yugiohmakermasta Posted December 17, 2012 Report Share Posted December 17, 2012 Wooo another card based of some ancient lost civilization [img]http://i.imgur.com/P8xpa.jpg[/img] Lore: ( During your standby phase place 1 counter on this face-up card. You must have 1 counter on this card to activate and resolve these effects. ● 1+: This card cannot be destroyed by Spell or Trap cards. ● 2+:Once per turn, during your Main Phase: You can draw 1 card . ● 3+: During either player's turn, when a Spell/Trap Card is activated: You can remove 1 counter from this card; negate the activation, and if you do, destroy it. ● 4+: Once per turn you can special 1 level 4 or lower WATER monster from your hand. ● 5+:Once per turn (including the opponent's) you can half the battle damage you take. ) any Thoughts would be appreciated Edit: Made a couple last minute changes to the cardd, so I modified the "Lore" only to save time. Link to comment Share on other sites More sharing options...
Pchi Posted December 17, 2012 Report Share Posted December 17, 2012 Seems redundant when "A Legendary Ocean"'s original name is Atlantis... As for the card itself... I'd say "Ok", if it wasn't so slow... really, there should be easier ways to place a counter on it; not "Gateway of the Six" easy, but something that didn't take to so many turns to be actually effective. Also, make the 4+ effect Summon from the Grave, not from the hand . Also, fixing some of the OCG: [quote]During your [b]S[/b]tandby [b]P[/b]hase place 1 counter on this face-up card. You must have [b]a counter(s)[/b] on this card to activate[b], apply[/b] and resolve these effects. ● 1+: This card cannot be destroyed [b]by the effects of Spell or Trap Cards[/b]. ● 2+: Once per turn, during your Main Phase: You can draw 1 card . ● 3+: During either player's turn, when a Spell/Trap Card is activated: You can remove 1 counter from this card; negate the activation [b]and [/b]destroy it. ● 4+: Once per turn, you can special 1 level 4 or lower WATER monster from your hand. ● 5+: [b]Once per turn, [/b]you can [b]halve[/b] the Battle damage you take.[/quote] AND... I just realized that's actually Rainbow Ruins for WATER monsters... Link to comment Share on other sites More sharing options...
yugiohmakermasta Posted December 18, 2012 Author Report Share Posted December 18, 2012 [quote name='Pchi' timestamp='1355785577' post='6096214'] Seems redundant when "A Legendary Ocean"'s original name is Atlantis... As for the card itself... I'd say "Ok", if it wasn't so slow... really, there should be easier ways to place a counter on it; not "Gateway of the Six" easy, but something that didn't take to so many turns to be actually effective. Also, make the 4+ effect Summon from the Grave, not from the hand . Also, fixing some of the OCG: AND... I just realized that's actually Rainbow Ruins for WATER monsters... [/quote] ? what the only relation to rainbow ruins is how many points there are. This is its own card. It may have similar effects but its not rainbow ruins for water monsters Link to comment Share on other sites More sharing options...
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