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Bloodwater Pirates (Pics are up and WORKING! :D)


Firebat DZ

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Going to be testing the following against the meta soon:

Monsters:

3x Bloodwater Raider
3x Bloodwater Brigand
3x Bloodwater Ransomer
3x Bloodwater Marauder
3x Bloodwater Lookout
1x Bloodwater Grappler
1x Bloodwater Saboteur
1x Bloodwater Cannoneer
1x Bloodwater Pillager

Spells:

3x Bloodwater Cutlass
2x Bloodwater Treasure Chest
2x All Hands on Deck!
2x Bloodwater Battleship
2x Mystical Space Typhoon
1x Salvage
1x Reinforcement of the Army
1x Heavy Storm
1x Dark Hole
1x Monster Reborn

Traps:

3x Bomb and Swing!
2x Solemn Warning
2x Torrential Tribute
2x Bottomless Trap Hole
1x Solemn Judgment

Extra Deck:

3x Bloodbeard, Captain of the Bloodwater Pirates
1x Sanguine, First Mate of the Bloodwater Pirates
1x Wind-Up Zenmaise
1x Maestroke, the Symphony Dijnn
1x Bloodwater Legendary Kraken
1x Number 50: Blackship of Corn
1x Photon Papilloperative
1x Number 16: Shock Master
1x Vylon Disigma
1x Leviair the Sea Dragon
1x Number 30: Acid Golem of Destruction
1x Number 39: Utopia
1x Gachi Gachi Gantetsu

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Well, what did the Geargia use? Some times you can't make a good test if the cards are better in someone else's hands also if the other deck is just running generic staples that just blow up everything, a good test is impossible.


No matter how creative you are, most people playing the game with real decks are not, just throwing in every card that blows up stuff as they can. You need to make sure you can draw right and protect yourself while you send the monsters over. That was sort of the point to having effects that trigger when they go to your opponent. It maintains some aggression. Maybe you just aren't the person these cards were made for, isn't this just a random idea that you had?

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[quote name='Shinobi Phoenix' timestamp='1356513892' post='6102352']
Well, what did the Geargia use? Some times you can't make a good test if the cards are better in someone else's hands also if the other deck is just running generic staples that just blow up everything, a good test is impossible.


No matter how creative you are, most people playing the game with real decks are not, just throwing in every card that blows up stuff as they can. You need to make sure you can draw right and protect yourself while you send the monsters over. That was sort of the point to having effects that trigger when they go to your opponent. It maintains some aggression. [b]Maybe you just aren't the person these cards were made for, isn't this just a random idea that you had?[/b]
[/quote]

No offense but I really got hurt when you said this. This idea has been something I have been doing for over a year now. It's not a random thought that came to my mind, I noticed Yugioh didn't have pirate cards and I wanted to make something legit that looked like a pirate deck and this is what I came up with.

The geargia player wasn't using any blow up cards, he simply played how geargia's played and that's it. I didn't get to see some cards being played and there were some cards from the archetype I didn't use as well. Reason I said I need to find out a new combination since I now remember that I didn't use Marauder which is a great card to put multiple bloodwaters on the field and start some heavy damage.

So I failed one round of testing? No biggie, time to keep testing and tweaking the cards so that the final product is something I can be proud of. Something tells me you give up too easily, well I wanted to tell you that I don't, once again, no offense intended.

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[quote name='Onewhosetmalicious' timestamp='1356534420' post='6102444']
No offense but I really got hurt when you said this. This idea has been something I have been doing for over a year now. It's not a random thought that came to my mind, I noticed Yugioh didn't have pirate cards and I wanted to make something legit that looked like a pirate deck and this is what I came up with.

The geargia player wasn't using any blow up cards, he simply played how geargia's played and that's it. I didn't get to see some cards being played and there were some cards from the archetype I didn't use as well. Reason I said I need to find out a new combination since I now remember that I didn't use Marauder which is a great card to put multiple bloodwaters on the field and start some heavy damage.

So I failed one round of testing? No biggie, time to keep testing and tweaking the cards so that the final product is something I can be proud of. Something tells me you give up too easily, well I wanted to tell you that I don't, once again, no offense intended.
[/quote]

You mean "something tells me [i][u]you think [color=#ff0000][b]I[/b][/color] give up[/u][/i] too easily", I don't know how this would have anything to do with me giving up after all.

Just because you made them, doesn't mean you made them in a style of duel play that YOU normally are accustom to. I mean honestly, how many people are used to playing Reverse Swarm (which is what this deck is, though you can't really google that term as much as I would like to able to do myself). It's basically the "Golem-style give monsters to your opponent for various reasons and strategies" deck. It's an unusual style and hard to master if one can at all since the game in real life doesn't give as many options for doing what I have written in my works for it (I am called "The Golem King" around my circle for a reason and one of my two Signer Dragons is based on Lava Golem).

Regardless, please understand what I mean.

I make a lot of cards [b][u]that aren't for decks I normally play[/u][/b], simple as that. So some cards I make for other decks, and such I am not the best person to test them. Often, I have made cards [u][b]out of the challenge of being unbiased[/b][/u] toward only the kinds of cards I like or for a deck I feel is no longer "relevant" in the current Meta but still respectful. For example: I've made 15 Gladiator Beast monsters and support cards, but I've only actually played Gladiator Beast loosely on the video games, so someone who actually LOVES them would be better for helping me test them. Also, I've made 18 Core Chimail cards ("Koa'ki Meiru" in TCG) to help fix that deck, testing those or getting help testing those is more "interesting" since everyone believes that deck is a failure (and the way Konami approached it, it is), however I have actually NEVER played Core Chimail at all (except using some of the monsters in various decks), so the cards are still more "academic". Actually, in hindsight, outside of completely original ideas, I've probably made more cards for decks I don't actually play than I have for decks that I do.


So I mean maybe you made an idea that either you aren't the best person to test them or you have to really learn to acclimate to using because it's not something that is usually your style (and Reverse Swarm typically is a rare way of playing and it catches people off guard). [b]I still think the idea is great ([u]since I do play that way[/u]).[/b]

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