Sora1499 Posted December 18, 2012 Report Share Posted December 18, 2012 This is just a little something I whipped up for fun. This set revolves around abusing the living s*** out of seer to get major pluses, using effects like Wolfine's and Assassin's to administer control over the duel, then dropping the big boss for game. Rate, hate, comment, whatever. Enjoy! [spoiler='The Sacred Seer'][URL=http://yugico.com/user/31887-sora1299/card/38502-The_Sacred_Set/153037-The_Sacred_Seer][IMG]http://yugico.com/customcard/153037.jpg[/IMG][/URL] [/spoiler] [spoiler='The Sacred Wolfine'][URL=http://yugico.com/user/31887-sora1299/card/38502-The_Sacred_Set/153051-The_Sacred_Wolfine][IMG]http://yugico.com/customcard/153051.jpg[/IMG][/URL] [/spoiler] [spoiler='The Sacred Defender'][URL=http://yugico.com/user/31887-sora1299/card/38502-The_Sacred_Set/153049-The_Sacred_Defender][IMG]http://yugico.com/customcard/153049.jpg[/IMG][/URL] [/spoiler] [spoiler='The Sacred Assassin'][URL=http://yugico.com/user/31887-sora1299/card/38502-The_Sacred_Set/153055-The_Sacred_Assassin][IMG]http://yugico.com/customcard/153055.jpg[/IMG][/URL] [/spoiler] [spoiler='The Sacred God, Azujin'][URL=http://yugico.com/user/31887-sora1299/card/38502-The_Sacred_Set/153065-The_Sacred_God__Azujin][IMG]http://yugico.com/customcard/153065.jpg[/IMG][/URL] [/spoiler] Link to comment Share on other sites More sharing options...
Zazubat Posted December 19, 2012 Report Share Posted December 19, 2012 Seer, okay Pop plus Draw is a pretty nice combo, though I think it might be too strong in my book. Wolfine, SS from deck is always a big plus, so making it destroy is nice, though with this set destroying monsters by attack don't seem to be the main focus, so I don't see this card getting much action, though it's secondary effect is quite nice, and works well with your other cards. Defender, First, I suggest it only being "by the effect of a The Sacred" monster, otherwise it will get OP fast. Either that or make it for a Normal Summon. Secondary is okay, 2000 ATK seems like much, but I don't really know about that. Assassin, again pretty strong summoner, since all of these are level 4, it's gonna be a big hit for Xyz Monsters. I think it's too strong, with no real cost changing the ATK to 0 is a big deal. Azujin, first off, I want to say that overall your OCG has been pretty bad, but you should know that you never use LP right? It's always Life Points, never LP as I have seen at least. It's pretty strong, but not too much compaired to the other monsters. Overall, well I think they're too OP, but some of the more recent meta has been like this for a long time, so what the hell. Link to comment Share on other sites More sharing options...
Sora1499 Posted December 19, 2012 Author Report Share Posted December 19, 2012 1. You're rarely actually going to use the pop, you'll much more likely just spam his +1 effect to oblivion. 2. Glad you like it, although I have to disagree. I made it an 18 beater so that it can kill stuff. 3. Yeah, think I'll make it normal summon. 4. It changes the defense to 0, so your opponent doesn't take any damage. If your opponent is really scared if their big monster getting popped, they'd use backrow on it. I want another opinion on it before I make a decision. 5. Eh, standard boss is standard. I'll take your review into account, but I want another perspective first. Thanks! Link to comment Share on other sites More sharing options...
Zazubat Posted December 19, 2012 Report Share Posted December 19, 2012 2. Of course, it would be even worse if it had little ATK. I also want to say, I think they need some extra/spell trap support, as of now, they're good, but they need a little more extra ufm if you know what I mean. Link to comment Share on other sites More sharing options...
Sora1499 Posted December 19, 2012 Author Report Share Posted December 19, 2012 I'll see if I can whip something up. Link to comment Share on other sites More sharing options...
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