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Sora's Sets: The Infernals


Sora1499

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So, this is my latest archetype: the Infernals. They revolve around acquiring "Infernal Vector" cards in your s/t zones from numerous places and then getting rid of them all quickly for various benefits. The boss monster might need a nerf or two, and I might make a few extra deck monsters if I get a request to do so.

[spoiler='Key Low Level Monsters'][url="http://yugico.com/user/31887-sora1299/card/33733-Infernals/133942-Infernal_Warrior"][img]http://yugico.com/customcard/133942.jpg[/img][/url]

[url="http://yugico.com/user/31887-sora1299/card/33733-Infernals/133949-Infernal_Summoner"][img]http://yugico.com/customcard/133949.jpg[/img][/url]

[url="http://yugico.com/user/31887-sora1299/card/33733-Infernals/144456-Infernal_Sprite"][img]http://yugico.com/customcard/144456.jpg[/img][/url]

[url="http://yugico.com/user/31887-sora1299/card/33733-Infernals/135652-Infernal_Canoneer"][img]http://yugico.com/customcard/135652.jpg[/img][/url]

[url="http://yugico.com/user/31887-sora1299/card/33733-Infernals/146197-Infernal_Magma_Beast"][img]http://yugico.com/customcard/146197.jpg[/img][/url] [/spoiler]

[spoiler='Beatsticks'][url="http://yugico.com/user/31887-sora1299/card/33733-Infernals/146202-Infernal_Destroyer"][img]http://yugico.com/customcard/146202.jpg[/img][/url]

[url="http://yugico.com/user/31887-sora1299/card/33733-Infernals/145835-Infernal_Knight"][img]http://yugico.com/customcard/145835.jpg[/img][/url]

[url="http://yugico.com/user/31887-sora1299/card/33733-Infernals/144459-Infernal_Archfiend"][img]http://yugico.com/customcard/144459.jpg[/img][/url]

[url="http://yugico.com/user/31887-sora1299/card/33733-Infernals/146185-Infernal_Centaur"][img]http://yugico.com/customcard/146185.jpg[/img][/url] [/spoiler]

[spoiler='The Big Boss'][url="http://yugico.com/user/31887-sora1299/card/33733-Infernals/133939-Infernal_King_Hephaesteus"][img]http://yugico.com/customcard/133939.jpg[/img][/url] [/spoiler]

So yeah, comment, rate, review, whatever. Enjoy!

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It's definately a great idea, I think the one that steals from your opponents side of the field should have a ruling similar to dark world lightning in that example it targets a face down s/t and it happens to be a waboku, the opponent can chain it and make the effect fizzle. Cause other wise it might become a bit OP. In my own archetype thread (Bloodwater Pirates) I have a monster that has the effect of stealing s/t's but I gave it a specific wording so that the opponent has a chance to make the effect fizzle.

I also placed a limited time frame where it could be controlled cause literally while you have it you can use it which gives you free resources.

I also like the art you chose for this and i would love if you could tell me where I can find such pics for my own cards.

As for the 30 views no comments thing. Some threads go hundreds of views with no comments, just give it some time. In reality not a lot of people comment on threads just because. Some just watch and move to the next.

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[quote name='Archlord Sora' timestamp='1355696837' post='6095264']
1. Welcome to YCM! :D
2. I get all my art from jazinkay's album on photobucket.com
3. Should I make a few extra deck monsters? I'm torn between doing so and leaving it as it is.
[/quote]

1. Thanks, I would love if you check out my pirates just a bit below this thread and tell me your thoughts.

2. Nice, I will check it out!

3. Of course, I see some xyz potential with some of you cards like the infernal summoner. You can even go as far as making XYZs that use infernal vectors as materials.

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Wait a sec, how can you have 8 or more Infernals in your S/T zones if the limit is 5? Am I missing something?

EDIT: On closer inspection, it looks like a 3. Nevermind.

*ahem*

Anyways, I like the art and concept. The OCG could use a little work, but it's more capitalization than anything. I'd give this a 7.5/10.

[color=#ffffff](I need a rating system)[/color]

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[quote name='Ikatsui' timestamp='1355884998' post='6097553']
Wait a sec, how can you have 8 or more Infernals in your S/T zones if the limit is 5? Am I missing something?

EDIT: On closer inspection, it looks like a 3. Nevermind.

*ahem*

Anyways, I like the art and concept. The OCG could use a little work, but it's more capitalization than anything. I'd give this a 7.5/10.

[color=#ffffff](I need a rating system)[/color]
[/quote]

But how are the cards themselves? Why do you like them? What's so good about them? What could I do to change them to make them better? Technically, I could report you for spamming, so could you give some constructive criticism please?

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If you insist.

[b]Infernal Warrior:[/b] Somewhat overpowered, as can both SS itself when you have a S/T (which is likely), and take your opponent's cards, without any sort of cost.

[b]Infernal Summoner:[/b] SS Warrior, summon this, use Warriors effect, take card, Summoner's effect, summon another Warrior. I love it! I think it should be a Level 4 rather than 3 /nitpick

[b]Infernal Sprite:[/b] I don't think you should be rewarded with +1 card advantage without any actual cost, but what do I know about card games nowadays? (This isn't sarcasm, by the way.)

[b]Infernal Canoneer[/b][b]:[/b] Taking opponents monsters without any sort of cost overpowers this a bit. However, I think that the spell negation could be fine with only sending one to the graveyard.

[b]Infernal Magma Beast:[/b] Maybe lower it's ATK? Great swarm potential here.

[b]Infernal Destroyer: [/b]I like this card the way it is. Looks fun.

[b]Infernal Knight:[/b] 1000 Life Points for a one-turn Summon Limiter? You'd be better off just using Summon Limiter, but then again, this is quicker.

[b]Infernal Archfiend:[/b] Good recycler, nothing much to say.

[b]Infernal Centaur:[/b] This has the potential to pull of ridiculous combos. I love it.

[b]Infernal King Hephaesteus: [/b]This + Centaur = BURN BABY BURN. I'd suggest moving the cost from 3 to 4.

:D

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