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Eternal Flames (New and Improved!)


The Great Milenko

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Okay, I made these cards a while ago but I wanted to make them better now that I know the game a bit more. I have an idea of how big I want the Set to be, and it's pretty big. But I'll start with the basics and go on from there in the way I imagine that they would be released if they were real cards. Now I know that a couple cards are broken in combos with others, but the point is that some of these would be Limited or Semi-Limited if they were real, and I knew that before I started. I wanted to make a Archetype that would be good, even Meta for at least a good while. I hope I achieved that. My other goal in building these is to make a lot of them and therefore more than 1 strategy in deck-building. But let's get started. I'm not on a schedule, but I do hope to post these often. But don't hold me to that.

[spoiler=Effect Monsters][img]http://i46.tinypic.com/inshoo.jpg[/img][img]http://i50.tinypic.com/2ai0lky.jpg[/img][img]http://i45.tinypic.com/212c13k.jpg[/img][spoiler=Eternal Flame - The Burning Fear]Your opponent cannot target another FIRE monster you control for an attack. When your opponent's monster declares an attack: You can remove 2 Burning Counters from this card; negate the attack.[/spoiler][spoiler=Eternal Flame - The Crushing Force]You can banish this face-up card you control with 10 or more Burning Counters on it; destroy all cards your opponent controls. When this card declares an attack: Remove 1 Burning Counter from it or destroy it.[/spoiler][spoiler=Eternal Flame - The Dark Flame]This card is also DARK. If this card battles an "Eternal Flame" monster except for "Eternal Flame - The Dark Fire": Destroy that monster immediately (damage is not applied).[/spoiler][img]http://i45.tinypic.com/242smd0.jpg[/img][img]http://i47.tinypic.com/2ir0k7b.jpg[/img][img]http://i45.tinypic.com/ir6fbb.jpg[/img][spoiler=Eternal Flame - The Eternal Generator]You can discard 1 card; place Burning Counters equal to the number of Burning Counters on this card on 1 face-up "Eternal Flame" monster you control.[/spoiler][spoiler=Eternal Flame - The Flames of War]Once per turn: You can target 1 other face-up "Eternal Flame" monster you control; place 1 Burning Counter on this card and 3 Burning Counters on that target. This card gains 300 ATK for each Burning Counter on it.[/spoiler][spoiler=Eternal Flame - The Immortal Fire]Once per turn: You can target 1 other face-up "Eternal Flame" monster you control; place 1 Burning Counter on this card and 3 Burning Counters on that target. If this card were to leave the field, you can remove 1 Burning Counter from it instead. During your End Phase: Remove 1 Burning Counter from this card or take 1000 damage.[/spoiler][img]http://i46.tinypic.com/jheuxf.jpg[/img][img]http://i49.tinypic.com/nxmjdd.jpg[/img][img]http://i49.tinypic.com/63ubsn.jpg[/img][spoiler=Eternal Flame - The Legendary Reaper]Once per turn: You can banish 1 "Eternal Flame" monster in your Graveyard; place Burning Counters equal to the banished monster's Level on 1 face-up "Eternal Flame" monster you control.[/spoiler][spoiler=Eternal Flame - The Scorching Furnace]Cannot be Normal Summoned or Set. You can remove 2 Burning Counters from 2 face-up "Eternal Flame" monsters you control (4 total); Special Summon this card from your hand. When this card declares an attack, remove 2 Burning Counters from it or negate the attack.[/spoiler][spoiler=Eternal Flame - The Warrior's Heart]This card can attack once per Battle Phase for each 2 Burning Counters on it. When this card is destroyed: Distribute Burning Counters equal to double the number of Burning Counters that were on this card among face-up "Eternal Flame" monsters you control.[/spoiler][/spoiler]

[spoiler=Tuner Monsters][img]http://i49.tinypic.com/2elt9vp.jpg[/img][img]http://i49.tinypic.com/jud2t2.jpg[/img][img]http://i47.tinypic.com/2nuhszm.jpg[/img][spoiler=Eternal Flame - The Fire Booster]This card cannot be used as Synchro Material, except for the Synchro Summon of a FIRE monster. When this card is used as Synchro Material: That Syncho Monster gains 100 ATK for each Burning Counter that was on this card. When this card is used as Synchro Material: Place Burning Counters equal to that Synchro Monster's Level on 1 face-up "Eternal Flame" monster you control.[/spoiler][spoiler=Eternal Flame - The Growing Flame]You can increase this card's Level by up to the number of Burning Counters on it. When this card is used as Synchro Material: Place Burning Counters equal to the Synchro Monster's Level on 1 face-up "Eternal Flame" monster you control.[/spoiler][spoiler=Eternal Flame - The Radiating Heat]Once per turn: You can remove 2 Burning Counters from this card; Special Summon 1 "Eternal Flame Token" (FIRE, Level 2, Pyro-Type, 500 ATK, 0 DEF) to either side of the field. When this card is used as Synchro Material: Place Burning Counters equal to the Synchro Monster's Level on 1 face-up "Eternal Flame" monster you control.[/spoiler][IMG]http://i47.tinypic.com/2hf17q0.jpg[/IMG][spoiler=Eternal Flame Synchron]When this card is banished from your Graveyard: Special Summon it. When this card leaves the field by a card effect: Shuffle it into your Deck; draw 1 card.[/spoiler][/spoiler]

[spoiler=Synchro Monsters][img]http://i49.tinypic.com/iz26pd.jpg[/img][img]http://i50.tinypic.com/2mcaw08.jpg[/img][img]http://i45.tinypic.com/2zrme1g.jpg[/img][spoiler=Eternal Flame - The Blistering Twister]1 FIRE Tuner + 1 or more non-Tuner FIRE monsters
When this card is Synchro Summoned: Place Burning Counters equal to the number of Synchro Material used to Summon it on 1 face-up "Eternal Flame" monster you control. Once per turn: You can have this card lose up to 500 ATK; place 1 Burning Counter on 1 face-up "Eternal Flame" monster you control for each 100 points lost this way.[/spoiler][spoiler=Eternal Flame - The Burning Rage]1 FIRE Tuner monster + 1 or more non-Tuner FIRE monsters.
When this card destroys a monster by battle: You can place Burning Counters equal to the destroyed monster's Level on 1 face-up "Eternal Flame" monster you control.[/spoiler][spoiler=Eternal Flame - The Destructive Fire]1 FIRE Tuner monster + 1 or more non-Tuner FIRE monsters
This card gains 200 ATK for each Burning Counter on it. You can remove 5 Burning Counters from this card; destroy 2 cards your opponent controls.[/spoiler][img]http://i49.tinypic.com/2zpiick.jpg[/img][img]http://i46.tinypic.com/2jff5zd.jpg[/img][IMG]http://i49.tinypic.com/28s6dqg.jpg[/IMG][spoiler=Eternal Flame - The Flame Hunter]1 FIRE Tuner + 1 or more non-Tuner FIRE monsters
When your opponent Summons a monster: Place Burning Counters equal to the Summoned monster's Level on 1 face-up "Eternal Flame" monster you control. Once per turn, when your opponent would Special Summon a monster: You can remove 2 Burning Counters from this card; negate the Summon and destroy that card.[/spoiler][spoiler=Eternal Flame - The Flame Master]1 FIRE Tuner + 1 or more non-Tuner FIRE monsters
You can Tribute 1 "Eternal Flame" monster you control: Place Burning Counters equal to double the Tributed Monster's Level on 1 face-up "Eternal Flame" monster you control. This card gains 100 ATK for each Burning Counter on it.[/spoiler][spoiler=Eternal Flame Knight]"Eternal Flame Synchron" + 1 or more non-Tuner monsters
When this card is Synchro Summoned: It gains 200 ATK for each Burning Counter on the field. You can banish this face-up card; Special Summon 2 FIRE monsters with the same name from your Deck and make their ATK and DEF 0.[/spoiler][/spoiler]

[spoiler=Spell Cards][img]http://i45.tinypic.com/ajp85c.jpg[/img][img]http://i50.tinypic.com/3466n0j.jpg[/img][img]http://i47.tinypic.com/o5cao7.jpg[/img][spoiler=Eternal Burn Attack]During your Standby Phase: You can remove any number of Burning Counters from your side of the field; inflict 600 damage to your opponent for each.[/spoiler][spoiler=Eternal Flame Healing]Increase your Life Points by the number of Burning Counters on the field x200.[/spoiler][spoiler=Eternal Flame Rising]Banish 1 face-up "Eternal Flame" monster you control with 15 or more Burning Counters on it; Special Summon as many "Eternal Flame" monsters from your Deck as possible, and place 1 Burning Counter on each.[/spoiler][img]http://i46.tinypic.com/azi4d2.jpg[/img][img]http://i49.tinypic.com/19shp3.jpg[/img][img]http://i47.tinypic.com/23upyqu.jpg[/img][spoiler=Eternal Heat Wave]Once per turn: You can discard 1 card; place 5 Burning Counters on each face-up "Eternal Flame" monster you control.[/spoiler][spoiler=Eternal Power Burst]Remove all Burning Counters from the field; all face-up "Eternal Flame" monsters gain 200 ATK for each counter removed.[/spoiler][spoiler=Everlasting Flame]When this card is activated: Place 1 Burning Counter on each "Eternal Flame" monster you control for each Burning Counter already on the field. When this card is destroyed: Remove all Burning Counters from the field.[/spoiler][img]http://i50.tinypic.com/ixbaq9.jpg[/img][img]http://i48.tinypic.com/1oargo.jpg[/img][img]http://i47.tinypic.com/mjr2mx.jpg[/img][spoiler=Flame Assistance]Pay up to 1000 Life Points; place 1 Burning Counter for each 100 Life Points spent this way on 1 face-up "Eternal Flame" monster you control.[/spoiler][spoiler=Flame Marking]The equipped monster cannot be destroyed by battle, loses 100 ATK for each Burning Counter on the field, and cannot change it's Battle Position.[/spoiler][spoiler=Level Flare]Target 1 "Eternal Flame" monster on your side of the field or Graveyard; increase that target's Level by 2. If it was on the field: Place Burning Counters equal to it's Level on it.[/spoiler][img]http://i46.tinypic.com/29xvpk6.jpg[/img][img]http://i49.tinypic.com/24e9p3c.jpg[/img][img]http://i46.tinypic.com/2rq2k37.jpg[/img][spoiler=Revealing Burst]Flip all face-down monsters face-up and switch the ATK and DEF of any "Eternal Flame" monsters revealed this way; place 2 Burning Counters on each face-up "Eternal Flame" monster.[/spoiler][spoiler=The Eternal Flame's Circle]Once per turn: You can Tribute 1 "Eternal Flame" monster; place Burning Counters equal to the Tributed monster's Level on all face-up "Eternal Flame" monsters. All "Eternal Flame" monsters gain 200 ATK and DEF for each Burning Counter on the field.[/spoiler][spoiler=Flame Surge]You can only equip this card to an "Eternal Flame" monster. During your Battle Phase only: The equipped monster gains 300 ATK for each Burning Counter on it.[/spoiler][img]http://i47.tinypic.com/14u96d2.jpg[/img][img]http://i47.tinypic.com/2qi1tzm.jpg[/img][IMG]http://i50.tinypic.com/5bxmxk.jpg[/IMG][spoiler=Burning Victory]You can place Burning Counters on this card as if it were an "Eternal Flame" monster. During your Standby Phase: Remove 2 Burning Counters from this card or destroy it. During your opponent's End Phase, if this card has 50 or more Burning Counters on it: You win the Duel.[/spoiler][spoiler=Eternal Flame Fusion]Banish from your hand, field, or Graveyard, the Fusion Material Monsters listed on an "Eternal Flame" Fusion Monster and Special Summon that monster from your Extra Deck (This Special Summon is treated as a Fusion Summon). Place 2 Burning Counters on each face-up "Eternal Flame" monster you control (including the Fusion Monster) for each Fusion Material used for this card's effect.[/spoiler][spoiler=Burning Draw]Discard 1 "Eternal Flame" monster and remove 2 Burning Counters from your side of the field; draw 2 cards.[/spoiler][IMG]http://i46.tinypic.com/10sbx9g.jpg[/IMG][IMG]http://i47.tinypic.com/2rz9sf9.jpg[/IMG][spoiler=Flame Teleportation Tunnel]Special Summon 1 "Eternal Flame" monster from your hand or Deck and remove Burning Counters from the field equal to it's Level.[/spoiler][spoiler=Great Flame Door]When you Special Summon a "Eternal Flame" monster from your Extra Deck: Place 5 Burning Counters on each face-up "Eternal Flame" monster and all face-up "Eternal Flame" monsters gain 500 ATK. All face-up Eternal Flame monsters gain 500 ATK. If this card were to be destroyed: Remove 5 Burning Counters from your side of the field instead.[/spoiler][/spoiler]

[spoiler=Trap Cards][img]http://i47.tinypic.com/wqmqe.jpg[/img][img]http://i47.tinypic.com/29geez4.jpg[/img][img]http://i50.tinypic.com/xo01vt.jpg[/img][spoiler=Eternal Flame Return]When an "Eternal Flame" monster is sent to the Graveyard by a card effect: Banish it. Special Summon it during your 2nd Standby Phase after activation, and place 1 Burning Counter on it.[/spoiler][spoiler=Eternal Flame Scare]When your opponent would Summon a monster: Remove Burning Counters equal to that monster's Level from 1 face-up "Eternal Flame" monster you control; negate the Summon and banish that card.[/spoiler][spoiler=Flame Summon]When an "Eternal Flame" monster destroys a monster by battle: Special Summon 1 "Eternal Flame" monster from your Deck in Attack Position and equip this card to that Special Summoned monster. When this card leaves the field: Destroy that monster.[/spoiler][img]http://i48.tinypic.com/34pl455.jpg[/img][IMG]http://i47.tinypic.com/2hdcdhy.jpg[/IMG][IMG]http://i50.tinypic.com/2bdzdx.jpg[/IMG][spoiler=Lotus of Flame]When an effect is activated that would destroy 1 or more face-up "Eternal Flame" monsters you control: Negate that effect and return 1 "Eternal Flame" monster you control to the hand; place Burning Counters equal to it's Level on 1 face-up "Eternal Flame" monster you control.[/spoiler][spoiler=Eternal Flame Confrontation]Once per turn, during either player's turn: You can target 1 monster you opponent controls; it loses 100 ATK for each Burning Counter on the field.[/spoiler][spoiler=Eternal Flame Smash]Activate while you control a face-up "Eternal Flame" monster with 10 or more Burning Counters on it: Target 1 card on the field; banish that target.[/spoiler][/spoiler]

[spoiler=Fusion Monsters][img]http://i45.tinypic.com/28k68ow.jpg[/img][img]http://i48.tinypic.com/2gvk1s8.jpg[/img][img]http://i49.tinypic.com/f434ac.jpg[/img][spoiler=Eternal Flame - The Dimensional Fire]3 "Eternal Flame" monsters
Must be Special Summoned by sending the above Fusion Material Monsters from your side of the field to the Graveyard, (You don't use "Polymerization") and cannot be Special Summoned by other ways. During either player's turn: You can target 1 face-up "Eternal Flame" monster you control and banish this face-up card; place 5 Burning Counters on that target. During the End Phase, if this card is banished: Special Summon it and place 5 Burning Counters on 1 face-up "Eternal Flame" monster you control.[/spoiler][spoiler=Eternal Flame - The Impending Doom]1 "Eternal Flame" Synchro Monster + 1 "Eternal Flame" monster
You can remove 3 Burning Counters from this card; send the top 4 cards of your opponent's Deck to their Graveyard.[/spoiler][spoiler=Eternal Flame - The Twisted Flame]2 or more "Eternal Flame" monsters
When this card is Fusion Summoned: Place 5 Burning Counters for each Fusion Material used to Summon it on each face-up "Eternal Flame" monster.[/spoiler][img]http://i50.tinypic.com/281rbr8.jpg[/img][img]http://i49.tinypic.com/zlx05z.jpg[/img][spoiler=Eternal Flame - The Mighty Flame]3 "Eternal Flame" monsters with different card names
Once per turn, when an "Eternal Flame" monster is sent to the Graveyard: You can Special Summon 1 "Eternal Flame" monster with a different card name from your Graveyard, and place 2 Burning Counters on it.[/spoiler][spoiler=Eternal Flame - The Pure Flame]5 "Eternal Flame" monsters with different card names
When this card is Summoned: Place 8 Burning Counters on it. This card gains 500 ATK for each Burning Counter on it. When your opponent activates a Spell/Trap Card or would Summon a monster: You can remove 2 Burning Counters from this card; negate the activation or Summon and destroy that card. Once per turn: You can remove 3 Burning Counters from this card; destroy all other cards on the field.[/spoiler][/spoiler]

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Guys any thoughts or ideas? Come on now! Don't be shy! My old posts were hot when I posted these, I guess cause I was a new player. But comments on the new and improved ones would be nice! By the way I'm working on Xyz Monsters for these so if anyone knows where to make a nice Xyz Card I would appreciate it! For you advanced players, all the OCG is correct and I think they are balanced! I will post more tomorrow, but I will post double what I normally would tomorrow if someone comments!

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Looks balanced to me, besides The Crushing Force. It could often be not that hard to get 10 counters on it for a single-sided nuke. I'd say just scrap the card/effect altogether, there's a very thin line between broken and useless in cards with devastating effects such as this and it's hard to find balance.

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