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Samurott support 1st wave


twistedproto00

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[size=6]Here's the 1st wave of my samurott supports[/size]

[img]http://imageshack.us/a/img17/9554/samurtnjnx.jpg[/img][img]http://imageshack.us/a/img543/1966/samurtdsgn.jpg[/img][img]http://imageshack.us/a/img41/7817/samurtgnr.jpg[/img]
[center][size=7]​ Please if there good and if i need to edit them a little! [/size][/center]
[center][size=7]THANKS!! [/size][/center]

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I expected: [img]http://www.smogon.com/download/sprites/bw/531.png[/img]! On a more serious, note though, time for criticism:

Ninjix OCG: If your Opponent controls a Set monster: This card can attack directly.

Pretty simple. If a monster is in face-down def, the official term is "Set". I like how you made the attribute WIND; with all the DARK/LIGHT abuse, the attribute actually balances it out a little more.

For Shogun, you have to specify how much ATK it gains. Otherwise, it'll go like this:

Shogun OCG: "This card can attack 3 times per turn. Each time this card attacks: Pay 200 Life Points."

This card is horribly broken. Black Luster Soldier - Envoy of the Beginning attacks twice and that's considered by many to be ban-worthy. Granted, Shogun is a bit restricted by having to Tribute Summon it, but Tribute Summons are far too easy to pull off. 200 Life Points is not near enough of a cost to balance it. 1000 Life Points per attack is much more balanced, but even that won't balance it much; many people are more than willing to pay 3K for a game-winning attack I'd also increase it's level to 8 to make it more difficult to bring out.

Now for Gunner:

A card that attacks while in DEF position is pretty unique, but OCG needs some work.

"If this card is in face-up Defense Position: This card can attack. This card gains 200 ATK and DEF during the Battle Phase only."

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