mjm8787 Posted December 6, 2012 Report Share Posted December 6, 2012 Was on a (very slow) public computer and my time was up and accedently posted the same thread twice. I also posted this in the "any other cards" forum but have since updated the set. I read (some) of the rules for this forum and am not sure if I'm following all of them the one about offical game rules grammer I didn't get. I will post this updated set in the "any other cards" forum just in case this post doesn't belong here and is deleted. Anyway, my brother and I play yugioh when i vist my familys house. I took an old picture of him from his room to make these cards and am planning to get these printed to look like real cards for a christmas present. While these are fake cards and probably wont be used except when we play together or as a joke with his friends I am curiouse about any suggestions or possible improvements to them thanks. [img]http://i89.photobucket.com/albums/k217/mjm8787/BaseballJoe.jpg[/img] [img]http://i89.photobucket.com/albums/k217/mjm8787/fishermanjoe.jpg[/img] FLIP: Once per turn you can put this card in face down defense position. When this card is flip summoned search your deck for one ball card show it to your opponent and add it to your hand. Your deck is then shuffled. [IMG]http://i89.photobucket.com/albums/k217/mjm8787/themagicaldonothingjoe.jpg[/IMG] If this card is in face up attack position no Ball cards can be removed from the field as a result of any trap cards. [img]http://i89.photobucket.com/albums/k217/mjm8787/Curveball.jpg[/img] Baseball Joe must be in face up attack position to set this card. If he is in the graveyard pay 300 life points to special summon him to the field. Equip this card to one face up monster on the field. That monster gains 500 ATK. Any monster equipped with this card cannot decrease an appointments life points as a result of battle. [img]http://i89.photobucket.com/albums/k217/mjm8787/slowball.jpg[/img] Baseball Joe must be in face up attack position to set this card. If he is in the graveyard pay 300 life points to special summon him to the field. Equip this card to one face up monster on the field. That monster gains 500 ATK. Any monster in attack position cannot be destroyed as a result of battle by a monster equipped with this card. [img]http://i89.photobucket.com/albums/k217/mjm8787/stickyball.jpg[/img] Baseball Joe must be in face up attack position to set this card. If he is in the graveyard pay 300 life points to special summon him to the field. Equip this card to one face up monster on the field. While equipped that monster gains 300 DEF and looses 500 ATK. If a monster equipped with this card is sent to the graveyard as a result of battle, this card is then equipped to the attacking monster. This card is transferred this way only once. [img]http://i89.photobucket.com/albums/k217/mjm8787/discoball.jpg[/img] This card cannot be set unless Baseball Joe is in face up attack position. If he is in the graveyard pay 300 life points to special summon him to the field. This card last for 2 turns + 1 turn for each Joe Card on the field. While this card is on the field no monster can change their battle position except by this or another cards effect. During your main phase say "Disco likes to dance." Every face up monster must then change their current battle position. If you do not say the quote during your main phase pay 500 life points and destroy this card. [img]http://i89.photobucket.com/albums/k217/mjm8787/Starpoweroftheminusball.jpg[/img] Baseball Joe must be in attack position to set this card. If he is in the graveyard pay 300 life points to special summon him to the field. This card last 2 of your turns + 1 turn for each Joe card on the field. The ATK of each face up monster is decreased by 200 x their level. [img]http://i89.photobucket.com/albums/k217/mjm8787/themagicaljoedonothingrock-1.jpg[/img] This card cannot be played unless The Magical Do-Nothing-Joe is in face up attack position on the field. If he is in your graveyard pay 300 life points to special summon him to the field. This card last for 2 turns + 1 turn for each Joe monster on the field. No monsters can declare an attack and each player must pay 100 life points during their Main Phase for each monster with an ATK higher than 0 on their side of the field.I just noticed a problem with the last card, any face down monsters cannot prove their ATK without flipping them. Originally i had it that "for each monster (except joe monsters) on their side of the field." But thought the new way sounded better. Link to comment Share on other sites More sharing options...
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