Knight Fusion can give you. You'll want Citrines and Prismauras, for both combos and of course both are level 7 for Big-Eye. Lavalval Chain is an xyz that I really recommend running at 1. It can put Armadillo on the top of the deck or send Fusion to the grave. I haven't played these guys in a while, but I seem to remember how they tick. Link to comment Share on other sites More sharing options...
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