nolvorite Posted December 29, 2012 Report Share Posted December 29, 2012 [attachment=36062:utopianvisions.jpg] in case you dont see the card:[quote]Once per turn, this card cannot be destroyed by card effects. Field Spell Cards cannot be activated until the end of the 2nd turn after this card was activated. Field Spell Cards cannot be activated the turn this card is destroyed. During the end of each player's turn, their opponent selects one set Spell/Trap card that the player controls(except this card) and sends it to the graveyard. The Set Spell/Trap card cannot be activated in response, unless the player pays 500 Life Points.[/quote] what do you guys think? also im new here so Link to comment Share on other sites More sharing options...
The Great Milenko Posted December 30, 2012 Report Share Posted December 30, 2012 I like it. Not sure what the point is though. The effect of "Field Spells cannot be activated the turn this card is destroyed" doesn't make sense cause they would just activate the Field Spell if they had it in there hand to activate. Want me to help with the OCG? I won't unless you ask me to. (Although this one looks kinda hard lol it might take some thought.) Link to comment Share on other sites More sharing options...
nolvorite Posted December 30, 2012 Author Report Share Posted December 30, 2012 The point is to remove each other's backrow during each of their end phases. I guess it's more for meta than anti-meta decks The eff "Field Spells cannot be activated the turn this card is destroyed" so that if a person manages to destroy the field spell card (in their turn) they cant activate any until their next turn. Link to comment Share on other sites More sharing options...
The Great Milenko Posted December 30, 2012 Report Share Posted December 30, 2012 Yes but the 2nd eff doesn't make sense cause if they have a Field Spell in their hand they don't have to destroy your Field Spell, they just play their own. Link to comment Share on other sites More sharing options...
nolvorite Posted December 30, 2012 Author Report Share Posted December 30, 2012 "Field Spell Cards cannot be activated until the end of the 2nd turn after this card was activated." although that should probably be 4 imo Link to comment Share on other sites More sharing options...
The Great Milenko Posted December 30, 2012 Report Share Posted December 30, 2012 So I guess if you destroy it during your turn after it's activated, then you can't play your own? I guess that makes sense. But still needs an OCG fix. Here, I'll do my best: [i]Once per turn, this card cannot be destroyed by card effects. Other Field Spells cannot be activated until the 2nd End Phase after this card's activation. Field Spells cannot be activated the turn this card is destroyed by card effect. During either player's End Phase: The Turn Player's opponent targets 1 Set Spell/Trap Card they control; send that target to the Graveyard. The targeted card cannot be activated in response to this effect unless the owner of that card pays 500 Life Points.[/i] Link to comment Share on other sites More sharing options...
nolvorite Posted December 30, 2012 Author Report Share Posted December 30, 2012 No their opponent chooses the card to send to the graveyard, not the player choosing one of their opponent's card in that player's End Phase. Link to comment Share on other sites More sharing options...
The Great Milenko Posted December 30, 2012 Report Share Posted December 30, 2012 Right I'll change that. Link to comment Share on other sites More sharing options...
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