[email protected] Posted December 28, 2012 Report Share Posted December 28, 2012 [center][b]All right, I don't know if you will like it but this is my new favorite card that I've made. It is for a starter player so it doesn't do much; Is it too terrible? I Did all of the Illustrations myself so they might be bad...[/b] [attachment=36058:FISHP.jpg] Detach one XYZ material in order to inflict 500 points of damage towards your opponent. This can only be use once per turn. This is the starter XYZ for a darker Deck of mine. [attachment=36059:BondP.jpg] Detach one XYZ materiel to look at your opponents hand and select one trap or spell card to send to their graveyard. And this is for my even darker deck... [attachment=36060:GuardP.jpg] 1. Detach one XYZ material to have no damage applied to your life points that turn.[/center] [center]2. Detach one XYZ material to have the damage given to you this phase be dealt to your opponent as well. [/center] [center]Any good?[/center] Link to comment Share on other sites More sharing options...
Darkneptune Posted December 29, 2012 Report Share Posted December 29, 2012 well im no expert but i can try to help. First, if you could post the effects under the cards so its easier to read for us. DREAD BLUE SHARK well first i think you should fix the text so it looks more like the actual cards. for example: "Once per turn you can detach 1 Xyz material from this card to inflict 500 points of damage to your opponents life points." something like this is simple and easy to understand. The sharks effect is kinda too simple, but it has good ATK and is easy to summon. ELCTRIC BOND MANIPULATOR i think the requirement should be something like this "2 or more Level 4 DARK Monsters" its shorter and faster to read Once again the text can be changed to be more like the actual cards, similar to what i wrote for the Shark. The cards effect isnt bad, but its wont be able to be used to its fullest all the time, since you dont exactly know if the opponent has Spell/Traps in hand. On the up side 3000 DEF is pretty good, considering that most monsters considered powerfull have 3000 ATK. WRYX, INFECTING GUARDIAN OF ZYCUX The first effect isnt all that great, since you can only control xyz monsters. Also, from what i understood, the monster stays with you until its destroyed. if this is not the case then you should specify it. The second effect is a bit all hectic to understand. i would word it like this: "You can detach 2 Xyz Materials from this card to select 3 monsters in your opponents graveyard and bansh them. if you do this cards ATK becomes 2100." the second effect is pretty strong, specially against synchro based decks and revival based decks, plus it also increases your ATK. Personally i would make the ATK increase a third effect but thats up to you. its 2100, which is somewhat average power, so i cant say its too much, but not everyone would agree with me. Illustrations the first 2 are very nice, but the last one is kinda hard to understand for me. overall i give you 7/10 for the illustratioons and 7/10 for card design. I hope this was all helpful Link to comment Share on other sites More sharing options...
[email protected] Posted December 29, 2012 Author Report Share Posted December 29, 2012 Thanks, that helped, Ill get those changed. For the last card I figured it was a rank 1 so I made it more about countering a strong summoning opponent instead of strength itself...Yah, I failed on the last one's illustration ... Link to comment Share on other sites More sharing options...
Darkneptune Posted December 29, 2012 Report Share Posted December 29, 2012 dont worry about it, ive have also done some illustrating and i know its not easy. you know what they say, practice makes perfect! Link to comment Share on other sites More sharing options...
Sora1499 Posted December 29, 2012 Report Share Posted December 29, 2012 1. As it stands, Dread Blue is pretty useless unless you really want the materials in the graveyard. 500 damage is nothing. If I were you, I'd lift the OPT clause, it's not necessary. Even then, this card is pretty wimpy. 2. You've created another dustshoot. Wut. There's a reason why that card was banned, and a copycat of it should not be allowed to stick its nose in our game ever again. If I were you, I'd change the effect to something like "Once per turn: You can detach 1 Xyz material from this card; reveal 1 random card in your opponent's hand, and if the revealed card was a spell or trap card, send it to the graveyard". 3. This one is just downright weird. The materials clause is kinda awkward, IMO. The first effect is pretty useless unless you're doing something like ramming a zenmaines. The second effect could be potentially sacky if you fling your s*** at your opponent and then drop their LP to 0. It's poorly designed and begging for abuse, but I can't bring an example to mind. If give em a 5.5/10, overall. They're not bad for a new member. Link to comment Share on other sites More sharing options...
[email protected] Posted December 29, 2012 Author Report Share Posted December 29, 2012 again, Very useless for reason... The way me and and my siblings play, we need to start with very basic cards. Yah, I could see how for card number two it would improve. All in all, if I were trying to create a nice deck for players that know what they are doing, these cards would never come to mind. 5[size=1]1/2[/size]/10 is right. Link to comment Share on other sites More sharing options...
Harrison H Posted December 29, 2012 Report Share Posted December 29, 2012 How do you make XYZ on Yu Gi Oh card Maker. (I really don't know). Link to comment Share on other sites More sharing options...
Sora1499 Posted December 29, 2012 Report Share Posted December 29, 2012 You can't. You need to go on yugico.com Link to comment Share on other sites More sharing options...
Harrison H Posted April 19, 2013 Report Share Posted April 19, 2013 That helps a lot Link to comment Share on other sites More sharing options...
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